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8
test_lib/test_lib_dyn/stdafx.cpp
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8
test_lib/test_lib_dyn/stdafx.cpp
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// stdafx.cpp : source file that includes just the standard includes
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// test_lib_dyn.pch will be the pre-compiled header
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// stdafx.obj will contain the pre-compiled type information
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#include "stdafx.h"
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// TODO: reference any additional headers you need in STDAFX.H
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// and not in this file
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32
test_lib/test_lib_dyn/stdafx.h
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32
test_lib/test_lib_dyn/stdafx.h
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// stdafx.h : include file for standard system include files,
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// or project specific include files that are used frequently, but
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// are changed infrequently
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//
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#pragma once
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// Modify the following defines if you have to target a platform prior to the ones specified below.
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// Refer to MSDN for the latest info on corresponding values for different platforms.
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#ifndef WINVER // Allow use of features specific to Windows XP or later.
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#define WINVER 0x0501 // Change this to the appropriate value to target other versions of Windows.
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#endif
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#ifndef _WIN32_WINNT // Allow use of features specific to Windows XP or later.
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#define _WIN32_WINNT 0x0501 // Change this to the appropriate value to target other versions of Windows.
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#endif
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#ifndef _WIN32_WINDOWS // Allow use of features specific to Windows 98 or later.
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#define _WIN32_WINDOWS 0x0410 // Change this to the appropriate value to target Windows Me or later.
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#endif
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#ifndef _WIN32_IE // Allow use of features specific to IE 6.0 or later.
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#define _WIN32_IE 0x0600 // Change this to the appropriate value to target other versions of IE.
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#endif
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#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
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// Windows Header Files:
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#include <windows.h>
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// TODO: reference additional headers your program requires here
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54
test_lib/test_lib_dyn/test_lib_dyn.cpp
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54
test_lib/test_lib_dyn/test_lib_dyn.cpp
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// test_lib_dyn.cpp : Defines the entry point for the DLL application.
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//
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#include "../test_lib_static/test_static.h"
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#ifdef WIN32
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#include "test_lib_dyn.h"
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BOOL APIENTRY DllMain( HMODULE hModule,
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DWORD ul_reason_for_call,
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LPVOID lpReserved
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)
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{
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A* p = new A;
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switch (ul_reason_for_call)
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{
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case DLL_PROCESS_ATTACH:
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func1();
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p->method1();
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case DLL_THREAD_ATTACH:
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case DLL_THREAD_DETACH:
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case DLL_PROCESS_DETACH:
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break;
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}
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return TRUE;
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}
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// This is an example of an exported variable
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TEST_LIB_DYN_API int ntest_lib_dyn=0;
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// This is an example of an exported function.
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TEST_LIB_DYN_API int fntest_lib_dyn(void)
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{
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return 42;
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}
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// This is the constructor of a class that has been exported.
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// see test_lib_dyn.h for the class definition
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Ctest_lib_dyn::Ctest_lib_dyn()
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{
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return;
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}
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#else
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void init()
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{
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A* p = new A;
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func1();
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p->method1();
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}
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#endif
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22
test_lib/test_lib_dyn/test_lib_dyn.h
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22
test_lib/test_lib_dyn/test_lib_dyn.h
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// The following ifdef block is the standard way of creating macros which make exporting
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// from a DLL simpler. All files within this DLL are compiled with the TEST_LIB_DYN_EXPORTS
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// symbol defined on the command line. this symbol should not be defined on any project
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// that uses this DLL. This way any other project whose source files include this file see
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// TEST_LIB_DYN_API functions as being imported from a DLL, whereas this DLL sees symbols
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// defined with this macro as being exported.
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#ifdef TEST_LIB_DYN_EXPORTS
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#define TEST_LIB_DYN_API __declspec(dllexport)
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#else
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#define TEST_LIB_DYN_API __declspec(dllimport)
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#endif
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// This class is exported from the test_lib_dyn.dll
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class TEST_LIB_DYN_API Ctest_lib_dyn {
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public:
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Ctest_lib_dyn(void);
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// TODO: add your methods here.
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};
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extern TEST_LIB_DYN_API int ntest_lib_dyn;
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TEST_LIB_DYN_API int fntest_lib_dyn(void);
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235
test_lib/test_lib_dyn/test_lib_dyn.vcproj
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235
test_lib/test_lib_dyn/test_lib_dyn.vcproj
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<?xml version="1.0" encoding="windows-1251"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="8.00"
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Name="test_lib_dyn"
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ProjectGUID="{0BCAEBC5-C3A9-4E7F-BBAE-7B48AEB42BD4}"
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RootNamespace="test_lib_dyn"
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Keyword="Win32Proj"
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>
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<Platforms>
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<Platform
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Name="Win32"
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/>
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</Platforms>
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<ToolFiles>
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</ToolFiles>
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="$(SolutionDir)$(ConfigurationName)"
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IntermediateDirectory="$(ConfigurationName)"
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ConfigurationType="2"
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CharacterSet="1"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;TEST_LIB_DYN_EXPORTS"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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RuntimeLibrary="3"
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UsePrecompiledHeader="2"
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WarningLevel="3"
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Detect64BitPortabilityProblems="true"
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DebugInformationFormat="4"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLinkerTool"
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LinkIncremental="2"
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ModuleDefinitionFile="test_dyn_export.def"
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GenerateDebugInformation="true"
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SubSystem="2"
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TargetMachine="1"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCManifestTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCWebDeploymentTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory="$(SolutionDir)$(ConfigurationName)"
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IntermediateDirectory="$(ConfigurationName)"
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ConfigurationType="2"
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CharacterSet="1"
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WholeProgramOptimization="1"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;TEST_LIB_DYN_EXPORTS"
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RuntimeLibrary="2"
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UsePrecompiledHeader="2"
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WarningLevel="3"
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Detect64BitPortabilityProblems="true"
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DebugInformationFormat="3"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLinkerTool"
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LinkIncremental="1"
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ModuleDefinitionFile="test_dyn_export.def"
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GenerateDebugInformation="true"
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SubSystem="2"
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OptimizeReferences="2"
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EnableCOMDATFolding="2"
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TargetMachine="1"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCManifestTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCWebDeploymentTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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</Configurations>
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<References>
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</References>
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<Files>
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<Filter
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Name="Source Files"
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Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
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UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
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>
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<File
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RelativePath=".\stdafx.cpp"
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>
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<FileConfiguration
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Name="Debug|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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UsePrecompiledHeader="1"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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UsePrecompiledHeader="1"
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/>
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</FileConfiguration>
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</File>
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<File
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RelativePath=".\test_dyn_export.def"
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>
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</File>
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<File
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RelativePath=".\test_lib_dyn.cpp"
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>
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</File>
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</Filter>
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<Filter
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Name="Header Files"
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Filter="h;hpp;hxx;hm;inl;inc;xsd"
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UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
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>
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<File
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RelativePath=".\stdafx.h"
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>
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</File>
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<File
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RelativePath=".\test_lib_dyn.h"
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>
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</File>
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</Filter>
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<Filter
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||||
Name="Resource Files"
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||||
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
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||||
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
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||||
>
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||||
</Filter>
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<File
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RelativePath=".\ReadMe.txt"
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>
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</File>
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</Files>
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<Globals>
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</Globals>
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</VisualStudioProject>
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Reference in New Issue
Block a user