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17 Commits

Author SHA1 Message Date
167b2e5b2c Gradle 7.0.3 2021-10-31 17:29:40 +00:00
c172905788 Fixing Accessibility issues reported by Google Play Console. 2021-10-27 22:50:00 +01:00
66d04087f8 PuzzleRouteFinder.getDirections returns proper order of steps. 2021-10-17 23:04:24 +01:00
faa6ccc296 Undo functionality restored. 2021-10-17 21:59:01 +01:00
0a4f131e2b More refactoring: PuzzlyRouteFinder is seperated, Animator dependency is reversed. 2021-10-17 21:30:02 +01:00
56679bd1be Refactoring to use XYPair + moving loader to a separate file. 2021-10-17 17:11:58 +01:00
0c0938d651 Automate version code generation. 2021-10-09 23:44:16 +01:00
0eee6f58e8 Generating git version string through resValue. 2021-10-09 23:25:06 +01:00
f68a4ca706 Hiding test button from release build. 2021-10-09 23:03:06 +01:00
0653507928 Debug app name. 2021-10-09 17:05:43 +01:00
e112d78439 Congrats dialog colot fixed. 2021-10-09 14:48:50 +01:00
8cbc732965 Test button 2021-10-09 14:34:05 +01:00
b9cfbaf4df App name fixed. 2021-10-09 13:51:38 +01:00
a7fec27c0f Debug icon. 2021-10-09 13:47:48 +01:00
4ae3528c29 Animation. 2021-10-09 13:38:21 +01:00
e0f000c7db Icons updated. 2021-10-09 12:52:43 +01:00
880a85e2cc Transparent floor-background which makes floor black. 2021-10-05 00:06:34 +01:00
59 changed files with 2221 additions and 1541 deletions

View File

@@ -4,37 +4,8 @@ plugins {
apply plugin: "androidx.navigation.safeargs" apply plugin: "androidx.navigation.safeargs"
// //This is needed for SVG->PNG
// Creates version.xml //apply plugin: 'com.trello.victor'
//
task createVersionXML {
doLast {
def versionP = 'git describe --tags --long --dirty=-x --always --abbrev=8'
.execute()
versionP.waitFor()
def version = versionP.text.trim()
if ( versionP.exitValue() )
throw new GradleException("Couldn't extract version. Git exited unexpectedly.")
def githashP = 'git rev-parse HEAD'.execute()
githashP.waitFor()
def githash = githashP.text.trim()
if ( githashP.exitValue() )
throw new GradleException("Couldn't extract git_hash. Git exited unexpectedly.")
def builddate = new Date()
def versionFile = new FileWriter("app/src/main/res/values/version.xml")
versionFile.println( '<?xml version="1.0" encoding="utf-8"?>' )
versionFile.println( '<resources>' )
versionFile.println( '<string name="git_version">' << version << '</string>' )
versionFile.println( '<string name="git_hash">' << githash << '</string>' )
versionFile.println( '<string name="build_date">' << builddate << '</string>' )
versionFile.println( '<string name="version_code">0x00010001</string>' )
versionFile.println( '</resources>' )
versionFile.close()
}
}
preBuild.dependsOn createVersionXML
// //
// Convert SVG images from art directory into PNG files. // Convert SVG images from art directory into PNG files.
@@ -51,23 +22,83 @@ preBuild.dependsOn createVersionXML
//} //}
//preBuild.dependsOn generateDrawablesFromArt //preBuild.dependsOn generateDrawablesFromArt
static String gitVersion() {
def versionP = 'git describe --tags --long --dirty=-x --always --abbrev=8'
.execute()
versionP.waitFor()
if (versionP.exitValue())
throw new GradleException("Couldn't extract version. Git exited unexpectedly.")
return versionP.text.trim()
}
static String gitHash() {
def hashP = 'git rev-parse HEAD'.execute()
hashP.waitFor()
if (hashP.exitValue())
throw new GradleException("Couldn't extract git_hash. Git exited unexpectedly.")
return hashP.text.trim()
}
static Integer gitVersionCode() {
def gitP = 'git rev-list v2..HEAD --count'.execute()
gitP.waitFor()
if (gitP.exitValue())
throw new GradleException("Couldn't extract number of commit after v2.")
return gitP.text.trim().toInteger()
}
static String buildDate() {
def date = new Date()
return date.toString()
}
android { android {
signingConfigs {
release {
storeFile file('keys/signing_key')
keyAlias 'key0'
}
}
compileSdk 31 compileSdk 31
// sourceSets {
// main {
// svg.srcDir 'src/main/art'
// }
// }
defaultConfig { defaultConfig {
applicationId "org.vostan.banvor" applicationId "org.vostan.banvor"
minSdk 21 minSdk 21
targetSdk 31 targetSdk 31
versionCode 1 versionCode gitVersionCode()
versionName "1.0" versionName gitVersion()
testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner" testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
resValue "bool", "debug_visible", "false"
resValue "string", "git_version", gitVersion()
resValue "string", "git_hash", gitHash()
resValue "string", "build_date", buildDate()
// resValue "string", "version_code", "0x00020001"
} }
buildTypes { buildTypes {
release { release {
minifyEnabled false minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android-optimize.txt'), 'proguard-rules.pro' proguardFiles getDefaultProguardFile('proguard-android-optimize.txt'), 'proguard-rules.pro'
manifestPlaceholders = [
appIcon: "@drawable/icon",
appIconRound: "@drawable/icon",
appName: "@string/app_name"
]
}
debug {
applicationIdSuffix ".debug"
resValue "bool", "debug_visible", "true"
manifestPlaceholders = [
appIcon: "@drawable/icon_debug",
appIconRound: "@drawable/icon_debug",
appName: "@string/app_name_debug"
]
} }
} }
compileOptions { compileOptions {
@@ -85,6 +116,8 @@ dependencies {
implementation 'androidx.appcompat:appcompat:1.3.1' implementation 'androidx.appcompat:appcompat:1.3.1'
implementation 'com.google.android.material:material:1.4.0' implementation 'com.google.android.material:material:1.4.0'
implementation 'androidx.constraintlayout:constraintlayout:2.1.0' implementation 'androidx.constraintlayout:constraintlayout:2.1.0'
// This is for unit tests.
testImplementation 'junit:junit:4.+' testImplementation 'junit:junit:4.+'
androidTestImplementation 'androidx.test.ext:junit:1.1.3' androidTestImplementation 'androidx.test.ext:junit:1.1.3'
androidTestImplementation 'androidx.test.espresso:espresso-core:3.4.0' androidTestImplementation 'androidx.test.espresso:espresso-core:3.4.0'

