216 lines
4.2 KiB
C++
216 lines
4.2 KiB
C++
/* first include the standard headers that we're likely to need */
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#include <X11/Xresource.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <vector>
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#include <iostream>
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#include <pthread.h>
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class threadDrawing
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{
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public:
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Display* d;
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Drawable w;
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Pixmap p;
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GC gc;
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pthread_t t;
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threadDrawing()
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:
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d( 0 ),
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w( 0 ),
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p( 0 ),
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gc( 0 )
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{
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}
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~threadDrawing()
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{
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deinit();
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}
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void init( const char * dname )
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{
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d = XOpenDisplay( dname );
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int screen_num = XDefaultScreen(d);
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unsigned long bg = XBlackPixel(d, screen_num);
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unsigned long fg = XWhitePixel(d, screen_num);
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w = XCreateSimpleWindow(d, XDefaultRootWindow(d),
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0, 0, 1, 1,
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0, fg, bg );
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p = XCreatePixmap( d, w, 50, 50,
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XDefaultDepth( d, XDefaultScreen( d ) ) );
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gc = XCreateGC( d, w, 0, 0 );
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XSetForeground( d, gc, fg );
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XSetBackground( d, gc, bg );
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}
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void deinit()
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{
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if ( gc )
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{
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XFreeGC( d, gc );
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gc = 0;
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}
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if ( p )
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{
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XFreePixmap( d, p );
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p = 0;
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}
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if ( w )
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{
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XDestroyWindow( d, w );
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w = 0;
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}
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if ( d )
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{
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XCloseDisplay( d );
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d = 0;
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}
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}
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static void* entry_point( void * pData)
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{
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threadDrawing* pThis = reinterpret_cast<threadDrawing*>(pData);
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pThis->run();
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return 0;
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}
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void start()
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{
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int rc = pthread_create( &t, 0, &entry_point, (void*)this );
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std::cout << "Thread " << t << " created." << std::endl ;
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}
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void join()
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{
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void * s;
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pthread_join( t, &s );
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std::cout << "Thread " << t << " joined." << std::endl ;
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}
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void run()
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{
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// p = XCreatePixmap( d, w, 50, 50,
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// XDefaultDepth( d, XDefaultScreen( d ) ) );
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// GC gc = XCreateGC( d, w, 0, 0 );
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XFillRectangle( d, p, gc, 0, 0, 50, 50 );
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for (; true ; )
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{
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XDrawLine( d, p, gc, 0, 0, 50, 50 );
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XDrawLine( d, p, gc, 0, 50, 50, 0 );
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}
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XFlush( d );
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XSync( d, True );
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}
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};
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void createThreads( Display* d, Drawable w )
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{
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const int tsize = 16;
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typedef std::vector<threadDrawing> threads_type;
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threads_type threads( tsize );
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const char * dname = XDisplayString( d );
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threads_type::iterator it = threads.begin();
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threads_type::iterator itEnd = threads.end();
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for ( ; it != itEnd; ++it )
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{
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it->init( dname );
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it->start();
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}
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for ( it = threads.begin(); it != itEnd; ++it )
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{
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it->join();
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}
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}
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int error_handler( Display* d, XErrorEvent* err )
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{
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puts( "error." );
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}
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int io_error_handler( Display* d )
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{
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puts( "io error." );
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}
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int main(int argc, char ** argv)
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{
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int screen_num, width, height;
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unsigned long background, border;
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Window win;
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XEvent ev;
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Display *dpy;
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XSetErrorHandler( error_handler );
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XSetIOErrorHandler( io_error_handler );
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/* First connect to the display server, as specified in the DISPLAY
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environment variable. */
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dpy = XOpenDisplay(NULL);
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if (!dpy)
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{
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fprintf(stderr, "unable to connect to display");
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return 7;
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}
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/* these are macros that pull useful data out of the display object */
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/* we use these bits of info enough to want them in their own variables */
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screen_num = DefaultScreen(dpy);
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background = BlackPixel(dpy, screen_num);
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border = WhitePixel(dpy, screen_num);
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width = 400; /* start with a small window */
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height = 400;
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win = XCreateSimpleWindow(dpy, DefaultRootWindow(dpy), /* display, parent */
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0,0, /* x, y: the window manager will place the window elsewhere */
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width, height, /* width, height */
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2, border, /* border width & colour, unless you have a window manager */
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background); /* background colour */
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/* tell the display server what kind of events we would like to see */
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XSelectInput(dpy, win, ButtonPressMask|StructureNotifyMask );
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/* okay, put the window on the screen, please */
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XMapWindow(dpy, win);
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//
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//
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//
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createThreads( dpy, win );
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/* as each event that we asked about occurs, we respond. In this
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* case we note if the window's shape changed, and exit if a button
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* is pressed inside the window */
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while(1)
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{
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XNextEvent(dpy, &ev);
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switch(ev.type)
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{
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case ConfigureNotify:
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if (width != ev.xconfigure.width
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|| height != ev.xconfigure.height)
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{
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width = ev.xconfigure.width;
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height = ev.xconfigure.height;
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printf("Size changed to: %d by %d\n", width, height);
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}
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break;
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case ButtonPress:
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XCloseDisplay(dpy);
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return 0;
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}
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}
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}
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