19 Commits
x ... master

Author SHA1 Message Date
167b2e5b2c Gradle 7.0.3 2021-10-31 17:29:40 +00:00
c172905788 Fixing Accessibility issues reported by Google Play Console. 2021-10-27 22:50:00 +01:00
66d04087f8 PuzzleRouteFinder.getDirections returns proper order of steps. 2021-10-17 23:04:24 +01:00
faa6ccc296 Undo functionality restored. 2021-10-17 21:59:01 +01:00
0a4f131e2b More refactoring: PuzzlyRouteFinder is seperated, Animator dependency is reversed. 2021-10-17 21:30:02 +01:00
56679bd1be Refactoring to use XYPair + moving loader to a separate file. 2021-10-17 17:11:58 +01:00
0c0938d651 Automate version code generation. 2021-10-09 23:44:16 +01:00
0eee6f58e8 Generating git version string through resValue. 2021-10-09 23:25:06 +01:00
f68a4ca706 Hiding test button from release build. 2021-10-09 23:03:06 +01:00
0653507928 Debug app name. 2021-10-09 17:05:43 +01:00
e112d78439 Congrats dialog colot fixed. 2021-10-09 14:48:50 +01:00
8cbc732965 Test button 2021-10-09 14:34:05 +01:00
b9cfbaf4df App name fixed. 2021-10-09 13:51:38 +01:00
a7fec27c0f Debug icon. 2021-10-09 13:47:48 +01:00
4ae3528c29 Animation. 2021-10-09 13:38:21 +01:00
e0f000c7db Icons updated. 2021-10-09 12:52:43 +01:00
880a85e2cc Transparent floor-background which makes floor black. 2021-10-05 00:06:34 +01:00
00e7a7f392 Initial version uploaded to Play Store. 2021-10-04 22:29:02 +01:00
ea0d6d5fa6 Moving to newer SDK and build framework. 2021-09-21 22:51:49 +01:00
78 changed files with 4141 additions and 2618 deletions

2
.gitignore vendored
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@@ -1,4 +1,5 @@
.settings .settings
.DS_store
.gradle .gradle
.idea .idea
bin bin
@@ -8,6 +9,7 @@ nbandroid
private private
build build
app/src/main/res/values/version.xml app/src/main/res/values/version.xml
app/release
compiler/compiler.obj compiler/compiler.obj
compiler/compiler.exe compiler/compiler.exe
compiler/test/compiler.exe compiler/test/compiler.exe

1
app/.gitignore vendored Normal file
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@@ -0,0 +1 @@
/build

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@@ -1,98 +1,135 @@
apply plugin: 'com.android.application' plugins {
id 'com.android.application'
//
// Creates version.xml
//
task createVersionXML {
doLast {
def versionP = 'git describe --tags --long --dirty=-x --abbrev=8'
.execute()
versionP.waitFor()
def version = versionP.text.trim()
if ( versionP.exitValue() )
throw new GradleException("Couldn't extract version. Git exited unexpectedly.")
def githashP = 'git rev-parse HEAD'.execute()
githashP.waitFor()
def githash = githashP.text.trim()
if ( githashP.exitValue() )
throw new GradleException("Couldn't extract git_hash. Git exited unexpectedly.")
def builddate = new Date()
def versionFile = new FileWriter("app/src/main/res/values/version.xml")
versionFile.println( '<?xml version="1.0" encoding="utf-8"?>' )
versionFile.println( '<resources>' )
versionFile.println( '<string name="git_version">' << version << '</string>' )
versionFile.println( '<string name="git_hash">' << githash << '</string>' )
versionFile.println( '<string name="build_date">' << builddate << '</string>' )
versionFile.println( '<string name="version_code">0x00010001</string>' )
versionFile.println( '</resources>' )
versionFile.close()
}
} }
preBuild.dependsOn createVersionXML
apply plugin: "androidx.navigation.safeargs"
//This is needed for SVG->PNG
//apply plugin: 'com.trello.victor'
// //
// Convert SVG images from art directory into PNG files. // Convert SVG images from art directory into PNG files.
// //
task generateDrawablesFromArt { //task generateDrawablesFromArt {
doLast { // doLast {
def buildDir = (new File(project.buildDir,'art')).toString() // def buildDir = (new File(project.buildDir,'art')).toString()
def p = ('make -C app/src/main/art RES=../res TMP='+buildDir).execute() // def p = ('make -C app/src/main/art RES=../res TMP='+buildDir).execute()
p.consumeProcessOutput() // p.consumeProcessOutput()
p.waitFor() // p.waitFor()
if ( p.exitValue() ) // if ( p.exitValue() )
throw new GradleException("Generation of art failed.") // throw new GradleException("Generation of art failed.")
} // }
//}
//preBuild.dependsOn generateDrawablesFromArt
static String gitVersion() {
def versionP = 'git describe --tags --long --dirty=-x --always --abbrev=8'
.execute()
versionP.waitFor()
if (versionP.exitValue())
throw new GradleException("Couldn't extract version. Git exited unexpectedly.")
return versionP.text.trim()
}
static String gitHash() {
def hashP = 'git rev-parse HEAD'.execute()
hashP.waitFor()
if (hashP.exitValue())
throw new GradleException("Couldn't extract git_hash. Git exited unexpectedly.")
return hashP.text.trim()
}
static Integer gitVersionCode() {
def gitP = 'git rev-list v2..HEAD --count'.execute()
gitP.waitFor()
if (gitP.exitValue())
throw new GradleException("Couldn't extract number of commit after v2.")
return gitP.text.trim().toInteger()
}
static String buildDate() {
def date = new Date()
return date.toString()
} }
preBuild.dependsOn generateDrawablesFromArt
android { android {
compileSdkVersion 10 signingConfigs {
buildToolsVersion "21.1.1" release {
storeFile file('keys/signing_key')
keyAlias 'key0'
}
}
compileSdk 31
// sourceSets {
// main {
// svg.srcDir 'src/main/art'
// }
// }
defaultConfig { defaultConfig {
applicationId "org.vostan.sokoban" applicationId "org.vostan.banvor"
minSdkVersion 10 minSdk 21
targetSdkVersion 14 targetSdk 31
versionCode gitVersionCode()
versionName gitVersion()
testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
resValue "bool", "debug_visible", "false"
resValue "string", "git_version", gitVersion()
resValue "string", "git_hash", gitHash()
resValue "string", "build_date", buildDate()
// resValue "string", "version_code", "0x00020001"
} }
apply from: new File(getRootDir(),'/.secret.gradle')
buildTypes { buildTypes {
release { release {
runProguard true minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-project.txt' proguardFiles getDefaultProguardFile('proguard-android-optimize.txt'), 'proguard-rules.pro'
signingConfig signingConfigs.sokoban_release manifestPlaceholders = [
appIcon: "@drawable/icon",
appIconRound: "@drawable/icon",
appName: "@string/app_name"
]
} }
debug { debug {
applicationIdSuffix ".debug" applicationIdSuffix ".debug"
resValue "bool", "debug_visible", "true"
manifestPlaceholders = [
appIcon: "@drawable/icon_debug",
appIconRound: "@drawable/icon_debug",
appName: "@string/app_name_debug"
]
} }
} }
compileOptions {
sourceSets { sourceCompatibility JavaVersion.VERSION_1_8
/* targetCompatibility JavaVersion.VERSION_1_8
main {
java.srcDirs = ['src']
resources.srcDirs = ['src']
aidl.srcDirs = ['src']
renderscript.srcDirs = ['src']
res.srcDirs = ['res']
assets.srcDirs = ['assets']
} }
*/ buildFeatures {
debug { viewBinding true
main.manifest.srcFile "src/main/AndroidManifest-debug.xml"
}
androidTest.setRoot("src/tests")
} }
} }
//repositories {}
dependencies { dependencies {
compile 'com.android.support:support-v4:18.0.0' def nav_version = "2.3.5"
implementation 'androidx.appcompat:appcompat:1.3.1'
implementation 'com.google.android.material:material:1.4.0'
implementation 'androidx.constraintlayout:constraintlayout:2.1.0'
// This is for unit tests.
testImplementation 'junit:junit:4.+'
androidTestImplementation 'androidx.test.ext:junit:1.1.3'
androidTestImplementation 'androidx.test.espresso:espresso-core:3.4.0'
// Java language implementation
implementation "androidx.navigation:navigation-fragment:$nav_version"
implementation "androidx.navigation:navigation-ui:$nav_version"
// Feature module Support
implementation "androidx.navigation:navigation-dynamic-features-fragment:$nav_version"
// Testing Navigation
androidTestImplementation "androidx.navigation:navigation-testing:$nav_version"
// Jetpack Compose Integration
implementation "androidx.navigation:navigation-compose:2.4.0-alpha10"
} }

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@@ -1,20 +0,0 @@
# To enable ProGuard in your project, edit project.properties
# to define the proguard.config property as described in that file.
#
# Add project specific ProGuard rules here.
# By default, the flags in this file are appended to flags specified
# in ${sdk.dir}/tools/proguard/proguard-android.txt
# You can edit the include path and order by changing the ProGuard
# include property in project.properties.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html
# Add any project specific keep options here:
# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}

21
app/proguard-rules.pro vendored Normal file
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@@ -0,0 +1,21 @@
# Add project specific ProGuard rules here.
# You can control the set of applied configuration files using the
# proguardFiles setting in build.gradle.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html
# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}
# Uncomment this to preserve the line number information for
# debugging stack traces.
#-keepattributes SourceFile,LineNumberTable
# If you keep the line number information, uncomment this to
# hide the original source file name.
#-renamesourcefileattribute SourceFile

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@@ -0,0 +1,26 @@
package org.vostan.banvor;
import android.content.Context;
import androidx.test.platform.app.InstrumentationRegistry;
import androidx.test.ext.junit.runners.AndroidJUnit4;
import org.junit.Test;
import org.junit.runner.RunWith;
import static org.junit.Assert.*;
/**
* Instrumented test, which will execute on an Android device.
*
* @see <a href="http://d.android.com/tools/testing">Testing documentation</a>
*/
@RunWith(AndroidJUnit4.class)
public class ExampleInstrumentedTest {
@Test
public void useAppContext() {
// Context of the app under test.
Context appContext = InstrumentationRegistry.getInstrumentation().getTargetContext();
assertEquals("org.vostan.banvor", appContext.getPackageName());
}
}

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@@ -1,30 +1,26 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" <manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="org.vostan.sokoban" package="org.vostan.banvor"
android:versionCode="0x00010001"
android:versionName="@string/git_version"> android:versionName="@string/git_version">
<uses-sdk android:minSdkVersion="10"
android:targetSdkVersion="14"/> <application
<application android:label="@string/app_name" android:name=".App"
android:icon="@drawable/icon" android:icon="${appIcon}"
android:name="org.vostan.sokoban.App" android:label="${appName}"
android:theme="@android:style/Theme"> android:roundIcon="${appIconRound}"
<activity android:name="org.vostan.sokoban.menu.MainActivity" android:theme="@style/Theme.Banvor"
android:label="@string/app_name" android:allowBackup="true"
android:configChanges="keyboardHidden|orientation" android:fullBackupOnly="true">
android:screenOrientation="portrait" > <activity
android:name=".WelcomeActivity"
android:exported="true"
android:label="${appName}"
>
<intent-filter> <intent-filter>
<action android:name="android.intent.action.MAIN" /> <action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" /> <category android:name="android.intent.category.LAUNCHER" />
</intent-filter> </intent-filter>
</activity> </activity>
<activity android:name="org.vostan.sokoban.play.PlayActivity"
android:label="@string/play_activity"
android:configChanges="keyboardHidden|orientation"
android:screenOrientation="portrait" >
<meta-data
android:name="android.support.PARENT_ACTIVITY"
android:value="org.vostan.sokoban.MainMenu" />
</activity>
</application> </application>
</manifest> </manifest>

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View File

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package org.vostan.banvor;
import android.app.Application;
import android.content.SharedPreferences;
import org.vostan.banvor.game.State;
import org.vostan.banvor.game.PuzzleContainer;
public class App extends Application
{
public static final String TAG = "Sokoban";
public static final String PREFS = "org.dyndns.vahagn.sokoban.prefs";
public static final int MIN_LEVEL = 1;
private static App mApp = null;
protected State gameState;
protected SharedPreferences prefs;
/*
*
*/
@Override
public void onCreate()
{
super.onCreate();
mApp = this;
PuzzleContainer pc = new PuzzleContainer();
gameState = new State(pc);
prefs = getSharedPreferences(PREFS, MODE_PRIVATE);
gameState.loadState(prefs);
}
public void storeGameState(){
gameState.storeState(prefs.edit());
}
//
// This is a singleton object.
//
public static App theApp() {
return mApp;
}
public State state(){
return gameState;
}
}

View File

@@ -0,0 +1,121 @@
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package org.vostan.banvor;
import static org.vostan.banvor.App.theApp;
import android.app.AlertDialog;
import android.app.Dialog;
import android.content.DialogInterface;
import android.os.Bundle;
import android.view.LayoutInflater;
import android.view.View;
import android.view.ViewGroup;
import androidx.annotation.NonNull;
import androidx.fragment.app.Fragment;
import org.vostan.banvor.board.PuzzleControl;
import org.vostan.banvor.databinding.FragmentPuzzleBoardBinding;
import org.vostan.banvor.game.State;
/**
*
*/
public class PuzzleBoardFragment extends Fragment
{
private FragmentPuzzleBoardBinding binding;
private State gameState;
@Override
public View onCreateView(@NonNull LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState)
{
gameState = theApp().state();
binding = FragmentPuzzleBoardBinding.inflate(inflater, container, false);
binding.btnTest.setVisibility(getResources().getBoolean(R.bool.debug_visible) ? View.VISIBLE : View.GONE);
return binding.getRoot();
}
public void onViewCreated(@NonNull View view, Bundle savedInstanceState) {
super.onViewCreated(view, savedInstanceState);
int gameLevel = PuzzleBoardFragmentArgs.fromBundle(getArguments()).getLevel();
gameState.setCurrentLevel(gameLevel);
initAndShowCurrentPuzzle();
binding.gameBoard.setPuzzleControlLister(new PuzzleControl.PuzzleControlLister() {
@Override
public void onSolved() {
PuzzleBoardFragment.this.onSolved();
}
@Override
public void onLongPress() {
}
@Override
public void onTouch() {
}
});
binding.btnTest.setOnClickListener((View.OnClickListener) v -> {
createNextLevelDialog((d, w) -> {
initAndShowCurrentPuzzle();
}).show();
});
binding.btnPrev.setOnClickListener((View.OnClickListener) v -> {
gameState.setCurrentLevel(gameState.getCurrentLevel()-1);
PuzzleBoardFragment.this.initAndShowCurrentPuzzle();
});
binding.btnNext.setOnClickListener((View.OnClickListener) v -> {
gameState.setCurrentLevel(gameState.getCurrentLevel()+1);
PuzzleBoardFragment.this.initAndShowCurrentPuzzle();
});
binding.btnReset.setOnClickListener((View.OnClickListener) v -> {
PuzzleBoardFragment.this.initAndShowCurrentPuzzle();
});
binding.btnUndo.setOnClickListener((View.OnClickListener) v -> {
binding.gameBoard.undoLastMove();
});
}
private void initAndShowCurrentPuzzle() {
int gameLevel = gameState.getCurrentLevel();
binding.levelNumber.setText(Integer.toString(gameLevel));
binding.gameBoard.setPuzzle(gameState.getCurrentPuzzle());
}
private void onSolved(){
//
// Since the puzzle is solved, we need to unlock next level if still locked.
//
gameState.levelSolved(gameState.getCurrentLevel());
//
// Bring a dialog for user to choose to continue or stop.
//
createNextLevelDialog((d, w) -> {
gameState.advanceCurrentLevel();
initAndShowCurrentPuzzle();
}).show();
}
@Override
public void onDestroyView() {
super.onDestroyView();
binding = null;
}
private Dialog createNextLevelDialog(DialogInterface.OnClickListener listener){
AlertDialog.Builder builder = new AlertDialog.Builder(getActivity(), R.style.BanvorDialog);
builder.setTitle("Congratulations! You Won!");
builder.setMessage( "Would you like to try the next puzzle?" );
builder.setPositiveButton("Yes, please.", listener);
// Create the AlertDialog object and return it
Dialog dlg = builder.create();
dlg.setCancelable(true);
return dlg;
}
}