View File

@@ -5,14 +5,16 @@
<application <application
android:name=".App" android:name=".App"
android:icon="@drawable/icon" android:icon="${appIcon}"
android:label="@string/app_name" android:label="${appName}"
android:roundIcon="@drawable/icon" android:roundIcon="${appIconRound}"
android:theme="@style/Theme.Banvor"> android:theme="@style/Theme.Banvor"
android:allowBackup="true"
android:fullBackupOnly="true">
<activity <activity
android:name=".WelcomeActivity" android:name=".WelcomeActivity"
android:exported="true" android:exported="true"
android:label="@string/title_activity_welcome" android:label="${appName}"
> >
<intent-filter> <intent-filter>
<action android:name="android.intent.action.MAIN" /> <action android:name="android.intent.action.MAIN" />

View File

@@ -0,0 +1,568 @@
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View File

@@ -2,11 +2,9 @@ package org.vostan.banvor;
import android.app.Application; import android.app.Application;
import android.content.SharedPreferences; import android.content.SharedPreferences;
import android.util.Log;
import org.vostan.banvor.game.State; import org.vostan.banvor.game.State;
import org.vostan.banvor.model.PuzzleContainer; import org.vostan.banvor.game.PuzzleContainer;
import org.vostan.banvor.model.IPuzzleSource;
public class App extends Application public class App extends Application
{ {

