initial check in

This commit is contained in:
2012-12-06 21:43:03 +04:00
commit 4bc273824d
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// stdafx.cpp : source file that includes just the standard includes
// test_lib_dyn.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "stdafx.h"
// TODO: reference any additional headers you need in STDAFX.H
// and not in this file

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// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#pragma once
// Modify the following defines if you have to target a platform prior to the ones specified below.
// Refer to MSDN for the latest info on corresponding values for different platforms.
#ifndef WINVER // Allow use of features specific to Windows XP or later.
#define WINVER 0x0501 // Change this to the appropriate value to target other versions of Windows.
#endif
#ifndef _WIN32_WINNT // Allow use of features specific to Windows XP or later.
#define _WIN32_WINNT 0x0501 // Change this to the appropriate value to target other versions of Windows.
#endif
#ifndef _WIN32_WINDOWS // Allow use of features specific to Windows 98 or later.
#define _WIN32_WINDOWS 0x0410 // Change this to the appropriate value to target Windows Me or later.
#endif
#ifndef _WIN32_IE // Allow use of features specific to IE 6.0 or later.
#define _WIN32_IE 0x0600 // Change this to the appropriate value to target other versions of IE.
#endif
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
// Windows Header Files:
#include <windows.h>
// TODO: reference additional headers your program requires here

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// test_lib_dyn.cpp : Defines the entry point for the DLL application.
//
#include "../test_lib_static/test_static.h"
#ifdef WIN32
#include "test_lib_dyn.h"
BOOL APIENTRY DllMain( HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
A* p = new A;
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
func1();
p->method1();
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}
// This is an example of an exported variable
TEST_LIB_DYN_API int ntest_lib_dyn=0;
// This is an example of an exported function.
TEST_LIB_DYN_API int fntest_lib_dyn(void)
{
return 42;
}
// This is the constructor of a class that has been exported.
// see test_lib_dyn.h for the class definition
Ctest_lib_dyn::Ctest_lib_dyn()
{
return;
}
#else
void init()
{
A* p = new A;
func1();
p->method1();
}
#endif

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// The following ifdef block is the standard way of creating macros which make exporting
// from a DLL simpler. All files within this DLL are compiled with the TEST_LIB_DYN_EXPORTS
// symbol defined on the command line. this symbol should not be defined on any project
// that uses this DLL. This way any other project whose source files include this file see
// TEST_LIB_DYN_API functions as being imported from a DLL, whereas this DLL sees symbols
// defined with this macro as being exported.
#ifdef TEST_LIB_DYN_EXPORTS
#define TEST_LIB_DYN_API __declspec(dllexport)
#else
#define TEST_LIB_DYN_API __declspec(dllimport)
#endif
// This class is exported from the test_lib_dyn.dll
class TEST_LIB_DYN_API Ctest_lib_dyn {
public:
Ctest_lib_dyn(void);
// TODO: add your methods here.
};
extern TEST_LIB_DYN_API int ntest_lib_dyn;
TEST_LIB_DYN_API int fntest_lib_dyn(void);

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<?xml version="1.0" encoding="windows-1251"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8.00"
Name="test_lib_dyn"
ProjectGUID="{0BCAEBC5-C3A9-4E7F-BBAE-7B48AEB42BD4}"
RootNamespace="test_lib_dyn"
Keyword="Win32Proj"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;TEST_LIB_DYN_EXPORTS"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="2"
WarningLevel="3"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
LinkIncremental="2"
ModuleDefinitionFile="test_dyn_export.def"
GenerateDebugInformation="true"
SubSystem="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="1"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;TEST_LIB_DYN_EXPORTS"
RuntimeLibrary="2"
UsePrecompiledHeader="2"
WarningLevel="3"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
LinkIncremental="1"
ModuleDefinitionFile="test_dyn_export.def"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File
RelativePath=".\stdafx.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\test_dyn_export.def"
>
</File>
<File
RelativePath=".\test_lib_dyn.cpp"
>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
>
<File
RelativePath=".\stdafx.h"
>
</File>
<File
RelativePath=".\test_lib_dyn.h"
>
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
>
</Filter>
<File
RelativePath=".\ReadMe.txt"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>