View File

@@ -0,0 +1,197 @@
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package org.vostan.banvor;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Rect;
import android.os.Bundle;
import androidx.annotation.NonNull;
import androidx.fragment.app.Fragment;
import androidx.navigation.fragment.NavHostFragment;
import android.view.LayoutInflater;
import android.view.View;
import android.view.ViewGroup;
import android.widget.AdapterView;
import android.widget.BaseAdapter;
import android.widget.GridView;
import android.widget.ImageView;
import static org.vostan.banvor.App.theApp;
import org.vostan.banvor.databinding.FragmentPuzzleListBinding;
import org.vostan.banvor.game.State;
/**
*
*/
class PuzzlesAdapter extends BaseAdapter
{
private State gameState;
private Context context;
private int icon_size;
private int text_size;
private int text_x;
private int text_y;
private Bitmap lock_icon;
private Bitmap unlock_icon;
private Paint paint;
public PuzzlesAdapter(Context c)
{
super();
gameState = theApp().state();
context = c;
icon_size = (int)c.getResources().getDimension(R.dimen.puzzle_list_icon_size);
text_size = (int)c.getResources().getDimension(R.dimen.puzzle_list_number_size);
text_x = (int)c.getResources().getDimension(R.dimen.puzzle_list_number_x_coord);
text_y = (int)c.getResources().getDimension(R.dimen.puzzle_list_number_y_coord);
//
// Load locked icon
//
Bitmap lock_icon_tmp = BitmapFactory.decodeResource( c.getResources(), R.drawable.lock );
lock_icon = Bitmap.createBitmap(icon_size,icon_size,Bitmap.Config.ARGB_8888);
Canvas lock_canvas = new Canvas(lock_icon);
lock_canvas.drawBitmap(lock_icon_tmp,
new Rect(0,0,lock_icon_tmp.getWidth()-1,lock_icon_tmp.getHeight()-1),
new Rect(0,0, icon_size, icon_size),
null);
//
// Load unlock icon
//
Bitmap unlock_icon_tmp = BitmapFactory.decodeResource( c.getResources(), R.drawable.unlock );
unlock_icon = Bitmap.createBitmap(icon_size,icon_size,Bitmap.Config.ARGB_8888);
Canvas unlock_canvas = new Canvas(unlock_icon);
unlock_canvas.drawBitmap(unlock_icon_tmp,
new Rect(0,0,unlock_icon_tmp.getWidth()-1,unlock_icon_tmp.getHeight()-1),
new Rect(0,0,icon_size, icon_size),
null);
paint = new Paint();
}
@Override
public int getCount()
{
return gameState.getPuzzleCount();
}
@Override
public Object getItem(int position)
{
return null;
}
public int getPositionLevel(int position)
{
return position+1;
}
@Override
public long getItemId(int position)
{
return getPositionLevel(position);
}
// create a new ImageView for each item referenced by the Adapter
@Override
public View getView(int position, View convertView, ViewGroup parent)
{
ImageView imageView;
if (convertView == null)
{ // if it's not recycled, initialize some attributes
imageView = new ImageView(context);
imageView.setLayoutParams(new GridView.LayoutParams(icon_size, icon_size));
imageView.setScaleType(ImageView.ScaleType.CENTER_CROP);
}
else
imageView = (ImageView) convertView;
imageView.setImageBitmap(getIcon(position));
return imageView;
}
private Bitmap getIcon(int position)
{
paint.setColor( Color.WHITE );
paint.setTextSize( text_size );
paint.setTextAlign(Paint.Align.RIGHT);
int level = getPositionLevel(position);
Bitmap icon = ( gameState.isLocked(level) )
? lock_icon.copy(Bitmap.Config.ARGB_8888,true)
: unlock_icon.copy(Bitmap.Config.ARGB_8888,true);
Canvas canvas = new Canvas(icon);
canvas.drawText( Integer.toString(level), text_x, text_y, paint);
return icon;
}
}
/**
*
*/
public class PuzzleListFragment extends Fragment
{
private FragmentPuzzleListBinding binding;
private PuzzlesAdapter puzzleGridAdapter;
private State gameState;
@Override
public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState)
{
gameState = theApp().state();
binding = FragmentPuzzleListBinding.inflate(inflater, container, false);
return binding.getRoot();
}
@Override
public void onViewCreated(@NonNull View view, Bundle savedInstanceState) {
super.onViewCreated(view, savedInstanceState);
puzzleGridAdapter = new PuzzlesAdapter(getActivity());
binding.puzzleGrid.setAdapter(puzzleGridAdapter);
binding.puzzleGrid.setOnItemClickListener(new AdapterView.OnItemClickListener() {
@Override
public void onItemClick(AdapterView<?> parent, View v, int position, long id) {
int level = puzzleGridAdapter.getPositionLevel(position);
if (!gameState.isLocked(level)){
PuzzleListFragmentDirections.ActionPuzzleListFragmentToPuzzleBoardFragment action =
PuzzleListFragmentDirections.actionPuzzleListFragmentToPuzzleBoardFragment();
action.setLevel(level);
NavHostFragment.findNavController(PuzzleListFragment.this)
.navigate(action);
}
}
});
}
@Override
public void onResume()
{
super.onResume();
if ( binding != null && binding.puzzleGrid != null ) {
puzzleGridAdapter.notifyDataSetChanged();
}
}
@Override
public void onDestroyView () {
super.onDestroyView();
binding = null;
}
}

View File

@@ -0,0 +1,77 @@
package org.vostan.banvor;
import android.os.Bundle;
import com.google.android.material.snackbar.Snackbar;
import androidx.appcompat.app.AppCompatActivity;
import android.view.Menu;
import android.view.MenuItem;
import android.view.View;
import androidx.navigation.NavController;
import androidx.navigation.Navigation;
import androidx.navigation.ui.AppBarConfiguration;
import androidx.navigation.ui.NavigationUI;
import org.vostan.banvor.databinding.ActivityWelcomeBinding;
public class WelcomeActivity extends AppCompatActivity {
private AppBarConfiguration appBarConfiguration;
private ActivityWelcomeBinding binding;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
binding = ActivityWelcomeBinding.inflate(getLayoutInflater());
setContentView(binding.getRoot());
// setSupportActionBar(binding.toolbar);
NavController navController = Navigation.findNavController(this, R.id.nav_host_fragment_content_welcome);
// appBarConfiguration = new AppBarConfiguration.Builder(navController.getGraph()).build();
// NavigationUI.setupActionBarWithNavController(this, navController, appBarConfiguration);
// binding.fab.setOnClickListener(new View.OnClickListener() {
// @Override
// public void onClick(View view) {
// Snackbar.make(view, "Replace with your own action", Snackbar.LENGTH_LONG)
// .setAction("Action", null).show();
// }
// });
}
// @Override
// public boolean onCreateOptionsMenu(Menu menu) {
// // Inflate the menu; this adds items to the action bar if it is present.
//// getMenuInflater().inflate(R.menu.menu_main, menu);
// return true;
// }
//
// @Override
// public boolean onOptionsItemSelected(MenuItem item) {
// // Handle action bar item clicks here. The action bar will
// // automatically handle clicks on the Home/Up button, so long
// // as you specify a parent activity in AndroidManifest.xml.
// int id = item.getItemId();
//
// //noinspection SimplifiableIfStatement
// if (id == R.id.puzzle_grid) {
// return true;
// }
//
// return super.onOptionsItemSelected(item);
// }
@Override
public boolean onSupportNavigateUp() {
NavController navController = Navigation.findNavController(this, R.id.nav_host_fragment_content_welcome);
return NavigationUI.navigateUp(navController, appBarConfiguration)
|| super.onSupportNavigateUp();
}
}

View File

@@ -0,0 +1,68 @@
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package org.vostan.banvor;
import static org.vostan.banvor.App.theApp;
import android.os.Bundle;
import androidx.annotation.NonNull;
import androidx.fragment.app.Fragment;
import androidx.navigation.fragment.NavHostFragment;
import android.view.LayoutInflater;
import android.view.View;
import android.view.ViewGroup;
//import android.widget.Button;
//import android.widget.TextView;
//import static org.vostan.banvor.App.theApp;
import org.vostan.banvor.databinding.FragmentWelcomeBinding;
import org.vostan.banvor.game.State;
/**
*
*/
public class WelcomeFragment extends Fragment
{
private FragmentWelcomeBinding binding;
private State gameState;
@Override
public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState)
{
gameState = theApp().state();
binding = FragmentWelcomeBinding.inflate(inflater, container, false);
return binding.getRoot();
}
public void onViewCreated(@NonNull View view, Bundle savedInstanceState) {
super.onViewCreated(view, savedInstanceState);
binding.btnContinue.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View view) {
WelcomeFragmentDirections.ActionWelcomeFragmentToPuzzleBoardFragment action =
WelcomeFragmentDirections.actionWelcomeFragmentToPuzzleBoardFragment();
action.setLevel(gameState.getCurrentLevel());
NavHostFragment.findNavController(WelcomeFragment.this)
.navigate(action);
}
});
binding.btnPuzzles.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View view) {
NavHostFragment.findNavController(WelcomeFragment.this)
.navigate(R.id.action_WelcomeFragment_to_PuzzleListFragment);
}
});
}
@Override
public void onDestroyView() {
super.onDestroyView();
binding = null;
}
}

View File

@@ -2,9 +2,12 @@
* To change this template, choose Tools | Templates * To change this template, choose Tools | Templates
* and open the template in the editor. * and open the template in the editor.
*/ */
package org.vostan.sokoban.play; package org.vostan.banvor.board;
import androidx.core.view.ViewCompat;
import org.vostan.banvor.model.XYPair;
import android.support.v4.view.ViewCompat;
import java.util.LinkedList; import java.util.LinkedList;
/** /**
@@ -13,6 +16,106 @@ import java.util.LinkedList;
*/ */
public class Animator implements Runnable public class Animator implements Runnable
{ {
public static abstract class Action
{
public int steps;
public Action()
{
steps = 0;
}
public abstract void intermediate( Animator ap, int step );
public abstract void last( Animator ap );
}
protected static abstract class XYAction extends Action
{
protected XYPair _xy = new XYPair();
public XYAction( XYPair xy ){
_xy.set(xy);
}
}
public static class Move extends XYAction
{
public Move( XYPair xy ){
super(xy);
}
public void intermediate( Animator ap, int step )
{}
public void last( Animator ap )
{
ap.view.getPuzzle().walk(_xy);
ap.view.invalidate();
}
}
public static class Push extends XYAction
{
public Push( XYPair xy ){
super(xy);
}
public void intermediate( Animator ap, int step )
{
}
public void last( Animator ap )
{
ap.view.getPuzzle().push(_xy);
ap.view.invalidate();
}
}
public static class Select extends XYAction
{
public Select( XYPair xy ){
super(xy);
}
public void intermediate( Animator ap, int step )
{
}
public void last( Animator ap )
{
ap.view.getPuzzle().select(_xy);
ap.view.invalidate();
}
}
public static class Unselect extends Action
{
public Unselect()
{}
public void intermediate( Animator ap, int step )
{}
public void last( Animator ap )
{
ap.view.getPuzzle().unselect();
ap.view.invalidate();
}
}
public static class NoMove extends XYAction
{
public NoMove( XYPair xy ){
super(xy);
}
public void intermediate( Animator ap, int step )
{}
public void last( Animator ap )
{}
}
protected PuzzleView view; protected PuzzleView view;
protected LinkedList<Action> actions = new LinkedList<Action>(); protected LinkedList<Action> actions = new LinkedList<Action>();
protected boolean stop; protected boolean stop;
@@ -98,111 +201,4 @@ public class Animator implements Runnable
} }
} }
} }
public static abstract class Action
{
public int steps;
public Action()
{
steps = 0;
}
public abstract void intermediate( Animator ap, int step );
public abstract void last( Animator ap );
}
protected static abstract class XYAction extends Action
{
int x;
int y;
public XYAction( int _x, int _y )
{
x = _x;
y = _y;
}
}
public static class Move extends XYAction
{
public Move( int x, int y )
{
super(x,y);
}
public void intermediate( Animator ap, int step )
{}
public void last( Animator ap )
{
ap.view.getPuzzle().walk(x,y);
ap.view.invalidate();
}
}
public static class Push extends XYAction
{
public Push( int x, int y )
{
super(x,y);
}
public void intermediate( Animator ap, int step )
{
}
public void last( Animator ap )
{
ap.view.getPuzzle().push(x,y);
ap.view.invalidate();
}
}
public static class Select extends XYAction
{
public Select(int x, int y )
{
super(x,y);
}
public void intermediate( Animator ap, int step )
{
}
public void last( Animator ap )
{
ap.view.getPuzzle().select(x,y);
ap.view.invalidate();
}
}
public static class Unselect extends Action
{
public Unselect()
{}
public void intermediate( Animator ap, int step )
{}
public void last( Animator ap )
{
ap.view.getPuzzle().unselect();
ap.view.invalidate();
}
}
public static class NoMove extends XYAction
{
public NoMove( int x, int y )
{
super(x,y);
}
public void intermediate( Animator ap, int step )
{}
public void last( Animator ap )
{}
}
} }

View File

@@ -0,0 +1,44 @@
package org.vostan.banvor.board;
import org.vostan.banvor.model.IPuzzleAnimator;
import org.vostan.banvor.model.XYPair;
public class PuzzleAnimator implements IPuzzleAnimator {
Animator animator = null;
public PuzzleAnimator(Animator a){
animator = a;
}
public void move(XYPair xy )
{
animator.queue( new Animator.Move(xy) );
}
public void push(XYPair xy )
{
animator.queue( new Animator.Push(xy) );
}
public void select(XYPair xy )
{
animator.queue( new Animator.Select(xy) );
}
public void unselect()
{
animator.queue( new Animator.Unselect() );
}
public void buzz()
{
//animator.queue( new Animator.NoMove(x,y) );
}
public void moveImpossible(XYPair xy )
{
animator.queue( new Animator.NoMove(xy) );
}
}

View File

@@ -2,14 +2,17 @@
* To change this template, choose Tools | Templates * To change this template, choose Tools | Templates
* and open the template in the editor. * and open the template in the editor.
*/ */
package org.vostan.sokoban.play; package org.vostan.banvor.board;
import android.content.Context; import android.content.Context;
import android.graphics.Point; import android.util.AttributeSet;
import android.view.GestureDetector; import android.view.GestureDetector;
import android.view.MotionEvent; import android.view.MotionEvent;
import android.view.ScaleGestureDetector; import android.view.ScaleGestureDetector;
import org.vostan.sokoban.Puzzle;
import org.vostan.banvor.model.PuzzleChoreographer;
import org.vostan.banvor.model.Puzzle;
import org.vostan.banvor.model.XYPair;
//import android.support.v4.view.GestureDetectorCompat; //import android.support.v4.view.GestureDetectorCompat;
@@ -25,12 +28,13 @@ public class PuzzleControl extends PuzzleView
{ {
protected GestureDetector simpled; protected GestureDetector simpled;
protected ScaleGestureDetector scaled; protected ScaleGestureDetector scaled;
protected PuzzleLogic logic; protected PuzzleChoreographer choregrapher;
protected Animator animator; protected Animator animator;
protected PuzzleAnimator puzzleAnimator;
protected PuzzleControlLister lister; protected PuzzleControlLister lister;
protected float lastSpan; protected float lastSpan;
protected Point singleTapTile = new Point(); protected XYPair singleTapTile = new XYPair();
public interface PuzzleControlLister public interface PuzzleControlLister
{ {
@@ -39,12 +43,13 @@ public class PuzzleControl extends PuzzleView
public void onTouch(); public void onTouch();
} }
public PuzzleControl(Context c) public PuzzleControl(Context c, AttributeSet attributeSet)
{ {
super(c); super(c,attributeSet);
logic = new PuzzleLogic(); choregrapher = new PuzzleChoreographer();
animator = new Animator( this ); animator = new Animator( this );
animator.setAnimationLister(this); animator.setAnimationLister(this);
puzzleAnimator = new PuzzleAnimator(animator);
simpled = new GestureDetector( c, this ); simpled = new GestureDetector( c, this );
simpled.setOnDoubleTapListener(this); simpled.setOnDoubleTapListener(this);
@@ -54,7 +59,7 @@ public class PuzzleControl extends PuzzleView
public void setPuzzle( Puzzle p ) public void setPuzzle( Puzzle p )
{ {
super.setPuzzle(p); super.setPuzzle(p);
logic.setPuzzle(p); choregrapher.setPuzzle(p);
} }
public void setPuzzleControlLister( PuzzleControlLister l ) public void setPuzzleControlLister( PuzzleControlLister l )
@@ -62,6 +67,13 @@ public class PuzzleControl extends PuzzleView
lister = l; lister = l;
} }
public void undoLastMove(){
if ( getPuzzle().isUndoable() ){
getPuzzle().restore();
invalidate();
}
}
@Override @Override
public boolean onTouchEvent(MotionEvent event) public boolean onTouchEvent(MotionEvent event)
{ {
@@ -114,12 +126,12 @@ public class PuzzleControl extends PuzzleView
// If the tap is not on a valid tile then there is not point to // If the tap is not on a valid tile then there is not point to
// continue. // continue.
// //
if ( !puzzle.isValid(singleTapTile.x, singleTapTile.y) ) if ( !puzzle.isValid(singleTapTile) )
return true; return true;
// //
// Create sequence of steps and then animate it. // Create sequence of steps and then animate it.
// //
if ( logic.createSteps(animator, singleTapTile.x, singleTapTile.y) ) if ( choregrapher.createSteps(puzzleAnimator, singleTapTile))
{ {
puzzle.save(); puzzle.save();
animator.play(); animator.play();