View File

@@ -15,7 +15,6 @@ import android.view.View;
import android.view.ViewGroup; import android.view.ViewGroup;
import androidx.annotation.NonNull; import androidx.annotation.NonNull;
import androidx.fragment.app.DialogFragment;
import androidx.fragment.app.Fragment; import androidx.fragment.app.Fragment;
import org.vostan.banvor.board.PuzzleControl; import org.vostan.banvor.board.PuzzleControl;
@@ -29,14 +28,14 @@ public class PuzzleBoardFragment extends Fragment
{ {
private FragmentPuzzleBoardBinding binding; private FragmentPuzzleBoardBinding binding;
private State gameState; private State gameState;
private PuzzleControl mPuzzleView;
@Override @Override
public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) public View onCreateView(@NonNull LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState)
{ {
gameState = theApp().state(); gameState = theApp().state();
binding = FragmentPuzzleBoardBinding.inflate(inflater, container, false); binding = FragmentPuzzleBoardBinding.inflate(inflater, container, false);
binding.btnTest.setVisibility(getResources().getBoolean(R.bool.debug_visible) ? View.VISIBLE : View.GONE);
return binding.getRoot(); return binding.getRoot();
} }
@@ -62,36 +61,24 @@ public class PuzzleBoardFragment extends Fragment
public void onTouch() { public void onTouch() {
} }
}); });
binding.btnPrev.setOnClickListener(new View.OnClickListener() { binding.btnTest.setOnClickListener((View.OnClickListener) v -> {
@Override createNextLevelDialog((d, w) -> {
public void onClick(View view) { initAndShowCurrentPuzzle();
gameState.setCurrentLevel(gameState.getCurrentLevel()-1); }).show();
PuzzleBoardFragment.this.initAndShowCurrentPuzzle();
}
}); });
binding.btnNext.setOnClickListener(new View.OnClickListener() { binding.btnPrev.setOnClickListener((View.OnClickListener) v -> {
@Override gameState.setCurrentLevel(gameState.getCurrentLevel()-1);
public void onClick(View view) { PuzzleBoardFragment.this.initAndShowCurrentPuzzle();
gameState.setCurrentLevel(gameState.getCurrentLevel()+1);
PuzzleBoardFragment.this.initAndShowCurrentPuzzle();
}
}); });
binding.btnReset.setOnClickListener(new View.OnClickListener() { binding.btnNext.setOnClickListener((View.OnClickListener) v -> {
@Override gameState.setCurrentLevel(gameState.getCurrentLevel()+1);
public void onClick(View view) { PuzzleBoardFragment.this.initAndShowCurrentPuzzle();
PuzzleBoardFragment.this.initAndShowCurrentPuzzle();
}
}); });
binding.btnUndo.setOnClickListener(new View.OnClickListener() { binding.btnReset.setOnClickListener((View.OnClickListener) v -> {
@Override PuzzleBoardFragment.this.initAndShowCurrentPuzzle();
public void onClick(View view) { });
createNextLevelDialog(new DialogInterface.OnClickListener(){ binding.btnUndo.setOnClickListener((View.OnClickListener) v -> {
public void onClick(DialogInterface d, int w){ binding.gameBoard.undoLastMove();
gameState.advanceCurrentLevel();
initAndShowCurrentPuzzle();
}
}).show();
}
}); });
} }
@@ -109,22 +96,9 @@ public class PuzzleBoardFragment extends Fragment
// //
// Bring a dialog for user to choose to continue or stop. // Bring a dialog for user to choose to continue or stop.
// //
// DialogFragment df = new DialogFragment() { createNextLevelDialog((d, w) -> {
// public Dialog onCreateDialog(Bundle savedInstanceState) { gameState.advanceCurrentLevel();
// return createNextLevelDialog(new DialogInterface.OnClickListener(){ initAndShowCurrentPuzzle();
// public void onClick(DialogInterface d, int w){
// gameState.advanceCurrentLevel();
// initAndShowCurrentPuzzle();
// }
// });
// }
// };
// df.show(getChildFragmentManager(), null);
createNextLevelDialog(new DialogInterface.OnClickListener(){
public void onClick(DialogInterface d, int w){
gameState.advanceCurrentLevel();
initAndShowCurrentPuzzle();
}
}).show(); }).show();
} }
@@ -135,7 +109,7 @@ public class PuzzleBoardFragment extends Fragment
} }
private Dialog createNextLevelDialog(DialogInterface.OnClickListener listener){ private Dialog createNextLevelDialog(DialogInterface.OnClickListener listener){
AlertDialog.Builder builder = new AlertDialog.Builder(getActivity()); AlertDialog.Builder builder = new AlertDialog.Builder(getActivity(), R.style.BanvorDialog);
builder.setTitle("Congratulations! You Won!"); builder.setTitle("Congratulations! You Won!");
builder.setMessage( "Would you like to try the next puzzle?" ); builder.setMessage( "Would you like to try the next puzzle?" );
builder.setPositiveButton("Yes, please.", listener); builder.setPositiveButton("Yes, please.", listener);

View File

@@ -5,6 +5,9 @@
package org.vostan.banvor.board; package org.vostan.banvor.board;
import androidx.core.view.ViewCompat; import androidx.core.view.ViewCompat;
import org.vostan.banvor.model.XYPair;
import java.util.LinkedList; import java.util.LinkedList;
/** /**
@@ -28,21 +31,17 @@ public class Animator implements Runnable
protected static abstract class XYAction extends Action protected static abstract class XYAction extends Action
{ {
int x; protected XYPair _xy = new XYPair();
int y;
public XYAction( int _x, int _y ) public XYAction( XYPair xy ){
{ _xy.set(xy);
x = _x;
y = _y;
} }
} }
public static class Move extends XYAction public static class Move extends XYAction
{ {
public Move( int x, int y ) public Move( XYPair xy ){
{ super(xy);
super(x,y);
} }
public void intermediate( Animator ap, int step ) public void intermediate( Animator ap, int step )
@@ -50,16 +49,15 @@ public class Animator implements Runnable
public void last( Animator ap ) public void last( Animator ap )
{ {
ap.view.getPuzzle().walk(x,y); ap.view.getPuzzle().walk(_xy);
ap.view.invalidate(); ap.view.invalidate();
} }
} }
public static class Push extends XYAction public static class Push extends XYAction
{ {
public Push( int x, int y ) public Push( XYPair xy ){
{ super(xy);
super(x,y);
} }
public void intermediate( Animator ap, int step ) public void intermediate( Animator ap, int step )
@@ -68,16 +66,15 @@ public class Animator implements Runnable
public void last( Animator ap ) public void last( Animator ap )
{ {
ap.view.getPuzzle().push(x,y); ap.view.getPuzzle().push(_xy);
ap.view.invalidate(); ap.view.invalidate();
} }
} }
public static class Select extends XYAction public static class Select extends XYAction
{ {
public Select(int x, int y ) public Select( XYPair xy ){
{ super(xy);
super(x,y);
} }
public void intermediate( Animator ap, int step ) public void intermediate( Animator ap, int step )
@@ -86,7 +83,7 @@ public class Animator implements Runnable
public void last( Animator ap ) public void last( Animator ap )
{ {
ap.view.getPuzzle().select(x,y); ap.view.getPuzzle().select(_xy);
ap.view.invalidate(); ap.view.invalidate();
} }
} }
@@ -108,9 +105,8 @@ public class Animator implements Runnable
public static class NoMove extends XYAction public static class NoMove extends XYAction
{ {
public NoMove( int x, int y ) public NoMove( XYPair xy ){
{ super(xy);
super(x,y);
} }
public void intermediate( Animator ap, int step ) public void intermediate( Animator ap, int step )