View File

@@ -1,4 +1,4 @@
package org.vostan.sokoban.play; package org.vostan.banvor.board;
import android.content.Context; import android.content.Context;
import android.graphics.Bitmap; import android.graphics.Bitmap;
@@ -9,13 +9,16 @@ import android.graphics.Paint;
import android.graphics.Point; import android.graphics.Point;
import android.graphics.Rect; import android.graphics.Rect;
import android.graphics.RectF; import android.graphics.RectF;
import android.support.v4.view.ViewCompat; import androidx.core.view.ViewCompat;
import android.util.AttributeSet;
import android.view.View; import android.view.View;
import static java.lang.Math.*; import static java.lang.Math.*;
import org.vostan.sokoban.Puzzle; import org.vostan.banvor.model.Puzzle;
import static org.vostan.sokoban.Puzzle.*; import static org.vostan.banvor.model.Puzzle.*;
import org.vostan.sokoban.R; import org.vostan.banvor.R;
import org.vostan.banvor.model.XYPair;
/** /**
*/ */
@@ -38,9 +41,9 @@ public class PuzzleView extends View
private Rect tile_src = new Rect(); private Rect tile_src = new Rect();
private RectF tile_dest = new RectF(); private RectF tile_dest = new RectF();
public PuzzleView(Context context) public PuzzleView(Context context, AttributeSet attributeSet)
{ {
super(context); super(context, attributeSet);
setFocusable(true); setFocusable(true);
// //
@@ -53,24 +56,22 @@ public class PuzzleView extends View
// a.recycle(); // a.recycle();
} }
public void setPuzzle( Puzzle p ) public void setPuzzle( Puzzle p ){
{
puzzle = p; puzzle = p;
board.set(0,0,puzzle.getColumnCount(),puzzle.getRowCount()); board.set(0,0,puzzle.getColumnCount(),puzzle.getRowCount());
viewport.set(board); viewport.set(board);
tile_size.set(0,0); tile_size.set(0,0);
calcTransforms(); calcTransforms();
initTiles(); initTiles();
invalidate();
} }
public Puzzle getPuzzle() public Puzzle getPuzzle(){
{
return puzzle; return puzzle;
} }
@Override @Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) protected void onSizeChanged(int w, int h, int oldw, int oldh){
{
screen.set(0, 0, w, h); screen.set(0, 0, w, h);
tile_size.set(0,0); tile_size.set(0,0);
calcTransforms(); calcTransforms();
@@ -78,8 +79,7 @@ public class PuzzleView extends View
} }
public void scaleViewport( float focusX, float focusY, float scale ) public void scaleViewport( float focusX, float focusY, float scale ){
{
float left = scale*(focusX - screen.left); float left = scale*(focusX - screen.left);
float right = scale*(screen.right - focusX); float right = scale*(screen.right - focusX);
float top = scale*(focusY - screen.top); float top = scale*(focusY - screen.top);
@@ -91,14 +91,12 @@ public class PuzzleView extends View
ViewCompat.postInvalidateOnAnimation(this); ViewCompat.postInvalidateOnAnimation(this);
} }
public void scaleViewportDone() public void scaleViewportDone(){
{
//initTiles(); //initTiles();
ViewCompat.postInvalidateOnAnimation(this); ViewCompat.postInvalidateOnAnimation(this);
} }
public void scrollViewport( float distanceX, float distanceY ) public void scrollViewport( float distanceX, float distanceY ){
{
viewport.set( screen.left+distanceX, viewport.set( screen.left+distanceX,
screen.top+distanceY, screen.top+distanceY,
screen.right+distanceX, screen.right+distanceX,
@@ -244,7 +242,7 @@ public class PuzzleView extends View
* Apply screen to board mapping and if the points are in the * Apply screen to board mapping and if the points are in the
* column,row range then return it. Otherwise return null. * column,row range then return it. Otherwise return null.
*/ */
public void getTile( float scr_x, float scr_y, Point /*out*/ tile ) public void getTile(float scr_x, float scr_y, XYPair /*out*/ tile )
{ {
float [] scr_p = { scr_x, scr_y }; float [] scr_p = { scr_x, scr_y };
scr2col.mapPoints( scr_p ); scr2col.mapPoints( scr_p );
@@ -338,7 +336,7 @@ public class PuzzleView extends View
} }
private Bitmap createWorkerTile() private Bitmap createWorkerTile()
{ {
Bitmap tmp = BitmapFactory.decodeResource( getResources(), R.drawable.worker ); Bitmap tmp = BitmapFactory.decodeResource( getResources(), R.drawable.worker);
Bitmap bitmap = Bitmap.createBitmap(tile_size.x, tile_size.y, Bitmap.Config.ARGB_8888); Bitmap bitmap = Bitmap.createBitmap(tile_size.x, tile_size.y, Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(bitmap); Canvas canvas = new Canvas(bitmap);
canvas.drawBitmap(tmp, canvas.drawBitmap(tmp,
@@ -384,7 +382,7 @@ public class PuzzleView extends View
//tile_hlpr.roundOut(tile_hlpr); //tile_hlpr.roundOut(tile_hlpr);
//tile_hlpr.right -=1; //tile_hlpr.right -=1;
//tile_hlpr.bottom -=1; //tile_hlpr.bottom -=1;
int sym = puzzle.getSym(x,y); int sym = puzzle.getSym(new XYPair(x,y));
if ( !Puzzle.hasWorker(sym) ) if ( !Puzzle.hasWorker(sym) )
{ {
canvas.drawBitmap(tile[sym], canvas.drawBitmap(tile[sym],
@@ -406,30 +404,30 @@ public class PuzzleView extends View
Bitmap normal_worker = ((sym&SELECTED)!=0) ? Bitmap normal_worker = ((sym&SELECTED)!=0) ?
tile[WORKER|SELECTED] : tile[WORKER]; tile[WORKER|SELECTED] : tile[WORKER];
int direction = sym & WORKER_MASK; int direction = sym & WORKER_MASK;
if ( direction == WORKER_NORTH ) if ( direction == WORKER_FACE_DOWN)
{
canvas.translate(tile_dest.centerX(), tile_dest.centerY());
canvas.rotate(180+rotated);
canvas.translate(-tile_dest.centerX(), -tile_dest.centerY());
}
else if ( direction == WORKER_SOUTH )
{ {
canvas.translate(tile_dest.centerX(), tile_dest.centerY()); canvas.translate(tile_dest.centerX(), tile_dest.centerY());
canvas.rotate(0+rotated); canvas.rotate(0+rotated);
canvas.translate(-tile_dest.centerX(), -tile_dest.centerY()); canvas.translate(-tile_dest.centerX(), -tile_dest.centerY());
} }
else if ( direction == WORKER_WEST ) else if ( direction == WORKER_FACE_UP)
{ {
canvas.translate(tile_dest.centerX(), tile_dest.centerY()); canvas.translate(tile_dest.centerX(), tile_dest.centerY());
canvas.rotate(90+rotated); canvas.rotate(180+rotated);
canvas.translate(-tile_dest.centerX(), -tile_dest.centerY()); canvas.translate(-tile_dest.centerX(), -tile_dest.centerY());
} }
else if ( direction == WORKER_EAST ) else if ( direction == WORKER_FACE_LEFT)
{ {
canvas.translate(tile_dest.centerX(), tile_dest.centerY()); canvas.translate(tile_dest.centerX(), tile_dest.centerY());
canvas.rotate(-90+rotated); canvas.rotate(-90+rotated);
canvas.translate(-tile_dest.centerX(), -tile_dest.centerY()); canvas.translate(-tile_dest.centerX(), -tile_dest.centerY());
} }
else if ( direction == WORKER_FACE_RIGHT)
{
canvas.translate(tile_dest.centerX(), tile_dest.centerY());
canvas.rotate(90+rotated);
canvas.translate(-tile_dest.centerX(), -tile_dest.centerY());
}
canvas.drawBitmap(normal_worker, canvas.drawBitmap(normal_worker,
tile_src,tile_dest, tile_src,tile_dest,
mPaint); mPaint);

View File

@@ -0,0 +1,8 @@
package org.vostan.banvor.game;
import org.vostan.banvor.model.Puzzle;
public interface IPuzzleSource {
public int getCount();
public Puzzle getPuzzle(int i );
}

View File

@@ -0,0 +1,113 @@
package org.vostan.banvor.game;
import static org.vostan.banvor.App.TAG;
import android.util.Log;
import org.vostan.banvor.model.Puzzle;
import java.io.IOException;
import java.io.InputStream;
public class PuzzleBinLoader {
/*
* Load puzzle from the puzzle.bin.
*/
public static Puzzle loadNthPuzzle(InputStream is, int i )
{try{
//
// Read amount of puzzles.
//
int count = read_i32(is);
if ( i >= count )
return null;
//
// Read the offset.
//
is.skip( i*4 );
int offset = read_i32(is);
//
// Jump to the offset and read the puzzle.
//
is.skip( offset - 4 - (i+1)*4);
Puzzle p = loadPuzzle(is);
//
// Finally return the puzzle and we are done.
//
return p;
}
catch ( java.lang.Exception e )
{
//Log.d(TAG, "Exception: " + e.getMessage() );
e.printStackTrace();
return null;
}}
//
// Retrive amount of puzzles.
//
public static int getCount(InputStream is)
{try{
int count = read_i32(is);
return count;
}
catch ( java.lang.Exception e )
{
//Log.d(TAG, "Exception: " + e.getMessage() );
e.printStackTrace();
return 0;
}}
private static Puzzle loadPuzzle( InputStream is )
{ try{
int cols = is.read();
int rows = is.read();
int [] board = new int[cols*rows];
byte [] b = new byte [cols*rows];
is.read( b, 0, cols*rows);
for( int i = 0; i < b.length; ++i )
{
switch( b[i] )
{
case 0:
board[i] = Puzzle.FLOOR;
break;
case 1:
board[i] = Puzzle.WALL;
break;
case 2:
board[i] = Puzzle.BOX;
break;
case 3:
board[i] = Puzzle.GOAL;
break;
case 4:
board[i] = Puzzle.BINGO;
break;
case 5:
board[i] = Puzzle.WORKER;
break;
default:
}
}
return new Puzzle(cols, rows, board);
}
catch ( Exception e )
{
Log.d( TAG, "load()", e);
return null;
}}
//
// Helper function to read little endian 32bit integer.
//
private static int read_i32( InputStream is ) throws IOException
{
int i = is.read();
i |= is.read() << 8;
i |= is.read() << 16;
i |= is.read() << 24;
return i;
}
}

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package org.vostan.banvor.game;
import java.io.InputStream;
import static org.vostan.banvor.App.theApp;
import org.vostan.banvor.R;
import org.vostan.banvor.model.Puzzle;
public class PuzzleContainer implements IPuzzleSource
{
protected int count;
/*
* Load puzzle from the puzzle.bin.
*/
public Puzzle getPuzzle(int i )
{
InputStream is = theApp().getResources().openRawResource(R.raw.puzzles);
return PuzzleBinLoader.loadNthPuzzle(is, i);
}
//
// Retrieve amount of puzzles.
//
public int getCount()
{
if ( count == 0 )
{
InputStream is = theApp().getResources().openRawResource(R.raw.puzzles);
count = PuzzleBinLoader.getCount(is);
}
return count;
}
}

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package org.vostan.banvor.game;
import static org.vostan.banvor.App.theApp;
import android.content.SharedPreferences;
import android.util.Log;
import androidx.annotation.NonNull;
import org.vostan.banvor.model.Puzzle;
public class State {
public static final String TAG = "Sokoban.Sate";
public static final String CUR_LEVEL = "current_level";
public static final String HIGH_LEVEL = "highest_unlocked_level";
protected IPuzzleSource mPuzzleSource;
protected int mCurrentLevel;
protected int mHighestUnlockedLevel;
public static final int MIN_LEVEL = 1;
protected int mMaxLevel;
public State(@NonNull IPuzzleSource ps){
mPuzzleSource = ps;
mCurrentLevel = 0;
mHighestUnlockedLevel = 0;
mMaxLevel = mPuzzleSource.getCount();
}
//
// These are to save the game state and restore it.
//
public void storeState(@NonNull SharedPreferences.Editor prefs){
prefs.putInt(CUR_LEVEL, mCurrentLevel);
prefs.putInt(HIGH_LEVEL, mHighestUnlockedLevel);
prefs.apply();
if ( !prefs.commit() ) {
Log.d(TAG, "prefs.edit().commit() failed.");
}
}
public void loadState(@NonNull SharedPreferences prefs){
mCurrentLevel = prefs.getInt(CUR_LEVEL, MIN_LEVEL);
mHighestUnlockedLevel = prefs.getInt(HIGH_LEVEL, MIN_LEVEL);
}
//
// Provide amount of puzzles.
//
public final int getPuzzleCount()
{
return mPuzzleSource.getCount();
}
//
// Puzzles.
//
public Puzzle getPuzzle(int level )
{
return mPuzzleSource.getPuzzle( level-1 );
}
public Puzzle getCurrentPuzzle()
{
return getPuzzle( getCurrentLevel() );
}
public Puzzle getPrevPuzzle()
{
if ( mCurrentLevel != MIN_LEVEL ) {
return getPuzzle(getCurrentLevel() - 1);
}
else {
return null;
}
}
public Puzzle getNextPuzzle()
{
if ( mCurrentLevel != mHighestUnlockedLevel) {
return getPuzzle(getCurrentLevel() + 1);
}
else {
return null;
}
}
//
// Level Unlock logic
//
public Boolean isLocked(int level){
return level > mHighestUnlockedLevel;
}
private void unlockLevel( int l )
{
if ( l > mMaxLevel){
l = mMaxLevel;
}
if ( l > mHighestUnlockedLevel) {
mHighestUnlockedLevel = l;
}
theApp().storeGameState();
}
public void levelSolved(int l){
unlockLevel(l+1);
}
//
// Provide highest solved puzzle.
//
public final int getHighestSolvedLevel(){
return mHighestUnlockedLevel;
}
//
// Provide last played puzzle.
//
public final int getCurrentLevel(){
return mCurrentLevel;
}
//
// Set the current puzzle level.
//
public void setCurrentLevel( int l ) {
if ( l > mHighestUnlockedLevel){
l = MIN_LEVEL;
}
else if ( l < MIN_LEVEL ) {
l = mHighestUnlockedLevel;
}
mCurrentLevel = l;
theApp().storeGameState();
}
public void advanceCurrentLevel(){
setCurrentLevel(mCurrentLevel+1);
}
}

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package org.vostan.banvor.model;
public interface IPuzzleAnimator {
public void move(XYPair xy );
public void push( XYPair xy );
public void select( XYPair xy );
public void unselect();
public void buzz();
public void moveImpossible(XYPair xy );
}

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package org.vostan.banvor.model;
//import java.lang.Exception;
import java.util.LinkedList;
public class Puzzle
{
public final static int FLOOR = 0x0;
public final static int GOAL = 0x1;
public final static int FLOOR_MASK = ~(GOAL | FLOOR);
public final static int WALL = 0x2;
public final static int BOX = 0x4;
public final static int BINGO = BOX | GOAL;
public final static int WORKER = 0x8;
public final static int WORKER_FACE_DOWN = 0x00 | WORKER;
public final static int WORKER_FACE_UP = 0x10 | WORKER;
public final static int WORKER_FACE_LEFT = 0x20 | WORKER;
public final static int WORKER_FACE_RIGHT = 0x30 | WORKER;
public final static int WORKER_MASK = WORKER_FACE_RIGHT | WORKER_FACE_LEFT | WORKER_FACE_UP | WORKER_FACE_DOWN;
public final static int SELECTED = 0x40;
public final static int MAX_COUNT = 0x80-1;
private final static XYPair UNSELECTED = new XYPair(-1,-1);
private int [] board;
private XYPair board_size = new XYPair(0,0);
private int bingos = 0;
private int box_count = 0;
private XYPair worker = new XYPair(0,0);
private XYPair selected = new XYPair(-1,-1);
public Puzzle(){
}
public Puzzle(int cols, int rows, int [] b)
{
board_size.set(cols, rows);
box_count = 0;
bingos = 0;
// board = new int[board_size.x()*board_size.y()];
board = b;
for( int i = 0; i < board.length; ++i ){
if ((board[i] & BOX) == BOX){
++box_count;
}
if ((board[i] & BINGO) == BINGO) {
++bingos;
}
if ((board[i] & WORKER) == WORKER){
worker = getXY(i);
}
}
}
//////////////////////////////////////////////////////////////////////////
//
// Low level helper functions.
//
public final int getColumnCount()
{
return board_size.x();
}
public final int getRowCount()
{
return board_size.y();
}
public static int getSymCount()
{
return MAX_COUNT;
}
public final int getIndex( final XYPair c ) {
return c.y()*board_size.x()+c.x();
}
public final XYPair getXY( int idx ) {
return new XYPair(idx % board_size.x(), idx / board_size.x());
}
public final int getSym( XYPair c ) {
return board[getIndex(c)];
}
public void setSym( final XYPair xy, int v )
{
board[getIndex(xy)]=v;
}
public static boolean isEmpty( int v )
{
return (v & FLOOR_MASK) == 0;
}
public static boolean hasBox( int v )
{
return (v & BOX) != 0;
}
public static boolean hasWorker( int v )
{
return (v & WORKER) != 0;
}
public final XYPair getWorker() {
return new XYPair(worker);
}
public final boolean isSelected()
{
return !selected.isEqual(UNSELECTED);
}
public final boolean isSelected( final XYPair s ) {
return selected.isEqual(s);
}
public final XYPair getSelected()
{
return new XYPair(selected);
}
public final boolean isValid( final XYPair xy ) {
return xy.isInside(XYPair.ZERO,board_size);
}
public final boolean isOneStep( final XYPair xy ) {
return isValid(xy) && XYPair.sub(worker, xy).l1_norm() == 1;
}
public final boolean isDone()
{
return bingos == box_count;
}
//////////////////////////////////////////////////////////////////////////
//
// Move worker.
//
private final int worker_direction(XYPair xy) {
//
// Find direction to move.
//
int w;
if (worker.left().isEqual(xy)) {
w = WORKER_FACE_LEFT;
}
else if (worker.right().isEqual(xy)) {
w = WORKER_FACE_RIGHT;
}
else if (worker.up().isEqual(xy)) {
w = WORKER_FACE_UP;
}
else {
w = WORKER_FACE_DOWN;
}
return w;
}
public boolean walk(XYPair xy)
{
//
// Check that this is one step away.
//
if ( !isOneStep(xy) )
return false;
//
// Check that this is empty space.
//
int v = getSym(xy);
if ( !isEmpty(v) )
return false;
//
// If something is selected then unselect first.
//
if ( isSelected() )
unselect();
//
// Move worker marker from current position to asked position.
//
setSym(worker,getSym(worker)&~WORKER_MASK);
worker.set(xy);
setSym(worker,getSym(worker)|worker_direction(xy));
return true;
}
public boolean select(XYPair xy)
{
//
// Check that this is one step away.
//
if ( !isOneStep(xy) )
return false;
//
// Check that this is empty space.
//
int v = getSym(xy);
if ( !hasBox(v) )
return false;
//
// If something is selected then unselect first.
//
if ( isSelected() )
unselect();
//
// Move worker marker from current position to asked position.
//
selected.set(xy);
setSym(worker,getSym(worker)&~WORKER_MASK|SELECTED|worker_direction(xy));
setSym(selected,getSym(selected)|SELECTED);
return true;
}
public boolean unselect()
{
//
// If not selected then do nothing.
//
if ( !isSelected() )
return false;
//
// Move worker marker from current position to asked position.
//
setSym(worker,getSym(worker)&~SELECTED);
setSym(selected,getSym(selected)&~SELECTED);
selected.set(UNSELECTED);
return true;
}
public boolean push(final XYPair xy)
{
//
// If not selected then do nothing.
//
if ( !isSelected() )
return false;
//
// Check that we go to the selected direction.
//
if ( !selected.isEqual(xy) )
return false;
//
// Check that this is a box that we move.
//
int v = getSym(xy);
if ( !hasBox(v) )
return false;
//
// Check that the next space to the box is empty.
//w - 2*(w-x) = 2x -w
XYPair next = xy.mul(2).sub(worker);
int next_v = getSym(next);
if ( !isEmpty(next_v) )
return false;
//
// Ok, looks we can move the box. Do it actually.
//
unselect();
setSym(xy,getSym(xy)&~BOX);
setSym(next,getSym(next)|BOX);
walk(xy);
select(next);
//
// Keep track of box count in place.
//
if ( (v & GOAL) != 0 )
--bingos;
if ( (next_v & GOAL) != 0 )
++bingos;
return true;
}
//////////////////////////////////////////////////////////////////////////
//
// Undo/Redo.
//
protected class State
{
public int [] board;
public XYPair worker = new XYPair(0,0);
public XYPair selected = new XYPair(0, 0);
public int bingos = 0;
public State(Puzzle puzzle)
{
board = puzzle.board.clone();
worker.set(puzzle.worker);
selected.set(puzzle.selected);
bingos = puzzle.bingos;
}
public void restore(Puzzle puzzle)
{
puzzle.board = board;
puzzle.worker.set(worker);
puzzle.selected.set(selected);
puzzle.bingos = bingos;
}
}
protected LinkedList<State> undoStack = new LinkedList<State>();
//
// Save this state to be able to restore later.
//
public void save()
{
State s = new State(this);
undoStack.addFirst(s);
}
//
// Restore state.
//
public void restore()
{
State s = undoStack.removeFirst();
if ( s != null )
s.restore(this);
}
//
// Check if there are items in the undo stack.
//
public final boolean isUndoable()
{
return undoStack.size() != 0;
}
}