View File

@@ -1,211 +0,0 @@
package org.vostan.banvor.board;
import android.app.AlertDialog;
import android.app.Dialog;
import android.content.DialogInterface;
import android.os.Bundle;
import androidx.fragment.app.DialogFragment;
import androidx.fragment.app.FragmentActivity;
import android.util.AttributeSet;
import android.view.View;
import android.view.Window;
import android.view.animation.Animation;
import android.view.animation.AnimationUtils;
import android.widget.FrameLayout;
import android.widget.TextView;
import org.vostan.banvor.App;
import static org.vostan.banvor.App.theApp;
import org.vostan.banvor.R;
import org.vostan.banvor.model.Puzzle;
public class PlayActivity extends FragmentActivity
implements PuzzleControl.PuzzleControlLister
{
protected final static int RESET_ITEM = 1;
protected final static int UNDO_ITEM = 2;
public Puzzle puzzle = null;
public PuzzleControl puzzle_view;
View title_view;
public TextView title_text;
@Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
//
// No title.
//
requestWindowFeature(Window.FEATURE_NO_TITLE);
//
// Create and set up the puzzle_view.
//
// puzzle_view = new PuzzleControl(this, new AttributeSet() {
// });
setContentView( puzzle_view );
puzzle_view.setPuzzleControlLister( this );
//
// Create action bar.
//
FrameLayout rootLayout = (FrameLayout)findViewById(android.R.id.content);
View.inflate(this, R.layout.fragment_puzzle_board, rootLayout);
title_text = (TextView)findViewById(R.id.level_text);
// title_view = findViewById(R.id.puzzle_view_title_layout);
//
// Load the puzzle.
//
loadCurrentPuzzle();
}
public void onSolved()
{
//
// Advance current level and achieved level.
//
final int nextl = theApp().state().getCurrentLevel()+1;
// theApp().state().(nextl);
theApp().state().setCurrentLevel(nextl);
//
// Bring a dialog for user to choose to continue or stop.
//
DialogFragment df = new DialogFragment()
{
public Dialog onCreateDialog(Bundle savedInstanceState)
{
AlertDialog.Builder builder = new AlertDialog.Builder(getActivity());
builder.setTitle("Congratulations! You Won!");
builder.setMessage( "Would you like to try the next puzzle?" );
builder.setNegativeButton("Enough",
new DialogInterface.OnClickListener()
{
public void onClick(DialogInterface d, int w)
{
finish();
}
});
builder.setPositiveButton("Please",
new DialogInterface.OnClickListener()
{
public void onClick(DialogInterface d, int w)
{
loadCurrentPuzzle();
puzzle_view.invalidate();
}
});
// Create the AlertDialog object and return it
Dialog dlg = builder.create();
dlg.setCancelable(false);
dlg.setCanceledOnTouchOutside(false);
return dlg;
}
};
df.setCancelable(false);
df.show(getSupportFragmentManager(), null);
//dlg.show();
}
public void onLongPress()
{
if ( title_view.getVisibility() != View.VISIBLE )
showTitle();
}
public void onTouch()
{
if ( title_view.getVisibility() == View.VISIBLE )
hideTitle();
}
public void showTitle()
{
Animation anim = AnimationUtils.loadAnimation(this, R.animator.puzzle_action_bar_enter);
title_view.startAnimation(anim);
title_view.setVisibility(View.VISIBLE);
}
public void hideTitle()
{
Animation anim = AnimationUtils.loadAnimation(this, R.animator.puzzle_action_bar_exit);
title_view.startAnimation(anim);
title_view.setVisibility(View.INVISIBLE);
}
public boolean onReset( View v )
{
while ( puzzle.isUndoable() )
puzzle.restore();
puzzle_view.invalidate();
return true;
}
//
// Go to previouse puzzle.
//
public boolean onPrev( View v )
{
//
// If current level is less than achived level the move to next
// puzzle.
//
if ( theApp().state().getCurrentLevel() > App.MIN_LEVEL )
{
theApp().state().setCurrentLevel( theApp().state().getCurrentLevel()-1 );
loadCurrentPuzzle();
puzzle_view.invalidate();
}
return true;
}
//
// Go to next puzzle.
//
public boolean onNext( View v )
{
//
// If current level is less than achived level the move to next
// puzzle.
//
if ( theApp().state().getCurrentLevel() < theApp().state().getHighestSolvedLevel() )
{
theApp().state().setCurrentLevel( theApp().state().getCurrentLevel()+1 );
loadCurrentPuzzle();
puzzle_view.invalidate();
}
return true;
}
//
// Undo last action.
//
public boolean onUndo( View v )
{
if ( puzzle.isUndoable() )
{
puzzle.restore();
puzzle_view.invalidate();
return true;
}
else
return false;
}
private void loadCurrentPuzzle()
{
puzzle = theApp().state().getCurrentPuzzle();
puzzle_view.setPuzzle(puzzle);
updateTitle();
}
public void updateTitle()
{
String title = "Level " + new Integer(theApp().state().getCurrentLevel()).toString();
setTitle(title);
}
public void setTitle(CharSequence title)
{
super.setTitle(title);
if (title_text != null) {
title_text.setText(title);
}
}
}

View File

@@ -0,0 +1,44 @@
package org.vostan.banvor.board;
import org.vostan.banvor.model.IPuzzleAnimator;
import org.vostan.banvor.model.XYPair;
public class PuzzleAnimator implements IPuzzleAnimator {
Animator animator = null;
public PuzzleAnimator(Animator a){
animator = a;
}
public void move(XYPair xy )
{
animator.queue( new Animator.Move(xy) );
}
public void push(XYPair xy )
{
animator.queue( new Animator.Push(xy) );
}
public void select(XYPair xy )
{
animator.queue( new Animator.Select(xy) );
}
public void unselect()
{
animator.queue( new Animator.Unselect() );
}
public void buzz()
{
//animator.queue( new Animator.NoMove(x,y) );
}
public void moveImpossible(XYPair xy )
{
animator.queue( new Animator.NoMove(xy) );
}
}

View File

@@ -5,14 +5,14 @@
package org.vostan.banvor.board; package org.vostan.banvor.board;
import android.content.Context; import android.content.Context;
import android.graphics.Point;
import android.util.AttributeSet; import android.util.AttributeSet;
import android.view.GestureDetector; import android.view.GestureDetector;
import android.view.MotionEvent; import android.view.MotionEvent;
import android.view.ScaleGestureDetector; import android.view.ScaleGestureDetector;
import org.vostan.banvor.game.PuzzleLogic; import org.vostan.banvor.model.PuzzleChoreographer;
import org.vostan.banvor.model.Puzzle; import org.vostan.banvor.model.Puzzle;
import org.vostan.banvor.model.XYPair;
//import android.support.v4.view.GestureDetectorCompat; //import android.support.v4.view.GestureDetectorCompat;
@@ -28,12 +28,13 @@ public class PuzzleControl extends PuzzleView
{ {
protected GestureDetector simpled; protected GestureDetector simpled;
protected ScaleGestureDetector scaled; protected ScaleGestureDetector scaled;
protected PuzzleLogic logic; protected PuzzleChoreographer choregrapher;
protected Animator animator; protected Animator animator;
protected PuzzleAnimator puzzleAnimator;
protected PuzzleControlLister lister; protected PuzzleControlLister lister;
protected float lastSpan; protected float lastSpan;
protected Point singleTapTile = new Point(); protected XYPair singleTapTile = new XYPair();
public interface PuzzleControlLister public interface PuzzleControlLister
{ {
@@ -45,9 +46,10 @@ public class PuzzleControl extends PuzzleView
public PuzzleControl(Context c, AttributeSet attributeSet) public PuzzleControl(Context c, AttributeSet attributeSet)
{ {
super(c,attributeSet); super(c,attributeSet);
logic = new PuzzleLogic(); choregrapher = new PuzzleChoreographer();
animator = new Animator( this ); animator = new Animator( this );
animator.setAnimationLister(this); animator.setAnimationLister(this);
puzzleAnimator = new PuzzleAnimator(animator);
simpled = new GestureDetector( c, this ); simpled = new GestureDetector( c, this );
simpled.setOnDoubleTapListener(this); simpled.setOnDoubleTapListener(this);
@@ -57,7 +59,7 @@ public class PuzzleControl extends PuzzleView
public void setPuzzle( Puzzle p ) public void setPuzzle( Puzzle p )
{ {
super.setPuzzle(p); super.setPuzzle(p);
logic.setPuzzle(p); choregrapher.setPuzzle(p);
} }
public void setPuzzleControlLister( PuzzleControlLister l ) public void setPuzzleControlLister( PuzzleControlLister l )
@@ -65,6 +67,13 @@ public class PuzzleControl extends PuzzleView
lister = l; lister = l;
} }
public void undoLastMove(){
if ( getPuzzle().isUndoable() ){
getPuzzle().restore();
invalidate();
}
}
@Override @Override
public boolean onTouchEvent(MotionEvent event) public boolean onTouchEvent(MotionEvent event)
{ {
@@ -117,12 +126,12 @@ public class PuzzleControl extends PuzzleView
// If the tap is not on a valid tile then there is not point to // If the tap is not on a valid tile then there is not point to
// continue. // continue.
// //
if ( !puzzle.isValid(singleTapTile.x, singleTapTile.y) ) if ( !puzzle.isValid(singleTapTile) )
return true; return true;
// //
// Create sequence of steps and then animate it. // Create sequence of steps and then animate it.
// //
if ( logic.createSteps(animator, singleTapTile.x, singleTapTile.y) ) if ( choregrapher.createSteps(puzzleAnimator, singleTapTile))
{ {
puzzle.save(); puzzle.save();
animator.play(); animator.play();