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/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package org.vostan.banvor.model;
import java.util.ListIterator;
import java.util.Vector;
/**
*
*/
public class PuzzleChoreographer
{
private Puzzle puzzle = null;
private PuzzleRouteFinder routeFinder = null;
private IPuzzleAnimator animator;
public PuzzleChoreographer()
{}
public void setPuzzle( Puzzle p )
{
puzzle = p;
routeFinder = new PuzzleRouteFinder(p);
}
public boolean createSteps(IPuzzleAnimator _animator, XYPair xy )
{
animator = _animator;
//
// Check that the x,y are valid.
//
if ( !puzzle.isValid(xy) )
return false;
//
// Now check what tile was tapped.
// If the tapped is a floor then ...
//
int tile = puzzle.getSym(xy);
if ( Puzzle.isEmpty(tile) )
{
//
// Calculate possible moves map.
//
routeFinder.calcMoves();
//
// Check if worker selected a box and can push it to the location?
// If yes then we are done.
//
if ( puzzle.isSelected() && tryMoveSelectedBox(xy) )
return true;
//
// Either nothing was selected or the box cannot be moved to
// tapped location. Try move worker alone.
//
if ( tryMoveWorker(xy) )
return true;
//
// Show that action is not allowed.
//
animator.moveImpossible(xy);
}
//
// The tapped is the worker. Try move the box. If not possible
// then unselect if selected.
//
else if ( Puzzle.hasWorker(tile) )
{
if ( !puzzle.isSelected() )
{
animator.buzz();
return true;
}
//
// Calculate possible moves map.
//
routeFinder.calcMoves();
//
// Check if worker selected a box and can push it to the location?
// If yes then we are done.
//
if ( tryMoveSelectedBox(xy) ) {
return true;
}
//
// If the box is not movable then unselect it.
//
animator.unselect();
}
//
// The tapped is a box.
//
else if ( Puzzle.hasBox(tile) )
{
//
// Calculate possible moves map.
//
routeFinder.calcMoves();
//
// If the box is selected then unselect it.
//
if ( puzzle.isSelected(xy) )
{
animator.unselect();
return true;
}
//
// Try move the worker next to the box and select it if the
// box is not selected yet.
//
if ( trySelectBox(xy) ) {
return true;
}
//
// Show that action is not allowed if reached till here.
//
animator.moveImpossible(xy);
}
return true;
}
//////////////////////////////////////////////////////////////////////////
//
// Routes to accessible cells from where worker stands.
//
protected boolean tryMoveWorker(XYPair xy)
{
//
// If the filed is not accessable then move failed.
//
if ( !routeFinder.isAccessible(xy) ) {
return false;
}
//
// First unselect box.
//
if ( puzzle.isSelected() ) {
animator.unselect();
}
//
// Get directions and queue moves accordingly.
//
Vector<XYPair> dirs = routeFinder.getDirections(xy);
ListIterator<XYPair> it = dirs.listIterator();
while ( it.hasNext() ) {
animator.move(it.next());
}
//
// Done.
//
return true;
}
protected boolean tryMoveSelectedBox(XYPair xy)
{
//
// If no box is selected then we cannot move no box.
//
if ( !puzzle.isSelected() ) {
return false;
}
final XYPair box_xy = puzzle.getSelected();
//
// There is no point to continue if we are asked to move the box to where is it.
//
if ( xy.isEqual(box_xy) ) {
return false;
}
//
// Check that asked move is orthogonal to the slected box.
//
// TODO: check that all cells are empty on the route.
//
if ( xy.x() == box_xy.x() || xy.y() == box_xy.y() ) {
return tryOrthogonalMoveSelectedBox(xy);
}
//
// NOT IMPLEMENTED.
//
return false;
}
protected boolean tryOrthogonalMoveSelectedBox(XYPair xy)
{
//
// If no box is selected then we cannot move no box.
//
if ( !puzzle.isSelected() ) {
return false;
}
final XYPair box_xy = puzzle.getSelected();
//
// There is no point to continue if we are asked to move the box to where is it.
//
if ( xy.isEqual(box_xy) ) {
return false;
}
//
// Check that asked move is orthogonal to the selected box.
//
if ( xy.x() != box_xy.x() && xy.y() != box_xy.y() ) {
return false;
}
//
// Now find the desired place for the worker to start push this
// box.
//
XYPair w = new XYPair(box_xy);
if ( xy.x() < box_xy.x() )
w = w.right();
else if ( xy.x() > box_xy.x() )
w = w.left();
else if ( xy.y() < box_xy.y() )
w = w.up();
else
w = w.down();
//
// Check if the desired place for the worker is accessable? If not
// then there is no point to continue.
//
if ( !routeFinder.isAccessible(w) ) {
return false;
}
//
// Now check that all cell till x,y are empty and that we can
// push box till there.
//
XYPair step_xy = box_xy.sub(w);
for ( XYPair i = box_xy; !xy.isEqual(i); )
{
i = i.add(step_xy);
int v = puzzle.getSym(i);
if ( !puzzle.isEmpty(v) && !puzzle.hasWorker(v) )
return false;
}
//
// Ok, looks we can do the desired action. Now put instructions on
// what to do. First move worker to desired position if he is not
// there already.
//
if ( !w.isEqual(puzzle.getWorker()) )
{
if (!tryMoveWorker(w)){
return false;
}
animator.select(box_xy);
}
//
// Now create the steps to push the box.
//
for ( XYPair i = box_xy; !i.isEqual(xy); i = i.add(step_xy) ) {
animator.push(i);
}
//
// Done
//
return true;
}
protected boolean trySelectBox(XYPair xy)
{
int north = puzzle.getSym(xy.up());
int south = puzzle.getSym(xy.down());
int west = puzzle.getSym(xy.left());
int east = puzzle.getSym(xy.right());
//
// First check if there is a worker in a neighboring cell. If
// yes then simply select the box. If the box is already selected
// then do nothing and if other box is selected then unselect it first
// and then select the box.
//
if ( Puzzle.hasWorker( west )
|| Puzzle.hasWorker( east )
|| Puzzle.hasWorker( north )
|| Puzzle.hasWorker( south ) )
{
if ( !puzzle.isSelected(xy) )
{
if ( puzzle.isSelected() )
animator.unselect();
animator.select(xy);
}
}
//
// Otherwise, check which of the cells is in closes walking
// distance and move worker to that cell, then select.
//
else
{
XYPair pref = new XYPair(-1, -1);
int shortest = Integer.MAX_VALUE;
if ( Puzzle.isEmpty( north )
&& shortest > routeFinder.stepsAway(xy.down()) )
{
shortest = routeFinder.stepsAway(xy.down());
pref.set(xy.down());
}
if ( Puzzle.isEmpty( south )
&& shortest > routeFinder.stepsAway(xy.up()) )
{
shortest = routeFinder.stepsAway(xy.up());
pref.set(xy.up());
}
if ( Puzzle.isEmpty( west )
&& shortest > routeFinder.stepsAway(xy.left()) )
{
shortest = routeFinder.stepsAway(xy.left());
pref.set(xy.left());
}
if ( Puzzle.isEmpty( east )
&& shortest > routeFinder.stepsAway( xy.right()) )
{
shortest = routeFinder.stepsAway( xy.right());
pref.set(xy.right());
}
//
// Move the worker to the direction. If we cannot move worker
// next to the box then we cannot select it.
//
if ( !puzzle.isValid(pref) || !tryMoveWorker(pref) ) {
return false;
}
//
// Select the box.
//
animator.select(xy);
}
//
// Done
//
return true;
}
}

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package org.vostan.banvor.model;
import java.util.Arrays;
import java.util.Collections;
import java.util.Vector;
public class PuzzleRouteFinder {
protected Puzzle puzzle = null;
protected int [] moves;
//
// This is to avoid fragmentation of memory.
//
private Vector<XYPair> setOfCells = new Vector<XYPair>();
public PuzzleRouteFinder(Puzzle p) {
puzzle = p;
moves = new int[puzzle.getColumnCount() * puzzle.getRowCount()];
setOfCells.ensureCapacity(puzzle.getColumnCount() * puzzle.getRowCount());
}
protected final int getMoves( XYPair xy ) {
return moves[puzzle.getIndex(xy)];
}
protected void setMoves( XYPair xy, int v )
{
moves[puzzle.getIndex(xy)]=v;
}
private boolean setMovesIfGreater( XYPair xy, int l )
{
//
// If out of borders then nothing to do.
//
if ( !puzzle.isValid(xy) )
return false;
//
// Check if the cell is a floor or goal. If yes then set the l
// if current value is greater than l.
//
if ( getMoves(xy) > l && puzzle.isEmpty(puzzle.getSym(xy)))
{
setMoves(xy,l);
return true;
}
else
return false;
}
public void calcMoves()
{
//
// Erase moves array.
//
Arrays.fill(moves,Integer.MAX_VALUE);
//
// For the beginning there is no cell in the list.
//
int front = 0;
setOfCells.removeAllElements();
//
// Set the seed.
//
setMoves(puzzle.getWorker(),0);
setOfCells.add(puzzle.getWorker());
//
// Now on each loop pop one cell from the list and calculate the
// distance of cell around that cell.
//
while ( front < setOfCells.size() )
{
//
// Pop the cell.
//
XYPair xy = setOfCells.elementAt(front++);
//
// Increase the length of cells all around given cell and push
// them into the list.
//
int l = getMoves(xy)+1;
if ( setMovesIfGreater(xy.left(),l) ) {
setOfCells.add(xy.left());
}
if ( setMovesIfGreater(xy.right(),l) ) {
setOfCells.add(xy.right());
}
if ( setMovesIfGreater(xy.down(),l) ) {
setOfCells.add(xy.down());
}
if ( setMovesIfGreater(xy.up(),l) ) {
setOfCells.add(xy.up());
}
}
}
public final int stepsAway( XYPair xy )
{
return getMoves(xy);
}
public final boolean isAccessible( XYPair xy ) {
return puzzle.isValid(xy) && stepsAway(xy) != Integer.MAX_VALUE;
}
public Vector<XYPair> getDirections( XYPair xy )
{
int away = stepsAway(xy);
if (away == Integer.MAX_VALUE)
return null;
//
// Ok looks there is a routh to given cell. Now create an array
// and fill in the step to get to the cell.
//
Vector<XYPair> steps = new Vector<XYPair>(away);
steps.add(xy);
while ( steps.size() < away )
{
xy = steps.lastElement();
int j = stepsAway(xy);
if ( stepsAway(xy.left()) < j ) {
steps.add(xy.left());
}
else if ( stepsAway(xy.right()) < j ) {
steps.add(xy.right());
}
else if ( stepsAway(xy.down()) < j ) {
steps.add(xy.down());
}
else if ( stepsAway(xy.up()) < j ) {
steps.add(xy.up());
}
}
Collections.reverse(steps);
return steps;
}
public XYPair [] getPushDirections( XYPair xy )
{
//
// The selected box can be moved only orthogonally.
// Check that worker is on opposite side of the box.
// Statement:
// If scaliar product of selected->x,y and worker->selected is equal
// to manhatten distance of x,y from the selected box then the worker
// push direction is directed to x,y and is not opposit. In other words
// selected->x,y and worker->selected are codirectional.
//
XYPair sel = puzzle.getSelected();
XYPair dist = XYPair.sub(xy, puzzle.getSelected());
XYPair dir = XYPair.sub(puzzle.getSelected(), puzzle.getWorker());
double scaliar = (double)(dist.x())*(double)(dir.x())
+(double)(dist.y())*(double)(dir.y());
int len = dist.l1_norm();
if ( scaliar != (double)len )
return null;
//
// Now check that all cell till x,y are free.
//
XYPair ixy = new XYPair(puzzle.getSelected());
while ( !xy.isEqual(ixy) )
{
ixy = ixy.add(dir);
if ( !puzzle.isEmpty(puzzle.getSym(ixy)) )
return null;
}
//
// Looks we could move the box till x,y. Create the steps array
// and fill it with push steps.
//
XYPair steps[] = new XYPair[len];
int i = 0;
ixy.set(puzzle.getSelected());
while ( !xy.isEqual(ixy) )
{
steps[i++] = ixy;
ixy = ixy.add(dir);
}
return steps;
}
}

View File

@@ -0,0 +1,100 @@
package org.vostan.banvor.model;
import static java.lang.Math.abs;
public class XYPair
{
public static final XYPair UP = new XYPair(0, 1);
public static final XYPair DOWN = new XYPair(0, -1);
public static final XYPair LEFT = new XYPair(-1, 0);
public static final XYPair RIGHT = new XYPair(1, 0);
public static final XYPair ZERO = new XYPair(0, 0);
private int _x = 0;
private int _y = 0;
public XYPair(){
_x = 0;
_y = 0;
}
public XYPair(int x, int y){
_x = x;
_y = y;
}
public XYPair(XYPair op){
_x = op.x();
_y = op.y();
}
public final int x(){
return _x;
}
public final int y(){
return _y;
}
public void set(int x, int y){
_x = x;
_y = y;
}
public void set(XYPair xy){
_x = xy.x();
_y = xy.y();
}
public static XYPair add(XYPair op1, XYPair op2){
return new XYPair(op1._x+op2._x, op1._y+op2._y);
}
public static XYPair sub(XYPair op1, XYPair op2){
return new XYPair(op1._x-op2._x, op1._y-op2._y);
}
public static XYPair mul(XYPair op1, int scaliar){
return new XYPair(op1._x*scaliar, op1._y*scaliar);
}
public final XYPair mul(int scaliar){
return mul(this, scaliar);
}
public final XYPair sub(XYPair op){
return sub(this, op);
}
public final XYPair add(XYPair op){
return add(this, op);
}
public final int l1_norm(){
return abs(_x)+abs(_y);
}
public final boolean isEqual(XYPair op){
return _x == op._x && _y == op._y;
}
public final boolean isInside(XYPair op1, XYPair op2){
return op1.x() <= this.x() && this.x() < op2.x()
&& op1.y() <= this.y() && this.y() < op2.y();
}
public final XYPair left(){
return this.add(LEFT);
}
public final XYPair right(){
return this.add(RIGHT);
}
public final XYPair up(){
return this.add(UP);
}
public final XYPair down(){
return this.add(DOWN);
}
}

View File

@@ -1,123 +0,0 @@
package org.vostan.sokoban;
import android.app.Application;
import android.content.SharedPreferences;
import android.util.Log;
public class App extends Application
{
public static final String TAG = "Sokoban";
public static final String PREFS = "org.dyndns.vahagn.sokoban.prefs";
public static final int MIN_LEVEL = 1;
private static App mApp = null;
protected PuzzleContainer pc;
protected int current_level;
protected int achieved_level;
protected int max_level;
protected SharedPreferences prefs;
protected SharedPreferences.Editor prefsEdit;
/*
*
*/
@Override
public void onCreate()
{
super.onCreate();
mApp = this;
pc = new PuzzleContainer();
prefs = getSharedPreferences(PREFS, MODE_PRIVATE);
prefsEdit = prefs.edit();
max_level = pc.getCount();
current_level = prefs.getInt("current_level", MIN_LEVEL);
achieved_level = prefs.getInt("achieved_level", MIN_LEVEL+10);
}
//
// This is a singleton object.
//
public static App theApp()
{
return mApp;
}
//
// Puzzles.
//
public Puzzle getPuzzle( int level )
{
return pc.getPuzzle( level-1 );
}
public Puzzle getCurrentPuzzle()
{
return getPuzzle( getCurrentLevel() );
}
public Puzzle getPrevPuzzle()
{
if ( current_level != MIN_LEVEL )
return getPuzzle( getCurrentLevel()-1 );
else
return null;
}
public Puzzle getNextPuzzle()
{
if ( current_level != achieved_level )
return getPuzzle( getCurrentLevel()+1 );
else
return null;
}
//
// Provide amount of puzzles.
//
public final int getPuzzleCount()
{
return max_level;
}
//
// Provide highest solved puzzle.
//
public final int getAchivedLevel()
{
return achieved_level;
}
//
// Provide last played puzzle.
//
public final int getCurrentLevel()
{
return current_level;
}
//
// Set the current puzzle level.
//
public void setCurrentLevel( int l )
{
if ( l > achieved_level )
l = MIN_LEVEL;
if ( l < MIN_LEVEL )
l = achieved_level;
if ( l != current_level )
{
current_level = l;
prefsEdit.putInt("current_level", current_level);
prefsEdit.apply();
if ( !prefs.edit().commit() )
Log.d(TAG, "prefs.edit().commit() failed.");
}
}
//
// Set achieved level.
//
public void advanceAchivedLevel( int l )
{
if ( l > max_level )
l = max_level;
if ( l > achieved_level )
{
achieved_level = l;
prefsEdit.putInt("achieved_level", achieved_level);
prefsEdit.apply();
if ( !prefs.edit().commit() )
Log.d(TAG, "prefs.edit().commit() failed.");
}
}
}