View File

@@ -18,6 +18,7 @@ import static java.lang.Math.*;
import org.vostan.banvor.model.Puzzle; import org.vostan.banvor.model.Puzzle;
import static org.vostan.banvor.model.Puzzle.*; import static org.vostan.banvor.model.Puzzle.*;
import org.vostan.banvor.R; import org.vostan.banvor.R;
import org.vostan.banvor.model.XYPair;
/** /**
*/ */
@@ -241,7 +242,7 @@ public class PuzzleView extends View
* Apply screen to board mapping and if the points are in the * Apply screen to board mapping and if the points are in the
* column,row range then return it. Otherwise return null. * column,row range then return it. Otherwise return null.
*/ */
public void getTile( float scr_x, float scr_y, Point /*out*/ tile ) public void getTile(float scr_x, float scr_y, XYPair /*out*/ tile )
{ {
float [] scr_p = { scr_x, scr_y }; float [] scr_p = { scr_x, scr_y };
scr2col.mapPoints( scr_p ); scr2col.mapPoints( scr_p );
@@ -381,7 +382,7 @@ public class PuzzleView extends View
//tile_hlpr.roundOut(tile_hlpr); //tile_hlpr.roundOut(tile_hlpr);
//tile_hlpr.right -=1; //tile_hlpr.right -=1;
//tile_hlpr.bottom -=1; //tile_hlpr.bottom -=1;
int sym = puzzle.getSym(x,y); int sym = puzzle.getSym(new XYPair(x,y));
if ( !Puzzle.hasWorker(sym) ) if ( !Puzzle.hasWorker(sym) )
{ {
canvas.drawBitmap(tile[sym], canvas.drawBitmap(tile[sym],
@@ -403,30 +404,30 @@ public class PuzzleView extends View
Bitmap normal_worker = ((sym&SELECTED)!=0) ? Bitmap normal_worker = ((sym&SELECTED)!=0) ?
tile[WORKER|SELECTED] : tile[WORKER]; tile[WORKER|SELECTED] : tile[WORKER];
int direction = sym & WORKER_MASK; int direction = sym & WORKER_MASK;
if ( direction == WORKER_NORTH ) if ( direction == WORKER_FACE_DOWN)
{
canvas.translate(tile_dest.centerX(), tile_dest.centerY());
canvas.rotate(180+rotated);
canvas.translate(-tile_dest.centerX(), -tile_dest.centerY());
}
else if ( direction == WORKER_SOUTH )
{ {
canvas.translate(tile_dest.centerX(), tile_dest.centerY()); canvas.translate(tile_dest.centerX(), tile_dest.centerY());
canvas.rotate(0+rotated); canvas.rotate(0+rotated);
canvas.translate(-tile_dest.centerX(), -tile_dest.centerY()); canvas.translate(-tile_dest.centerX(), -tile_dest.centerY());
} }
else if ( direction == WORKER_WEST ) else if ( direction == WORKER_FACE_UP)
{ {
canvas.translate(tile_dest.centerX(), tile_dest.centerY()); canvas.translate(tile_dest.centerX(), tile_dest.centerY());
canvas.rotate(90+rotated); canvas.rotate(180+rotated);
canvas.translate(-tile_dest.centerX(), -tile_dest.centerY()); canvas.translate(-tile_dest.centerX(), -tile_dest.centerY());
} }
else if ( direction == WORKER_EAST ) else if ( direction == WORKER_FACE_LEFT)
{ {
canvas.translate(tile_dest.centerX(), tile_dest.centerY()); canvas.translate(tile_dest.centerX(), tile_dest.centerY());
canvas.rotate(-90+rotated); canvas.rotate(-90+rotated);
canvas.translate(-tile_dest.centerX(), -tile_dest.centerY()); canvas.translate(-tile_dest.centerX(), -tile_dest.centerY());
} }
else if ( direction == WORKER_FACE_RIGHT)
{
canvas.translate(tile_dest.centerX(), tile_dest.centerY());
canvas.rotate(90+rotated);
canvas.translate(-tile_dest.centerX(), -tile_dest.centerY());
}
canvas.drawBitmap(normal_worker, canvas.drawBitmap(normal_worker,
tile_src,tile_dest, tile_src,tile_dest,
mPaint); mPaint);

View File

@@ -0,0 +1,8 @@
package org.vostan.banvor.game;
import org.vostan.banvor.model.Puzzle;
public interface IPuzzleSource {
public int getCount();
public Puzzle getPuzzle(int i );
}