View File

@@ -1,403 +0,0 @@
package org.vostan.sokoban;
//import java.lang.Exception;
import java.io.*;
import static java.lang.Math.*;
import android.util.Log;
import java.util.LinkedList;
import static org.vostan.sokoban.App.TAG;
public class Puzzle
{
public final static int FLOOR = 0x0;
public final static int GOAL = 0x1;
public final static int FLOOR_MASK = ~(GOAL | FLOOR);
public final static int WALL = 0x2;
public final static int BOX = 0x4;
public final static int BINGO = BOX | GOAL;
public final static int WORKER = 0x8;
public final static int WORKER_NORTH = 0x00 | WORKER;
public final static int WORKER_SOUTH = 0x10 | WORKER;
public final static int WORKER_WEST = 0x20 | WORKER;
public final static int WORKER_EAST = 0x30 | WORKER;
public final static int WORKER_MASK = WORKER_EAST | WORKER_WEST | WORKER_SOUTH | WORKER_NORTH;
public final static int SELECTED = 0x40;
public final static int MAX_COUNT = 0x80-1;
protected int columns;
protected int rows;
protected int box_count;
protected int [] board;
protected int worker_x;
protected int worker_y;
protected int selected_x;
protected int selected_y;
protected int bingos;
public Puzzle( InputStream is )
{
load( is );
}
//////////////////////////////////////////////////////////////////////////
//
// Low level helper functions.
//
public final int getColumnCount()
{
return columns;
}
public final int getRowCount()
{
return rows;
}
public static int getSymCount()
{
return MAX_COUNT;
}
public final int getIndex( int x, int y )
{
return y*columns+x;
}
public final int getX( int idx )
{
return idx % columns;
}
public final int getY( int idx )
{
return idx / columns;
}
public final int getSym( int x, int y )
{
return board[getIndex(x,y)];
}
public void setSym( int x, int y, int v )
{
board[getIndex(x,y)]=v;
}
public static boolean isEmpty( int v )
{
return (v & FLOOR_MASK) == 0;
}
public static boolean hasBox( int v )
{
return (v & BOX) != 0;
}
public static boolean hasWorker( int v )
{
return (v & WORKER) != 0;
}
public final int getWorkerX()
{
return worker_x;
}
public final int getWorkerY()
{
return worker_y;
}
public final boolean isSelected()
{
return selected_x != -1;
}
public final boolean isSelected( int x, int y )
{
return selected_x == x && selected_y == y;
}
public final int getSelectedX()
{
return selected_x;
}
public final int getSelectedY()
{
return selected_y;
}
public final boolean isValid( int x, int y )
{
return ( 0 <= x && 0 <= y
&& x < getColumnCount()
&& y < getRowCount() );
}
public final boolean isOneStep( int x, int y )
{
return isValid(x,y)
&& (abs(worker_x-x )+abs(worker_y-y) == 1);
}
public final boolean isDone()
{
return bingos == box_count;
}
//////////////////////////////////////////////////////////////////////////
//
// Loading.
//
private void load( InputStream is )
{try{
columns = is.read();
rows = is.read();
box_count = 0;
bingos = 0;
selected_x = -1;
selected_y = -1;
board = new int[columns*rows];
byte [] b = new byte [columns*rows];
is.read( b, 0, columns*rows);
for( int i = 0; i < b.length; ++i )
{
switch( b[i] )
{
case 0:
board[i] = FLOOR;
break;
case 1:
board[i] = WALL;
break;
case 2:
board[i] = BOX;
++box_count;
break;
case 3:
board[i] = GOAL;
break;
case 4:
board[i] = BINGO;
++box_count;
++bingos;
break;
case 5:
board[i] = WORKER;
worker_x = getX(i);
worker_y = getY(i);
break;
default:
}
}
}
catch ( Exception e )
{
Log.d( TAG, "load()", e);
}}
//////////////////////////////////////////////////////////////////////////
//
// Move worker.
//
public boolean walk( int x, int y)
{
//
// Check that this is one step away.
//
if ( !isOneStep(x,y) )
return false;
//
// Check that this is empty space.
//
int v = getSym(x,y);
if ( !isEmpty(v) )
return false;
//
// If something is selected then unselect first.
//
if ( isSelected() )
unselect();
//
// Find direction to move.
//
int worker;
if ( worker_x < x )
worker = WORKER_WEST;
else if ( worker_x > x )
worker = WORKER_EAST;
else if ( worker_y > y )
worker = WORKER_SOUTH;
else
worker = WORKER_NORTH;
//
// Move worker marker from current position to asked position.
//
setSym(worker_x,worker_y,getSym(worker_x,worker_y)&~WORKER_MASK);
worker_x =x;
worker_y =y;
setSym(worker_x,worker_y,getSym(worker_x,worker_y)|worker);
return true;
}
public boolean select( int x, int y)
{
//
// Check that this is one step away.
//
if ( !isOneStep(x,y) )
return false;
//
// Check that this is empty space.
//
int v = getSym(x,y);
if ( !hasBox(v) )
return false;
//
// If something is selected then unselect first.
//
if ( isSelected() )
unselect();
//
// Find direction to move.
//
int worker;
if ( worker_x < x )
worker = WORKER_WEST;
else if ( worker_x > x )
worker = WORKER_EAST;
else if ( worker_y > y )
worker = WORKER_SOUTH;
else
worker = WORKER_NORTH;
//
// Move worker marker from current position to asked position.
//
selected_x =x;
selected_y =y;
setSym(worker_x,worker_y,getSym(worker_x,worker_y)&~WORKER_MASK|worker|SELECTED);
setSym(selected_x,selected_y,getSym(selected_x,selected_y)|SELECTED);
return true;
}
public boolean unselect()
{
//
// If not selected then do nothing.
//
if ( !isSelected() )
return false;
//
// Move worker marker from current position to asked position.
//
setSym(worker_x,worker_y,getSym(worker_x,worker_y)&~SELECTED);
setSym(selected_x,selected_y,getSym(selected_x,selected_y)&~SELECTED);
selected_x =-1;
selected_y =-1;
return true;
}
public boolean push(int x, int y)
{
//
// If not selected then do nothing.
//
if ( !isSelected() )
return false;
//
// Check that we go to the selected direction.
//
if ( selected_x != x && selected_y != y )
return false;
//
// Check that this is a box that we move.
//
int v = getSym(x,y);
if ( !hasBox(v) )
return false;
//
// Check that the next space to the box is empty.
//w - 2*(w-x) = 2x -w
int next_x = 2*x - worker_x;
int next_y = 2*y - worker_y;
int next_v = getSym(next_x,next_y);
if ( !isEmpty(next_v) )
return false;
//
// Ok, looks we can move the box. Do it actually.
//
unselect();
setSym(x,y,getSym(x,y)&~BOX);
setSym(next_x,next_y,getSym(next_x,next_y)|BOX);
walk(x,y);
select(next_x,next_y);
//
// Keep track of box count in place.
//
if ( (v & GOAL) != 0 )
--bingos;
if ( (next_v & GOAL) != 0 )
++bingos;
return true;
}
//////////////////////////////////////////////////////////////////////////
//
// Undo/Redo.
//
protected class State
{
public int [] board;
public int worker_x;
public int worker_y;
public int selected_x;
public int selected_y;
public int bingos;
public State(Puzzle puzzle)
{
board = puzzle.board.clone();
worker_x = puzzle.worker_x;
worker_y = puzzle.worker_y;
selected_x = puzzle.selected_x;
selected_y = puzzle.selected_y;
bingos = puzzle.bingos;
}
public void restore(Puzzle puzzle)
{
puzzle.board = board;
puzzle.worker_x = worker_x;
puzzle.worker_y = worker_y;
puzzle.selected_x = selected_x;
puzzle.selected_y = selected_y;
puzzle.bingos = bingos;
}
}
protected LinkedList<State> undoStack = new LinkedList<State>();
//
// Save this state to be able to restore later.
//
public void save()
{
State s = new State(this);
undoStack.addFirst(s);
}
//
// Restore state.
//
public void restore()
{
State s = undoStack.removeFirst();
if ( s != null )
s.restore(this);
}
//
// Check if there are items in the undo stack.
//
public final boolean isUndoable()
{
return undoStack.size() != 0;
}
}

View File

@@ -1,76 +0,0 @@
package org.vostan.sokoban;
import java.io.InputStream;
import java.io.IOException;
import static org.vostan.sokoban.App.theApp;
import org.vostan.sokoban.R;
public class PuzzleContainer
{
protected int count;
/*
* Load puzzle from the puzzle.bin.
*/
public Puzzle getPuzzle( int i )
{try{
InputStream is = theApp().getResources().openRawResource(R.raw.puzzles);
//
// Read amount of puzzles.
//
count = read_i32(is);
if ( i >= count )
return null;
//
// Read the offset.
//
is.skip( i*4 );
int offset = read_i32(is);
//
// Jump to the offset and read the puzzle.
//
is.skip( offset - 4 - (i+1)*4);
Puzzle p = new Puzzle( is );
//
// Finally return the puzzle and we are done.
//
return p;
}
catch ( java.lang.Exception e )
{
//Log.d(TAG, "Exception: " + e.getMessage() );
e.printStackTrace();
return null;
}}
//
// Retrive amount of puzzles.
//
public int getCount()
{try{
if ( count == 0 )
{
InputStream is = theApp().getResources().openRawResource(R.raw.puzzles);
count = read_i32(is);
}
return count;
}
catch ( java.lang.Exception e )
{
//Log.d(TAG, "Exception: " + e.getMessage() );
e.printStackTrace();
return 0;
}}
//
// Helper function to read little endian 32bit integer.
//
protected int read_i32( InputStream is ) throws IOException
{
int i = is.read();
i |= is.read() << 8;
i |= is.read() << 16;
i |= is.read() << 24;
return i;
}
}

View File

@@ -1,119 +0,0 @@
package org.vostan.sokoban.menu;
import org.vostan.sokoban.play.PlayActivity;
import android.content.Intent;
import android.view.View;
import android.os.Bundle;
import android.support.v4.app.FragmentActivity;
import android.support.v4.app.FragmentManager;
import android.support.v4.app.FragmentTransaction;
import android.view.Window;
import org.vostan.sokoban.R;
import static org.vostan.sokoban.App.theApp;
public class MainActivity extends FragmentActivity
{
protected final String TAG = "SokobanMenu";
protected final String LEVEL= "org.dyndns.vahagn.sokoban.LEVEL";
protected MainFragment mainFragment;
protected PuzzleListFragment puzzleListFragment;
protected float puzzleListXScroll;
protected float puzzleListXScrollMax;
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState)
{
requestWindowFeature(Window.FEATURE_NO_TITLE);
super.onCreate(savedInstanceState);
setContentView(R.layout.main_activity);
mainFragment = new MainFragment();
puzzleListFragment = new PuzzleListFragment();
puzzleListFragment.setOnPuzzleListAction(new PuzzleListFragment.OnPuzzleListAction() {
public boolean onPuzzleGridDown() {
return onPuzzleGridDown1();
}
public boolean onPuzzleGridXScroll(float x) {
return onPuzzleGridXScroll1(x);
}
public void onPuzzleLevelClicked(int level) {
onPuzzleClicked1(level);
}
});
puzzleListXScrollMax = getWindowManager().getDefaultDisplay().getWidth();
//
// Set initila fragment.
//
FragmentManager fragmentManager = getSupportFragmentManager();
FragmentTransaction fragmentTransaction = fragmentManager.beginTransaction();
fragmentTransaction.add(R.id.fragment_container, mainFragment);
// fragmentTransaction.add(R.id.fragment_container, puzzleListFragment);
fragmentTransaction.commit();
}
//@Override
public void onConfigurationChanged()
{
// super.onConfigurationChanged();
// setContentView(R.layout-l.menu);
}
public void onStartCurrentPuzzle(View v)
{
Intent intent = new Intent(this, PlayActivity.class);
startActivity( intent );
}
public void onPuzzleListShow(View v)
{
getSupportFragmentManager()
.beginTransaction()
.setCustomAnimations(R.animator.fragment_slide_left_enter,
R.animator.fragment_slide_left_exit)
.replace(R.id.fragment_container, puzzleListFragment)
.commit();
}
public boolean onPuzzleGridDown1()
{
puzzleListXScroll = 0;
return true;
}
public boolean onPuzzleGridXScroll1( float x )
{
puzzleListXScroll += x;
/*
getSupportFragmentManager()
.beginTransaction()
.setCustomAnimations(R.animator.fragment_slide_right_enter,
R.animator.fragment_slide_right_exit)
.commit();
*/
if ( -puzzleListXScroll/puzzleListXScrollMax > 0.5 )
{
getSupportFragmentManager()
.beginTransaction()
.setCustomAnimations(R.animator.fragment_slide_right_enter,
R.animator.fragment_slide_right_exit)
.replace(R.id.fragment_container, mainFragment)
.commit();
}
return true;
}
public void onPuzzleClicked1( int level )
{
if ( level <= theApp().getAchivedLevel() )
{
theApp().setCurrentLevel(level);
Intent intent = new Intent(this, PlayActivity.class);
startActivity( intent );
}
}
}

View File

@@ -1,39 +0,0 @@
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package org.vostan.sokoban.menu;
import android.os.Bundle;
import android.support.v4.app.Fragment;
import android.view.LayoutInflater;
import android.view.View;
import android.view.ViewGroup;
import android.widget.Button;
import android.widget.TextView;
import static org.vostan.sokoban.App.theApp;
import org.vostan.sokoban.R;
/**
*
* @author vahagnk
*/
public class MainFragment extends Fragment
{
@Override
public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle icicle)
{
super.onCreate(icicle);
View v = inflater.inflate(R.layout.main_fragment, container, false);
if ( theApp().getAchivedLevel() == 1 )
((Button)v.findViewById(R.id.btn_start)).setText(R.string.btn_start_begin);
//
// Set Footer.
//
String str = getString(R.string.copyright) + "\n"
+getString(R.string.version_tag) + " " + getString(R.string.git_version);
((TextView)v.findViewById(R.id.footer_txt)).setText(str);
return v;
}
}

View File

@@ -1,183 +0,0 @@
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package org.vostan.sokoban.menu;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Rect;
import android.os.Bundle;
import android.support.v4.app.Fragment;
import android.util.TypedValue;
import android.view.GestureDetector;
import android.view.LayoutInflater;
import android.view.MotionEvent;
import android.view.View;
import android.view.ViewGroup;
import android.widget.AdapterView;
import android.widget.BaseAdapter;
import android.widget.GridView;
import android.widget.ImageView;
import org.vostan.sokoban.R;
import static org.vostan.sokoban.App.theApp;
/**
*
*/
public class PuzzleListFragment extends Fragment
{
protected GridView puzzleGrid;
protected PuzzlesAdapter puzzleGridAdapter;
protected GestureDetector gridViewXScrollDetector;
protected OnPuzzleListAction actionListener;
/*
* These are events which the fragments delegates to activity.
*/
public interface OnPuzzleListAction
{
public boolean onPuzzleGridDown();
public boolean onPuzzleGridXScroll( float x );
public void onPuzzleLevelClicked( int level );
}
public void setOnPuzzleListAction( OnPuzzleListAction l )
{
actionListener = l;
}
@Override
public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle icicle)
{
super.onCreate(icicle);
View v = inflater.inflate(R.layout.puzzle_list_fragment, container, false);
//
// Configure GridView.
//
puzzleGrid = (GridView)v.findViewById(R.id.puzzle_grid);
puzzleGridAdapter = new PuzzlesAdapter(getActivity());
puzzleGrid.setAdapter( puzzleGridAdapter );
puzzleGrid.setOnItemClickListener(new AdapterView.OnItemClickListener() {
public void onItemClick(AdapterView<?> parent, View v, int position, long id)
{
onPuzzleClicked(v,(int)id);
}
});
puzzleGrid.setOnTouchListener( new View.OnTouchListener() {
public boolean onTouch(View view, MotionEvent me) {
gridViewXScrollDetector.onTouchEvent( me );
return false;
}
});
gridViewXScrollDetector = new GestureDetector(new GestureDetector.SimpleOnGestureListener() {
public boolean onDown(MotionEvent e) {
return (actionListener!=null) ? actionListener.onPuzzleGridDown() : false;
}
public boolean onScroll(MotionEvent e1, MotionEvent e2, float dx, float dy) {
return (actionListener!=null) ? actionListener.onPuzzleGridXScroll(dx) : false;
}
});
return v;
}
@Override
public void onResume()
{
super.onResume();
if ( puzzleGrid != null )
puzzleGridAdapter.notifyDataSetChanged();
}
public void onPuzzleClicked(View v, int level )
{
if (actionListener!=null)
actionListener.onPuzzleLevelClicked(level);
}
public class PuzzlesAdapter extends BaseAdapter
{
private Context context;
private int icon_size;
private int text_x;
private int text_y;
private Bitmap lock_icon;
private Bitmap unlock_icon;
private Paint paint;
public PuzzlesAdapter(Context c)
{
context = c;
icon_size = (int)TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_MM, 10, getResources().getDisplayMetrics() );
int text_size = (int)TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_MM, 4, getResources().getDisplayMetrics() );
text_x = (int)TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_MM, 9, getResources().getDisplayMetrics() );
text_y = (int)TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_MM, 9, getResources().getDisplayMetrics() );
Bitmap lock_icon_tmp = BitmapFactory.decodeResource( getResources(), R.drawable.lock );
lock_icon = Bitmap.createBitmap(icon_size,icon_size,Bitmap.Config.ARGB_8888);
Canvas lock_canvas = new Canvas(lock_icon);
lock_canvas.drawBitmap(lock_icon_tmp,
new Rect(0,0,lock_icon_tmp.getWidth()-1,lock_icon_tmp.getHeight()-1),
new Rect(0,0,icon_size, icon_size),
null);
Bitmap unlock_icon_tmp = BitmapFactory.decodeResource( getResources(), R.drawable.unlock );
unlock_icon = Bitmap.createBitmap(icon_size,icon_size,Bitmap.Config.ARGB_8888);
Canvas unlock_canvas = new Canvas(unlock_icon);
unlock_canvas.drawBitmap(unlock_icon_tmp,
new Rect(0,0,unlock_icon_tmp.getWidth()-1,unlock_icon_tmp.getHeight()-1),
new Rect(0,0,icon_size, icon_size),
null);
paint = new Paint();
paint.setColor( Color.WHITE );
paint.setTextSize( text_size );
paint.setTextAlign(Paint.Align.RIGHT);
}
public int getCount()
{
return theApp().getPuzzleCount();
}
public Object getItem(int position)
{
return null;
}
public long getItemId(int position)
{
return position+1;
}
// create a new ImageView for each item referenced by the Adapter
public View getView(int position, View convertView, ViewGroup parent)
{
ImageView imageView;
if (convertView == null)
{ // if it's not recycled, initialize some attributes
imageView = new ImageView(context);
imageView.setLayoutParams(new GridView.LayoutParams(icon_size, icon_size));
imageView.setScaleType(ImageView.ScaleType.CENTER_CROP);
}
else
imageView = (ImageView) convertView;
int id = (int)getItemId(position);
Bitmap icon = ( id <= theApp().getAchivedLevel() )
? unlock_icon.copy(Bitmap.Config.ARGB_8888,true)
: lock_icon.copy(Bitmap.Config.ARGB_8888,true);
Canvas canvas = new Canvas(icon);
canvas.drawText( Integer.toString(id), text_x, text_y, paint);
imageView.setImageBitmap(icon);
return imageView;
}
}
}

View File

@@ -1,208 +0,0 @@
package org.vostan.sokoban.play;
import android.app.AlertDialog;
import android.app.Dialog;
import android.content.DialogInterface;
import android.os.Bundle;
import android.support.v4.app.DialogFragment;
import android.support.v4.app.FragmentActivity;
import android.view.View;
import android.view.Window;
import android.view.animation.Animation;
import android.view.animation.AnimationUtils;
import android.widget.FrameLayout;
import android.widget.TextView;
import org.vostan.sokoban.App;
import static org.vostan.sokoban.App.theApp;
import org.vostan.sokoban.R;
import org.vostan.sokoban.Puzzle;
public class PlayActivity extends FragmentActivity
implements PuzzleControl.PuzzleControlLister
{
protected final static int RESET_ITEM = 1;
protected final static int UNDO_ITEM = 2;
public Puzzle puzzle = null;
public PuzzleControl puzzle_view;
View title_view;
public TextView title_text;
@Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
//
// No title.
//
requestWindowFeature(Window.FEATURE_NO_TITLE);
//
// Create and set up the puzzle_view.
//
puzzle_view = new PuzzleControl( this );
setContentView( puzzle_view );
puzzle_view.setPuzzleControlLister( this );
//
// Create action bar.
//
FrameLayout rootLayout = (FrameLayout)findViewById(android.R.id.content);
View.inflate(this, R.layout.puzzle_view_title, rootLayout);
title_text = (TextView)findViewById(R.id.title_text);
title_view = findViewById(R.id.puzzle_view_title_layout);
//
// Load the puzzle.
//
loadCurrentPuzzle();
}
public void onSolved()
{
//
// Advance current level and achieved level.
//
final int nextl = theApp().getCurrentLevel()+1;
theApp().advanceAchivedLevel(nextl);
theApp().setCurrentLevel(nextl);
//
// Bring a dialog for user to choose to continue or stop.
//
DialogFragment df = new DialogFragment()
{
public Dialog onCreateDialog(Bundle savedInstanceState)
{
AlertDialog.Builder builder = new AlertDialog.Builder(getActivity());
builder.setTitle("Congratulations! You Won!");
builder.setMessage( "Would you like to try the next puzzle?" );
builder.setNegativeButton("Enough",
new DialogInterface.OnClickListener()
{
public void onClick(DialogInterface d, int w)
{
finish();
}
});
builder.setPositiveButton("Please",
new DialogInterface.OnClickListener()
{
public void onClick(DialogInterface d, int w)
{
loadCurrentPuzzle();
puzzle_view.invalidate();
}
});
// Create the AlertDialog object and return it
Dialog dlg = builder.create();
dlg.setCancelable(false);
dlg.setCanceledOnTouchOutside(false);
return dlg;
}
};
df.setCancelable(false);
df.show(getSupportFragmentManager(), null);
//dlg.show();
}
public void onLongPress()
{
if ( title_view.getVisibility() != View.VISIBLE )
showTitle();
}
public void onTouch()
{
if ( title_view.getVisibility() == View.VISIBLE )
hideTitle();
}
public void showTitle()
{
Animation anim = AnimationUtils.loadAnimation(this, R.animator.puzzle_action_bar_enter);
title_view.startAnimation(anim);
title_view.setVisibility(View.VISIBLE);
}
public void hideTitle()
{
Animation anim = AnimationUtils.loadAnimation(this, R.animator.puzzle_action_bar_exit);
title_view.startAnimation(anim);
title_view.setVisibility(View.INVISIBLE);
}
public boolean onReset( View v )
{
while ( puzzle.isUndoable() )
puzzle.restore();
puzzle_view.invalidate();
return true;
}
//
// Go to previouse puzzle.
//
public boolean onPrev( View v )
{
//
// If current level is less than achived level the move to next
// puzzle.
//
if ( theApp().getCurrentLevel() > App.MIN_LEVEL )
{
theApp().setCurrentLevel( theApp().getCurrentLevel()-1 );
loadCurrentPuzzle();
puzzle_view.invalidate();
}
return true;
}
//
// Go to next puzzle.
//
public boolean onNext( View v )
{
//
// If current level is less than achived level the move to next
// puzzle.
//
if ( theApp().getCurrentLevel() < theApp().getAchivedLevel() )
{
theApp().setCurrentLevel( theApp().getCurrentLevel()+1 );
loadCurrentPuzzle();
puzzle_view.invalidate();
}
return true;
}
//
// Undo last action.
//
public boolean onUndo( View v )
{
if ( puzzle.isUndoable() )
{
puzzle.restore();
puzzle_view.invalidate();
return true;
}
else
return false;
}
private void loadCurrentPuzzle()
{
puzzle = theApp().getCurrentPuzzle();
puzzle_view.setPuzzle(puzzle);
updateTitle();
}
public void updateTitle()
{
String title = "Level " + new Integer(theApp().getCurrentLevel()).toString();
setTitle(title);
}
public void setTitle(CharSequence title)
{
super.setTitle(title);
if (title_text != null) {
title_text.setText(title);
}
}
}

View File

@@ -1,540 +0,0 @@
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package org.vostan.sokoban.play;
import static java.lang.Math.*;
import java.util.Arrays;
import org.vostan.sokoban.Puzzle;
/**
*
* @author vahagnk
*/
public class PuzzleLogic
{
//protected PlayActivity activity;
protected Puzzle puzzle = null;
protected int [] moves;
protected int [] setOfCells;
public PuzzleLogic()
{}
public void setPuzzle( Puzzle p )
{
puzzle = p;
moves = new int[puzzle.getColumnCount()*puzzle.getRowCount()];
setOfCells = new int[2*puzzle.getColumnCount()*puzzle.getRowCount()];
}
public boolean createSteps(Animator animator, final int x, final int y )
{
//
// Check that the x,y are valid.
//
if ( !puzzle.isValid(x, y) )
return false;
//
// Now check what tile was tapped.
// If the tapped is a floor then ...
//
int tile = puzzle.getSym( x, y);
if ( Puzzle.isEmpty(tile) )
{
//
// Calculate possible moves map.
//
calcMoves();
//
// Check if worker selected a box and can push it to the location?
// If yes then we are done.
//
if ( puzzle.isSelected()
&& tryMoveBox(animator, x, y) )
return true;
//
// Either nothing was selected or the box cannot be moved to
// tapped location. Try move worker alone.
//
if ( tryMoveWorker( animator, x, y ) )
return true;
//
// Show that action is not allowed.
//
undoable( animator, x, y );
}
//
// The tapped is the worker. Try move the box. If not possible
// then unselect if selected.
//
else if ( Puzzle.hasWorker(tile) )
{
if ( !puzzle.isSelected() )
{
buzz( animator );
return true;
}
//
// Calculate possible moves map.
//
calcMoves();
//
// Check if worker selected a box and can push it to the location?
// If yes then we are done.
//
if ( tryMoveBox(animator, x, y) )
return true;
//
// If the box is not movable then unselect it.
//
unselect( animator );
}
//
// The tapped is a box.
//
else if ( Puzzle.hasBox(tile) )
{
//
// Calculate possible moves map.
//
calcMoves();
//
// If the box is selected then unselect it.
//
if ( puzzle.isSelected(x,y) )
{
unselect( animator );
return true;
}
//
// Try move the worker next to the box and select it if the
// box is not selected yet.
//
if ( trySelectBox( animator, x, y ) )
return true;
//
// Show that action is not allowed if reached till here.
//
undoable( animator, x, y );
}
return true;
}
//////////////////////////////////////////////////////////////////////////
//
// Routes to accessible cells from where worker stands.
//
protected boolean tryMoveWorker( Animator animator, int x, int y )
{
//
// If the filed is not accessable then move failed.
//
if ( !isAccessible(x,y) )
return false;
//
// First unselect box.
//
if ( puzzle.isSelected() )
unselect( animator );
//
// Get directions and queue moves accordingly.
//
int dirs[] = getDirections(x, y);
for ( int i = 0; i < dirs.length; i+=2 )
move( animator, dirs[i],dirs[i+1] );
//
// Done.
//
return true;
}
protected boolean tryMoveBox( Animator animator, int x, int y )
{
//
// If no box is selected then we cannot move no box.
//
if ( !puzzle.isSelected() )
return false;
//
// Check that asked move is orthogonal to the slected box.
//
int bx = puzzle.getSelectedX();
int by = puzzle.getSelectedY();
int dx = x-bx;
int dy = y-by;
if ( dx != 0 && dy != 0 )
return false;
//
// There is no point to continue also in case if the asked cell
// is the box.
//
if ( dx == 0 && dy == 0 )
return false;
//
// Now find the desired place for the worker to start push this
// box.
//
int wx = bx;
int wy = by;
if ( x < bx )
++wx;
else if ( x > bx )
--wx;
else if ( y < by )
++wy;
else
--wy;
//
// Check if the desired place for the worker is accessable? If not
// then there is no point to continue.
//
if ( !isAccessible(wx, wy) )
return false;
//
// Now check that all cell till x,y are empty and that we can
// push box till there.
//
int sx = bx-wx;
int sy = by-wy;
int ix = bx;
int iy = by;
while ( x != ix || y != iy )
{
ix+=sx;
iy+=sy;
int v = puzzle.getSym(ix,iy);
if ( !puzzle.isEmpty(v) && !puzzle.hasWorker(v) )
return false;
}
//
// Ok, looks we can do the desired action. Now put instructions on
// what to do. First move worker to desired position if he is not
// there already.
//
if ( wx != puzzle.getWorkerX() || wy != puzzle.getWorkerY() )
{
tryMoveWorker( animator, wx, wy );
select( animator, bx, by );
}
//
// Now create the steps to push the box.
//
ix = bx;
iy = by;
while ( x != ix || y != iy )
{
push( animator, ix, iy );
ix+=sx;
iy+=sy;
}
//
// Done
//
return true;
}
protected boolean trySelectBox( Animator animator, int x, int y )
{
int north = puzzle.getSym(x,y-1);
int south = puzzle.getSym(x,y+1);
int west = puzzle.getSym(x-1,y);
int east = puzzle.getSym(x+1,y);
//
// First check if there is a worker in a nighbour cell. If
// yes then simplly select the box. If the box is already selected
// then do nothing and if othe box is selected then unselect it first
// and then select the box.
//
if ( Puzzle.hasWorker( west )
|| Puzzle.hasWorker( east )
|| Puzzle.hasWorker( north )
|| Puzzle.hasWorker( south ) )
{
if ( !puzzle.isSelected(x,y) )
{
if ( puzzle.isSelected() )
unselect( animator );
select( animator, x, y );
}
}
//
// Otherwise, check which is of the cells is in closes walking
// distance and move worker to that cell, then select.
//
else
{
int pref_x = -1;
int pref_y = -1;
int shortest = Integer.MAX_VALUE;
if ( Puzzle.isEmpty( north )
&& shortest > stepsAway( x, y-1) )
{
shortest = stepsAway( x, y-1);
pref_x = x;
pref_y = y-1;
}
if ( Puzzle.isEmpty( south )
&& shortest > stepsAway( x, y+1) )
{
shortest = stepsAway( x, y+1);
pref_x = x;
pref_y = y+1;
}
if ( Puzzle.isEmpty( west )
&& shortest > stepsAway( x-1, y) )
{
shortest = stepsAway( x-1, y);
pref_x = x-1;
pref_y = y;
}
if ( Puzzle.isEmpty( east )
&& shortest > stepsAway( x+1, y) )
{
shortest = stepsAway( x+1, y);
pref_x = x+1;
pref_y = y;
}
//
// Move the worker to the direction. If we cannot move worker
// next to the box then we cannot select it.
//
if ( !puzzle.isValid(pref_x, pref_y)
|| !tryMoveWorker(animator, pref_x, pref_y) )
return false;
//
// Select the box.
//
select(animator,x,y);
}
//
// Done
//
return true;
}
protected void move( Animator animator, int x, int y )
{
animator.queue( new Animator.Move(x,y) );
}
protected void push( Animator animator, int x, int y )
{
animator.queue( new Animator.Push(x,y) );
}
protected void select( Animator animator, int x, int y )
{
animator.queue( new Animator.Select(x,y) );
}
protected void unselect( Animator animator )
{
animator.queue( new Animator.Unselect() );
}
protected void buzz( Animator animator )
{
//animator.queue( new Animator.NoMove(x,y) );
}
protected void undoable( Animator animator, int x, int y )
{
animator.queue( new Animator.NoMove(x,y) );
}
//////////////////////////////////////////////////////////////////////////
//
// Routes to accessible cells from where worker stands.
//
protected final int getMoves( int x, int y )
{
return moves[puzzle.getIndex(x,y)];
}
protected void setMoves( int x, int y, int v )
{
moves[puzzle.getIndex(x,y)]=v;
}
private boolean setMovesIfGreater( int x, int y, int l )
{
//
// If out of borders then nothing to do.
//
if ( y < 0 || y >= puzzle.getRowCount()
|| x < 0 || x >= puzzle.getColumnCount() )
return false;
//
// Check if the cell is a floor or goal. If yes then set the l
// if current value is greater than l.
//
if ( getMoves(x,y) > l && puzzle.isEmpty(puzzle.getSym(x,y)))
{
setMoves(x,y,l);
return true;
}
else
return false;
}
public void calcMoves()
{
//
// Erase moves array.
//
Arrays.fill(moves,Integer.MAX_VALUE);
//
// For the beginning there is no cell in the list.
//
int front = 0;
int last = 0;
//
// Set the seed.
//
setMoves(puzzle.getWorkerX(),puzzle.getWorkerY(),0);
setOfCells[last++] = puzzle.getWorkerX();
setOfCells[last++] = puzzle.getWorkerY();
//
// Now on each loop pop one cell from the list and calculate the
// distance of cell around that cell.
//
while ( front < last )
{
//
// Pop the cell.
//
int x = setOfCells[front++];
int y = setOfCells[front++];
//
// Increase the length of cells all around given cell and push
// them into the list.
//
int l = getMoves(x,y)+1;
if ( setMovesIfGreater(x-1,y,l) )
{
setOfCells[last++] = x-1;
setOfCells[last++] = y;
}
if ( setMovesIfGreater(x+1,y,l) )
{
setOfCells[last++] = x+1;
setOfCells[last++] = y;
}
if ( setMovesIfGreater(x,y-1,l) )
{
setOfCells[last++] = x;
setOfCells[last++] = y-1;
}
if ( setMovesIfGreater(x,y+1,l) )
{
setOfCells[last++] = x;
setOfCells[last++] = y+1;
}
}
}
public final int stepsAway( int x, int y )
{
return getMoves(x,y);
}
public final boolean isAccessible( int x, int y )
{
return puzzle.isValid(x, y) && stepsAway(x, y) != Integer.MAX_VALUE;
}
public int [] getDirections( int x, int y )
{
int away = stepsAway(x,y);
if (away == Integer.MAX_VALUE)
return null;
//
// Ok looks there is a routh to given cell. Now create an array
// and fill in the step to get to the cell.
//
int [] steps = new int[2*away];
int i = steps.length;
steps[--i] = y;
steps[--i] = x;
while ( i > 0 )
{
x = steps[i];
y = steps[i+1];
int j = stepsAway(x,y);
if ( stepsAway(x-1,y) < j )
{
steps[--i] = y;
steps[--i] = x-1;
}
else if ( stepsAway(x+1,y) < j )
{
steps[--i] = y;
steps[--i] = x+1;
}
else if ( stepsAway(x,y-1) < j )
{
steps[--i] = y-1;
steps[--i] = x;
}
else if ( stepsAway(x,y+1) < j )
{
steps[--i] = y+1;
steps[--i] = x;
}
}
return steps;
}
public int [] getPushDirections( int x, int y )
{
//
// The selected box can be moved only orthogonally.
// Check that worker is on opposite side of the box.
// Statement:
// If scaliar product of selected->x,y and worker->selected is equal
// to manhatten distance of x,y from the selected box then the worker
// push direction is directed to x,y and is not opposit. In other words
// selected->x,y and worker->selected are codirectional.
//
int selx = puzzle.getSelectedX();
int sely = puzzle.getSelectedY();
int xx = x-selx;
int yy = y-sely;
int sx = selx-puzzle.getWorkerX();
int sy = sely-puzzle.getWorkerY();
double scaliar = (double)(xx)*(double)(sx)
+(double)(yy)*(double)(sy);
int len = abs(xx)+abs(yy);
if ( scaliar != (double)len )
return null;
//
// Now check that all cell till x,y are free.
//
int ix = selx;
int iy = sely;
while ( x != ix || y != iy )
{
ix+=sx;
iy+=sy;
if ( !puzzle.isEmpty(puzzle.getSym(ix,iy)) )
return null;
}
//
// Looks we could move the box till x,y. Create the steps array
// and fill it with push steps.
//
int steps[] = new int [2*len];
int i = 0;
ix = selx;
iy = sely;
while ( x != ix || y != iy )
{
steps[i++] = ix;
steps[i++] = iy;
ix+=sx;
iy+=sy;
}
return steps;
}
}

View File

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<?xml version="1.0" encoding="utf-8"?>
<androidx.coordinatorlayout.widget.CoordinatorLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context=".WelcomeActivity">
<!--com.google.android.material.appbar.AppBarLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:theme="@style/AppBarOverlay">
<androidx.appcompat.widget.Toolbar
android:id="@+id/toolbar"
android:layout_width="match_parent"
android:layout_height="?attr/actionBarSize"
android:background="?attr/colorPrimary"
app:popupTheme="@style/PopupOverlay" />
</com.google.android.material.appbar.AppBarLayout-->
<include
layout="@layout/content_welcome"
android:layout_width="match_parent"
android:layout_height="match_parent" />
<!--fragment
android:id="@+id/welcome_fragment"
android:name="org.vostan.banvor.WelcomeFragment"
android:layout_width="0dp"
android:layout_height="0dp"
app:defaultNavHost="true"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintLeft_toLeftOf="parent"
app:layout_constraintRight_toRightOf="parent"
app:layout_constraintTop_toTopOf="parent"
app:navGraph="@layout/fragment_welcome" /-->
<!--com.google.android.material.floatingactionbutton.FloatingActionButton
android:id="@+id/fab"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="bottom|end"
android:layout_marginEnd="@dimen/fab_margin"
android:layout_marginBottom="16dp"
app:srcCompat="@android:drawable/ic_dialog_email" /-->
<!-- <androidx.fragment.app.FragmentContainerView-->
<!-- android:id="@+id/fragmentContainerView"-->
<!-- android:name="org.vostan.banvor.WelcomeFragment"-->
<!-- android:layout_width="match_parent"-->
<!-- android:layout_height="match_parent" />-->
</androidx.coordinatorlayout.widget.CoordinatorLayout>

View File

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<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:layout_width="match_parent"
android:layout_height="match_parent"
app:layout_behavior="@string/appbar_scrolling_view_behavior">
<fragment
android:id="@+id/nav_host_fragment_content_welcome"
android:name="androidx.navigation.fragment.NavHostFragment"
android:layout_width="0dp"
android:layout_height="0dp"
app:defaultNavHost="true"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintLeft_toLeftOf="parent"
app:layout_constraintRight_toRightOf="parent"
app:layout_constraintTop_toTopOf="parent"
app:navGraph="@navigation/nav_graph" />
</androidx.constraintlayout.widget.ConstraintLayout>

View File

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<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="@color/primary_bg"
tools:context=".PuzzleBoardFragment">
<LinearLayout
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="@color/blure"
android:orientation="vertical"
tools:layout_editor_absoluteX="1dp"
tools:layout_editor_absoluteY="1dp">
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_weight="0"
android:orientation="horizontal">
<TextView
android:id="@+id/level_text"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_weight="0"
android:gravity="center_vertical"
android:paddingLeft="5dp"
android:textColor="@color/puzzle_title"
android:textScaleX="1"
android:textSize="40dp"
android:textStyle="bold"
android:typeface="normal"
android:text="Level"/>
<TextView
android:id="@+id/level_number"
android:layout_width="wrap_content"
android:layout_height="match_parent"
android:layout_weight="0"
android:paddingLeft="10dp"
android:textColor="@color/puzzle_title"
android:textScaleX="1"
android:textSize="40dp"
android:textStyle="bold"
android:typeface="normal"
android:text="XX" />
<View
android:id="@+id/view"
android:layout_width="1dp"
android:layout_height="match_parent"
android:layout_weight="1" />
<Button
android:id="@+id/btn_test"
android:layout_width="wrap_content"
android:layout_height="match_parent"
android:layout_gravity="center_vertical"
android:layout_weight="0"
android:background="@color/transparent"
android:scaleType="fitCenter"
android:text="test" />
<ImageButton
android:id="@+id/btn_prev"
android:contentDescription="Previous Puzzle"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="center_vertical"
android:layout_margin="0dp"
android:layout_weight="0"
android:background="@color/transparent"
android:scaleType="fitCenter"
android:src="@drawable/prev" />
<ImageButton
android:src="@drawable/next"
android:contentDescription="Next Puzzle"
android:scaleType="fitCenter"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="center_vertical"
android:layout_weight="0"
android:layout_margin="0dp"
android:background="@color/transparent"
android:id="@+id/btn_next"/>
<ImageButton
android:id="@+id/btn_reset"
android:contentDescription="Reset Puzzle"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="center_vertical"
android:layout_margin="0dp"
android:layout_weight="0"
android:background="@color/transparent"
android:scaleType="fitCenter"
android:src="@drawable/reset" />
<ImageButton
android:id="@+id/btn_undo"
android:contentDescription="Undo the last move."
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="center_vertical"
android:layout_margin="3dp"
android:layout_weight="0"
android:background="@color/transparent"
android:scaleType="fitCenter"
android:src="@drawable/undo"
tools:visibility="visible" />
</LinearLayout>
<!-- <View-->
<!-- android:layout_width="0dp"-->
<!-- android:layout_height="match_parent"-->
<!-- android:layout_weight="1" />-->
<org.vostan.banvor.board.PuzzleControl
android:id="@+id/game_board"
android:contentDescription="The game board."
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_weight="1"
/>
</LinearLayout>
</androidx.constraintlayout.widget.ConstraintLayout>

View File

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<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="@drawable/splash3"
tools:context=".PuzzleListFragment">
<LinearLayout
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="@color/transparent"
android:orientation="vertical"
tools:layout_editor_absoluteX="1dp"
tools:layout_editor_absoluteY="1dp">
<!-- <androidx.recyclerview.widget.RecyclerView-->
<!-- android:layout_width="match_parent"-->
<!-- android:layout_height="match_parent"-->
<!-- android:layout_weight="1"-->
<!-- android:background="@color/transparent"-->
<!-- tools:itemCount="3" />-->
<View
android:layout_width="match_parent"
android:layout_height="20dp"
android:layout_weight="2"
android:background="@color/transparent" />
<GridView
android:id="@+id/puzzle_grid"
android:layout_width="match_parent"
android:layout_height="70dp"
android:layout_weight="7"
android:verticalSpacing="10dp"
android:columnWidth="@dimen/puzzle_list_icon_size"
android:numColumns="auto_fit"
android:stretchMode="columnWidth"
android:gravity="center"
android:background="@color/blure"/>
<View
android:layout_width="match_parent"
android:layout_height="10dp"
android:layout_weight="1"
android:background="@color/transparent" />
</LinearLayout>
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View File

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<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="@drawable/splash2"
tools:context=".WelcomeFragment">
<!--View
android:layout_width="match_parent"
android:layout_height="0dp"
android:layout_gravity="top"
android:layout_weight="1"
android:gravity="center" /-->
<!--Button
android:id="@+id/btn_start"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginTop="@dimen/main_menu_btn_vmargin"
android:layout_marginBottom="@dimen/main_menu_btn_vmargin"
android:layout_marginLeft="@dimen/main_menu_btn_hmargin"
android:layout_marginRight="@dimen/main_menu_btn_hmargin"
android:layout_gravity="center"
android:layout_weight="0"
android:padding="@dimen/main_menu_btn_padding"
android:background="@color/main_menu_btn_bg"
android:textColor="@color/main_menu_btn_text"
android:textSize="@dimen/main_menu_text_size"
android:text="@string/btn_start_continue"
android:onClick="onStartCurrentPuzzle" /-->
<!--Button
android:id="@+id/btn_puzzles"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginTop="@dimen/main_menu_btn_vmargin"
android:layout_marginBottom="@dimen/main_menu_btn_vmargin"
android:layout_marginLeft="@dimen/main_menu_btn_hmargin"
android:layout_marginRight="@dimen/main_menu_btn_hmargin"
android:layout_gravity="center"
android:layout_weight="0"
android:padding="@dimen/main_menu_btn_padding"
android:background="@color/main_menu_btn_bg"
android:textColor="@color/main_menu_btn_text"
android:textSize="@dimen/main_menu_text_size"
android:text="@string/btn_puzzles"
android:onClick="onPuzzleListShow" /-->
<!--View
android:layout_width="match_parent"
android:layout_height="0dp"
android:layout_gravity="bottom"
android:layout_weight="1"
android:gravity="center" /-->
<LinearLayout
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="@color/transparent"
android:orientation="vertical"
tools:layout_editor_absoluteX="1dp"
tools:layout_editor_absoluteY="1dp">
<View
android:layout_width="match_parent"
android:layout_height="0dp"
android:layout_weight="10"
android:background="?android:attr/listDivider" />
<Button
android:id="@+id/btn_continue"
android:layout_width="match_parent"
android:layout_height="80dp"
android:background="@color/welcome_btn_bg"
android:text="@string/btn_start_continue" />
<View
android:layout_width="match_parent"
android:layout_height="10dp"
android:background="?android:attr/listDivider" />
<Button
android:id="@+id/btn_puzzles"
android:layout_width="match_parent"
android:layout_height="80dp"
android:background="@color/welcome_btn_bg"
android:text="@string/btn_puzzles" />
<View
android:layout_width="match_parent"
android:layout_height="0dp"
android:layout_weight="1"
android:background="?android:attr/listDivider" />
<TextView
android:id="@+id/footer_txt"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_gravity="center_vertical"
android:background="@color/transparent"
android:gravity="center"
android:text="@string/git_version"
android:textColor="@color/on_primary" />
</LinearLayout>
</androidx.constraintlayout.widget.ConstraintLayout>

View File

@@ -1,8 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/fragment_container"
android:orientation="horizontal"
android:layout_width="fill_parent"
android:layout_height="fill_parent">
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View File

@@ -1,61 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:background="@drawable/splash"
android:gravity="center_vertical">
<View
android:layout_width="match_parent"
android:layout_height="0dp"
android:layout_gravity="top"
android:layout_weight="1"
android:gravity="center" />
<Button
android:id="@+id/btn_start"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginTop="@dimen/main_menu_btn_vmargin"
android:layout_marginBottom="@dimen/main_menu_btn_vmargin"
android:layout_marginLeft="@dimen/main_menu_btn_hmargin"
android:layout_marginRight="@dimen/main_menu_btn_hmargin"
android:layout_gravity="center"
android:layout_weight="0"
android:padding="@dimen/main_menu_btn_padding"
android:background="@color/main_menu_btn_bg"
android:textColor="@color/main_menu_btn_text"
android:textSize="@dimen/main_menu_text_size"
android:text="@string/btn_start_continue"
android:onClick="onStartCurrentPuzzle" />
<Button
android:id="@+id/btn_puzzles"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginTop="@dimen/main_menu_btn_vmargin"
android:layout_marginBottom="@dimen/main_menu_btn_vmargin"
android:layout_marginLeft="@dimen/main_menu_btn_hmargin"
android:layout_marginRight="@dimen/main_menu_btn_hmargin"
android:layout_gravity="center"
android:layout_weight="0"
android:padding="@dimen/main_menu_btn_padding"
android:background="@color/main_menu_btn_bg"
android:textColor="@color/main_menu_btn_text"
android:textSize="@dimen/main_menu_text_size"
android:text="@string/btn_puzzles"
android:onClick="onPuzzleListShow" />
<View
android:layout_width="match_parent"
android:layout_height="0dp"
android:layout_gravity="bottom"
android:layout_weight="1"
android:gravity="center" />
<TextView
android:id="@+id/footer_txt"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="@string/git_version"
android:layout_gravity="bottom"
android:layout_weight="0"
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View File

@@ -1,17 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical"
android:layout_width="fill_parent"
android:layout_height="fill_parent">
<GridView
android:id="@+id/puzzle_grid"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:horizontalSpacing="2mm"
android:verticalSpacing="2mm"
android:columnWidth="10mm"
android:numColumns="auto_fit"
android:stretchMode="columnWidth"
android:gravity="center" />
</LinearLayout>

View File

@@ -1,71 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/puzzle_view_title_layout"
android:orientation="horizontal"
android:gravity="center_horizontal"
android:background="#60404040"
android:layout_height="48dp"
android:layout_width="match_parent">
<!--ImageButton
android:src="@drawable/prev"
android:scaleType="fitCenter"
android:layout_width="wrap_content"
android:layout_height="20dp"
android:layout_gravity="center_vertical"
android:layout_weight="0"
android:layout_margin="3dp"
android:background="#00000000"
android:onClick="onPrev"
android:id="@+id/prev_btn"/-->
<TextView
android:text="Level"
android:layout_width="wrap_content"
android:layout_height="match_parent"
android:layout_weight="0"
android:textSize="40dp"
android:paddingLeft="5dp"
android:textScaleX="1"
android:textColor="#FFE680"
android:textStyle="bold"
android:typeface="normal"
android:gravity="center_vertical"
android:id="@+id/title_text"/>
<View
android:layout_width="0dp"
android:layout_height="match_parent"
android:layout_weight="1"/>
<ImageButton
android:src="@drawable/undo"
android:scaleType="fitCenter"
android:layout_width="wrap_content"
android:layout_height="match_parent"
android:layout_gravity="center_vertical"
android:layout_weight="0"
android:layout_margin="3dp"
android:background="#00000000"
android:onClick="onUndo"
android:id="@+id/undo_btn"/>
<ImageButton
android:src="@drawable/reset"
android:scaleType="fitCenter"
android:layout_width="wrap_content"
android:layout_height="match_parent"
android:layout_gravity="center_vertical"
android:layout_weight="0"
android:layout_margin="3dp"
android:background="#00000000"
android:onClick="onReset"
android:id="@+id/reset_btn"/>
<!--ImageButton
android:src="@drawable/next"
android:scaleType="fitCenter"
android:layout_width="wrap_content"
android:layout_height="20dp"
android:layout_gravity="center_vertical"
android:layout_weight="0"
android:layout_margin="3dp"
android:background="#00000000"
android:onClick="onNext"
android:id="@+id/next_btn"/-->
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View File

@@ -0,0 +1,45 @@
<?xml version="1.0" encoding="utf-8"?>
<navigation xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:id="@+id/nav_graph"
app:startDestination="@id/WelcomeFragment">
<fragment
android:id="@+id/WelcomeFragment"
android:name="org.vostan.banvor.WelcomeFragment"
android:label="@string/welcome_fragment_label"
tools:layout="@layout/fragment_welcome">
<action
android:id="@+id/action_WelcomeFragment_to_PuzzleListFragment"
app:destination="@id/PuzzleListFragment"
app:enterAnim="@animator/fragment_slide_right_enter"
app:exitAnim="@animator/fragment_slide_right_exit" />
<action
android:id="@+id/action_WelcomeFragment_to_PuzzleBoardFragment"
app:destination="@id/PuzzleBoardFragment"
app:enterAnim="@animator/fragment_slide_left_enter"
app:exitAnim="@animator/fragment_slide_left_exit" />
</fragment>
<fragment
android:id="@+id/PuzzleListFragment"
android:name="org.vostan.banvor.PuzzleListFragment"
android:label="fragment_puzzle_list"
tools:layout="@layout/fragment_puzzle_list">
<action
android:id="@+id/action_PuzzleListFragment_to_PuzzleBoardFragment"
app:destination="@id/PuzzleBoardFragment"
app:enterAnim="@animator/fragment_slide_right_enter"
app:exitAnim="@animator/fragment_slide_right_exit" />
</fragment>
<fragment
android:id="@+id/PuzzleBoardFragment"
android:name="org.vostan.banvor.PuzzleBoardFragment"
android:label="fragment_puzzle_board"
tools:layout="@layout/fragment_puzzle_board" >
<argument
android:name="level"
app:argType="integer"
android:defaultValue="1" />
</fragment>
</navigation>

View File

@@ -0,0 +1,3 @@
<resources>
<dimen name="fab_margin">48dp</dimen>
</resources>

View File

@@ -0,0 +1,17 @@
<resources xmlns:tools="http://schemas.android.com/tools">
<!-- Base application theme. -->
<style name="Theme.Banvor" parent="Theme.MaterialComponents.DayNight.NoActionBar">
<!-- Primary brand color. -->
<item name="colorPrimary">@color/secondary</item>
<item name="colorPrimaryVariant">@color/secondary_variant</item>
<item name="colorOnPrimary">@color/on_secondary</item>
<!-- Secondary brand color. -->
<item name="colorSecondary">@color/primary</item>
<item name="colorSecondaryVariant">@color/primary_variant</item>
<item name="colorOnSecondary">@color/on_primary</item>
<!-- Status bar color. -->
<item name="android:statusBarColor" tools:targetApi="l">?attr/colorPrimaryVariant</item>
<!-- Customize your theme here. -->
<item name="android:background">@color/secondary_bg</item>
</style>
</resources>

View File

@@ -0,0 +1,3 @@
<resources>
<dimen name="fab_margin">200dp</dimen>
</resources>

View File

@@ -0,0 +1,3 @@
<resources>
<dimen name="fab_margin">48dp</dimen>
</resources>

View File

@@ -18,6 +18,18 @@
*/ */
--> -->
<resources> <resources>
<color name="main_menu_btn_bg">#80404040</color> <color name="transparent">#00000000</color>
<color name="blure">#80000000</color>
<color name="welcome_btn_bg">#40FFFFFF</color>
<color name="main_menu_btn_text">#C0C0C0C0</color> <color name="main_menu_btn_text">#C0C0C0C0</color>
<color name="puzzle_title">#FFFFE680</color>
<color name="primary">#FFC107</color>
<color name="primary_bg">#000000</color>
<color name="primary_variant">#FF5722</color>
<color name="secondary">#913213</color>
<color name="secondary_bg">#000000</color>
<color name="secondary_variant">#AA6601</color>
<color name="on_secondary">#661C17</color>
<color name="on_primary">#FF5722</color>
</resources> </resources>

View File

@@ -1,5 +1,4 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?><!--
<!--
/* /*
** **
** Copyright 2008, The Android Open Source Project ** Copyright 2008, The Android Open Source Project
@@ -23,4 +22,11 @@
<dimen name="main_menu_btn_hmargin">10pt</dimen> <dimen name="main_menu_btn_hmargin">10pt</dimen>
<dimen name="main_menu_btn_vmargin">2pt</dimen> <dimen name="main_menu_btn_vmargin">2pt</dimen>
<dimen name="main_menu_btn_padding">10pt</dimen> <dimen name="main_menu_btn_padding">10pt</dimen>
<dimen name="fab_margin">16dp</dimen>
<dimen name="puzzle_list_icon_size">100dp</dimen>
<dimen name="puzzle_list_number_size">50dp</dimen>
<!-- Puzzle number is aligned to right of this coordinate. -->
<dimen name="puzzle_list_number_x_coord">95dp</dimen>
<dimen name="puzzle_list_number_y_coord">95dp</dimen>
</resources> </resources>

View File

@@ -9,4 +9,9 @@
<string name="btn_puzzles">Puzzles</string> <string name="btn_puzzles">Puzzles</string>
<string name="version_tag">Version:</string> <string name="version_tag">Version:</string>
<string name="copyright">(c) 2013 Vahagn Khachatryan</string> <string name="copyright">(c) 2013 Vahagn Khachatryan</string>
<string name="title_activity_welcome">WelcomeActivity</string>
<!-- Strings used for fragments for navigation -->
<string name="welcome_fragment_label">Welcome Fragment</string>
<string name="puzzle_list_fragment_label">Puzzle List Fragment</string>
</resources> </resources>

View File

@@ -0,0 +1,30 @@
<resources xmlns:tools="http://schemas.android.com/tools">
<!-- Base application theme. -->
<style name="Theme.Banvor" parent="Theme.MaterialComponents.DayNight.NoActionBar">
<!-- Primary brand color. -->
<item name="colorPrimary">@color/primary</item>
<item name="colorPrimaryVariant">@color/primary_variant</item>
<item name="colorOnPrimary">@color/on_primary</item>
<!-- Secondary brand color. -->
<item name="colorSecondary">@color/secondary</item>
<item name="colorSecondaryVariant">@color/secondary_variant</item>
<item name="colorOnSecondary">@color/on_secondary</item>
<!-- Status bar color. -->
<item name="android:statusBarColor" tools:targetApi="l">?attr/colorPrimaryVariant</item>
<!-- Customize your theme here. -->
<item name="android:background">@color/primary_bg</item>
</style>
<style name="NoActionBar">
<item name="windowActionBar">false</item>
<item name="windowNoTitle">true</item>
</style>
<style name="BanvorDialog" parent="Theme.AppCompat.Light.Dialog.Alert">
<item name="android:background">@color/transparent</item>
</style>
<style name="AppBarOverlay" parent="ThemeOverlay.AppCompat.Dark.ActionBar" />
<style name="PopupOverlay" parent="ThemeOverlay.AppCompat.Light" />
</resources>

View File

@@ -0,0 +1,114 @@
package org.vostan.banvor;
import org.junit.Test;
import org.vostan.banvor.model.XYPair;
import static org.junit.Assert.*;
public class UnitTestXYPair {
public XYPair bottom_left = new XYPair(0, 0);
public XYPair upper_right = new XYPair(10, 10);
public XYPair middle = new XYPair(5, 5);
@Test
public void isInside_bottom_left_is_inside() {
assertTrue(bottom_left.isInside(bottom_left, upper_right));
assertTrue(new XYPair(bottom_left.x(), middle.y()).isInside(bottom_left, upper_right));
assertTrue(new XYPair(middle.x(), bottom_left.y()).isInside(bottom_left, upper_right));
}
@Test
public void isInside_upper_right_is_not_inside() {
assertFalse(upper_right.isInside(bottom_left, upper_right));
assertFalse(new XYPair(upper_right.x(), middle.y()).isInside(bottom_left, upper_right));
assertFalse(new XYPair(middle.x(), upper_right.y()).isInside(bottom_left, upper_right));
}
@Test
public void isInside_middle_is_inside() {
assertTrue(middle.isInside(bottom_left, upper_right));
}
@Test
public void isInside_outside_is_not_inside() {
assertFalse(bottom_left.left().isInside(bottom_left, upper_right));
assertFalse(new XYPair(middle.x(), bottom_left.y()-1).isInside(bottom_left, upper_right));
assertFalse(new XYPair(upper_right.x()+1, middle.y()).isInside(bottom_left, upper_right));
assertFalse(new XYPair(middle.x(), upper_right.y()+1).isInside(bottom_left, upper_right));
}
@Test
public void l1_norne_test() {
assertEquals(6, new XYPair(2,4).l1_norm());
assertEquals(6, new XYPair(-2,4).l1_norm());
assertEquals(6, new XYPair(2,-4).l1_norm());
assertEquals(6, new XYPair(-2,-4).l1_norm());
assertEquals(0, new XYPair(0,0).l1_norm());
}
@Test
public void add_test() {
XYPair c = XYPair.add(new XYPair(2,4), new XYPair(3, 5));
assertEquals(5, c.x());
assertEquals(9, c.y());
c = XYPair.add(new XYPair(-2,4), new XYPair(3, -5));
assertEquals(1, c.x());
assertEquals(-1, c.y());
}
@Test
public void sub_test() {
XYPair c = XYPair.sub(new XYPair(2,9), new XYPair(3, 5));
assertEquals(-1, c.x());
assertEquals(4, c.y());
c = XYPair.sub(new XYPair(-2,-4), new XYPair(3, -5));
assertEquals(-5, c.x());
assertEquals(1, c.y());
}
@Test
public void mul_test() {
XYPair c = XYPair.mul(new XYPair(2,9), 0);
assertEquals(0, c.x());
assertEquals(0, c.y());
c = XYPair.mul(new XYPair(-2,-4), 3);
assertEquals(-6, c.x());
assertEquals(-12, c.y());
c = XYPair.mul(new XYPair(-2,-4), -2);
assertEquals(4, c.x());
assertEquals(8, c.y());
}
@Test
public void left_test() {
XYPair c = new XYPair(5,5).left();
assertEquals(4, c.x());
assertEquals(5, c.y());
}
@Test
public void right_test() {
XYPair c = new XYPair(5,5).right();
assertEquals(6, c.x());
assertEquals(5, c.y());
}
@Test
public void up_test() {
XYPair c = new XYPair(5,5).up();
assertEquals(5, c.x());
assertEquals(6, c.y());
}
@Test
public void down_test() {
XYPair c = new XYPair(5,5).down();
assertEquals(5, c.x());
assertEquals(4, c.y());
}
}

View File

@@ -1,15 +1,27 @@
// Top-level build file where you can add configuration options common to all sub-projects/modules. // Top-level build file where you can add configuration options common to all sub-projects/modules.
buildscript { buildscript {
repositories { repositories {
jcenter() google()
mavenCentral()
//This is needed for SVG->PNG
// maven {
// url "https://plugins.gradle.org/m2/"
// }
} }
dependencies { dependencies {
classpath 'com.android.tools.build:gradle:0.13.2' classpath 'com.android.tools.build:gradle:7.0.3'
def nav_version = "2.3.5"
classpath "androidx.navigation:navigation-safe-args-gradle-plugin:$nav_version"
//This is needed for SVG->PNG
// classpath 'com.trello:victor:1.1.2'
// NOTE: Do not place your application dependencies here; they belong
// in the individual module build.gradle files
} }
} }
allprojects { task clean(type: Delete) {
repositories { delete rootProject.buildDir
jcenter()
}
} }

19
gradle.properties Normal file
View File

@@ -0,0 +1,19 @@
# Project-wide Gradle settings.
# IDE (e.g. Android Studio) users:
# Gradle settings configured through the IDE *will override*
# any settings specified in this file.
# For more details on how to configure your build environment visit
# http://www.gradle.org/docs/current/userguide/build_environment.html
# Specifies the JVM arguments used for the daemon process.
# The setting is particularly useful for tweaking memory settings.
org.gradle.jvmargs=-Xmx2048m -Dfile.encoding=UTF-8
# When configured, Gradle will run in incubating parallel mode.
# This option should only be used with decoupled projects. More details, visit
# http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects
# org.gradle.parallel=true
# AndroidX package structure to make it clearer which packages are bundled with the
# Android operating system, and which are packaged with your app"s APK
# https://developer.android.com/topic/libraries/support-library/androidx-rn
android.useAndroidX=true
# Automatically convert third-party libraries to use AndroidX
android.enableJetifier=true

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View File

@@ -1,6 +1,6 @@
#Wed Apr 10 15:27:10 PDT 2013 #Mon Sep 20 22:54:36 BST 2021
distributionBase=GRADLE_USER_HOME distributionBase=GRADLE_USER_HOME
distributionUrl=https\://services.gradle.org/distributions/gradle-7.0.2-bin.zip
distributionPath=wrapper/dists distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-2.1-all.zip zipStoreBase=GRADLE_USER_HOME

149
gradlew vendored
View File

@@ -1,4 +1,20 @@
#!/usr/bin/env bash #!/usr/bin/env sh
#
# Copyright 2015 the original author or authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
############################################################################## ##############################################################################
## ##
@@ -6,47 +22,6 @@
## ##
############################################################################## ##############################################################################
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS=""
APP_NAME="Gradle"
APP_BASE_NAME=`basename "$0"`
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD="maximum"
warn ( ) {
echo "$*"
}
die ( ) {
echo
echo "$*"
echo
exit 1
}
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
case "`uname`" in
CYGWIN* )
cygwin=true
;;
Darwin* )
darwin=true
;;
MINGW* )
msys=true
;;
esac
# For Cygwin, ensure paths are in UNIX format before anything is touched.
if $cygwin ; then
[ -n "$JAVA_HOME" ] && JAVA_HOME=`cygpath --unix "$JAVA_HOME"`
fi
# Attempt to set APP_HOME # Attempt to set APP_HOME
# Resolve links: $0 may be a link # Resolve links: $0 may be a link
PRG="$0" PRG="$0"
@@ -61,12 +36,53 @@ while [ -h "$PRG" ] ; do
fi fi
done done
SAVED="`pwd`" SAVED="`pwd`"
cd "`dirname \"$PRG\"`/" >&- cd "`dirname \"$PRG\"`/" >/dev/null
APP_HOME="`pwd -P`" APP_HOME="`pwd -P`"
cd "$SAVED" >&- cd "$SAVED" >/dev/null
APP_NAME="Gradle"
APP_BASE_NAME=`basename "$0"`
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD="maximum"
warn () {
echo "$*"
}
die () {
echo
echo "$*"
echo
exit 1
}
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
nonstop=false
case "`uname`" in
CYGWIN* )
cygwin=true
;;
Darwin* )
darwin=true
;;
MINGW* )
msys=true
;;
NONSTOP* )
nonstop=true
;;
esac
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM. # Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
@@ -90,7 +106,7 @@ location of your Java installation."
fi fi
# Increase the maximum file descriptors if we can. # Increase the maximum file descriptors if we can.
if [ "$cygwin" = "false" -a "$darwin" = "false" ] ; then if [ "$cygwin" = "false" -a "$darwin" = "false" -a "$nonstop" = "false" ] ; then
MAX_FD_LIMIT=`ulimit -H -n` MAX_FD_LIMIT=`ulimit -H -n`
if [ $? -eq 0 ] ; then if [ $? -eq 0 ] ; then
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
@@ -110,11 +126,13 @@ if $darwin; then
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\"" GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
fi fi
# For Cygwin, switch paths to Windows format before running java # For Cygwin or MSYS, switch paths to Windows format before running java
if $cygwin ; then if [ "$cygwin" = "true" -o "$msys" = "true" ] ; then
APP_HOME=`cygpath --path --mixed "$APP_HOME"` APP_HOME=`cygpath --path --mixed "$APP_HOME"`
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"` CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
JAVACMD=`cygpath --unix "$JAVACMD"`
# We build the pattern for arguments to be converted via cygpath # We build the pattern for arguments to be converted via cygpath
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null` ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
SEP="" SEP=""
@@ -138,27 +156,30 @@ if $cygwin ; then
else else
eval `echo args$i`="\"$arg\"" eval `echo args$i`="\"$arg\""
fi fi
i=$((i+1)) i=`expr $i + 1`
done done
case $i in case $i in
(0) set -- ;; 0) set -- ;;
(1) set -- "$args0" ;; 1) set -- "$args0" ;;
(2) set -- "$args0" "$args1" ;; 2) set -- "$args0" "$args1" ;;
(3) set -- "$args0" "$args1" "$args2" ;; 3) set -- "$args0" "$args1" "$args2" ;;
(4) set -- "$args0" "$args1" "$args2" "$args3" ;; 4) set -- "$args0" "$args1" "$args2" "$args3" ;;
(5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;; 5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
(6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;; 6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
(7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;; 7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
(8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;; 8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
(9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;; 9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
esac esac
fi fi
# Split up the JVM_OPTS And GRADLE_OPTS values into an array, following the shell quoting and substitution rules # Escape application args
function splitJvmOpts() { save () {
JVM_OPTS=("$@") for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done
echo " "
} }
eval splitJvmOpts $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS APP_ARGS=`save "$@"`
JVM_OPTS[${#JVM_OPTS[*]}]="-Dorg.gradle.appname=$APP_BASE_NAME"
exec "$JAVACMD" "${JVM_OPTS[@]}" -classpath "$CLASSPATH" org.gradle.wrapper.GradleWrapperMain "$@" # Collect all arguments for the java command, following the shell quoting and substitution rules
eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS"
exec "$JAVACMD" "$@"

53
gradlew.bat vendored
View File

@@ -1,3 +1,19 @@
@rem
@rem Copyright 2015 the original author or authors.
@rem
@rem Licensed under the Apache License, Version 2.0 (the "License");
@rem you may not use this file except in compliance with the License.
@rem You may obtain a copy of the License at
@rem
@rem https://www.apache.org/licenses/LICENSE-2.0
@rem
@rem Unless required by applicable law or agreed to in writing, software
@rem distributed under the License is distributed on an "AS IS" BASIS,
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
@rem See the License for the specific language governing permissions and
@rem limitations under the License.
@rem
@if "%DEBUG%" == "" @echo off @if "%DEBUG%" == "" @echo off
@rem ########################################################################## @rem ##########################################################################
@rem @rem
@@ -8,20 +24,23 @@
@rem Set local scope for the variables with windows NT shell @rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal if "%OS%"=="Windows_NT" setlocal
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS=
set DIRNAME=%~dp0 set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=. if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0 set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME% set APP_HOME=%DIRNAME%
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
@rem Find java.exe @rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1 %JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto init if "%ERRORLEVEL%" == "0" goto execute
echo. echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
@@ -35,7 +54,7 @@ goto fail
set JAVA_HOME=%JAVA_HOME:"=% set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto init if exist "%JAVA_EXE%" goto execute
echo. echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME% echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
@@ -45,34 +64,14 @@ echo location of your Java installation.
goto fail goto fail
:init
@rem Get command-line arguments, handling Windowz variants
if not "%OS%" == "Windows_NT" goto win9xME_args
if "%@eval[2+2]" == "4" goto 4NT_args
:win9xME_args
@rem Slurp the command line arguments.
set CMD_LINE_ARGS=
set _SKIP=2
:win9xME_args_slurp
if "x%~1" == "x" goto execute
set CMD_LINE_ARGS=%*
goto execute
:4NT_args
@rem Get arguments from the 4NT Shell from JP Software
set CMD_LINE_ARGS=%$
:execute :execute
@rem Setup the command line @rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle @rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS% "%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %*
:end :end
@rem End local scope for the variables with windows NT shell @rem End local scope for the variables with windows NT shell

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@@ -1 +1,10 @@
dependencyResolutionManagement {
repositoriesMode.set(RepositoriesMode.FAIL_ON_PROJECT_REPOS)
repositories {
google()
mavenCentral()
jcenter() // Warning: this repository is going to shut down soon
}
}
rootProject.name = "banvor"
include ':app' include ':app'