View File

@@ -0,0 +1,113 @@
package org.vostan.banvor.game;
import static org.vostan.banvor.App.TAG;
import android.util.Log;
import org.vostan.banvor.model.Puzzle;
import java.io.IOException;
import java.io.InputStream;
public class PuzzleBinLoader {
/*
* Load puzzle from the puzzle.bin.
*/
public static Puzzle loadNthPuzzle(InputStream is, int i )
{try{
//
// Read amount of puzzles.
//
int count = read_i32(is);
if ( i >= count )
return null;
//
// Read the offset.
//
is.skip( i*4 );
int offset = read_i32(is);
//
// Jump to the offset and read the puzzle.
//
is.skip( offset - 4 - (i+1)*4);
Puzzle p = loadPuzzle(is);
//
// Finally return the puzzle and we are done.
//
return p;
}
catch ( java.lang.Exception e )
{
//Log.d(TAG, "Exception: " + e.getMessage() );
e.printStackTrace();
return null;
}}
//
// Retrive amount of puzzles.
//
public static int getCount(InputStream is)
{try{
int count = read_i32(is);
return count;
}
catch ( java.lang.Exception e )
{
//Log.d(TAG, "Exception: " + e.getMessage() );
e.printStackTrace();
return 0;
}}
private static Puzzle loadPuzzle( InputStream is )
{ try{
int cols = is.read();
int rows = is.read();
int [] board = new int[cols*rows];
byte [] b = new byte [cols*rows];
is.read( b, 0, cols*rows);
for( int i = 0; i < b.length; ++i )
{
switch( b[i] )
{
case 0:
board[i] = Puzzle.FLOOR;
break;
case 1:
board[i] = Puzzle.WALL;
break;
case 2:
board[i] = Puzzle.BOX;
break;
case 3:
board[i] = Puzzle.GOAL;
break;
case 4:
board[i] = Puzzle.BINGO;
break;
case 5:
board[i] = Puzzle.WORKER;
break;
default:
}
}
return new Puzzle(cols, rows, board);
}
catch ( Exception e )
{
Log.d( TAG, "load()", e);
return null;
}}
//
// Helper function to read little endian 32bit integer.
//
private static int read_i32( InputStream is ) throws IOException
{
int i = is.read();
i |= is.read() << 8;
i |= is.read() << 16;
i |= is.read() << 24;
return i;
}
}

View File

@@ -0,0 +1,34 @@
package org.vostan.banvor.game;
import java.io.InputStream;
import static org.vostan.banvor.App.theApp;
import org.vostan.banvor.R;
import org.vostan.banvor.model.Puzzle;
public class PuzzleContainer implements IPuzzleSource
{
protected int count;
/*
* Load puzzle from the puzzle.bin.
*/
public Puzzle getPuzzle(int i )
{
InputStream is = theApp().getResources().openRawResource(R.raw.puzzles);
return PuzzleBinLoader.loadNthPuzzle(is, i);
}
//
// Retrieve amount of puzzles.
//
public int getCount()
{
if ( count == 0 )
{
InputStream is = theApp().getResources().openRawResource(R.raw.puzzles);
count = PuzzleBinLoader.getCount(is);
}
return count;
}
}

View File

@@ -1,541 +0,0 @@
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package org.vostan.banvor.game;
import static java.lang.Math.*;
import java.util.Arrays;
import org.vostan.banvor.board.Animator;
import org.vostan.banvor.model.Puzzle;
/**
*
*/
public class PuzzleLogic
{
//protected PlayActivity activity;
protected Puzzle puzzle = null;
protected int [] moves;
protected int [] setOfCells;
public PuzzleLogic()
{}
public void setPuzzle( Puzzle p )
{
puzzle = p;
moves = new int[puzzle.getColumnCount()*puzzle.getRowCount()];
setOfCells = new int[2*puzzle.getColumnCount()*puzzle.getRowCount()];
}
public boolean createSteps(Animator animator, final int x, final int y )
{
//
// Check that the x,y are valid.
//
if ( !puzzle.isValid(x, y) )
return false;
//
// Now check what tile was tapped.
// If the tapped is a floor then ...
//
int tile = puzzle.getSym( x, y);
if ( Puzzle.isEmpty(tile) )
{
//
// Calculate possible moves map.
//
calcMoves();
//
// Check if worker selected a box and can push it to the location?
// If yes then we are done.
//
if ( puzzle.isSelected()
&& tryMoveBox(animator, x, y) )
return true;
//
// Either nothing was selected or the box cannot be moved to
// tapped location. Try move worker alone.
//
if ( tryMoveWorker( animator, x, y ) )
return true;
//
// Show that action is not allowed.
//
undoable( animator, x, y );
}
//
// The tapped is the worker. Try move the box. If not possible
// then unselect if selected.
//
else if ( Puzzle.hasWorker(tile) )
{
if ( !puzzle.isSelected() )
{
buzz( animator );
return true;
}
//
// Calculate possible moves map.
//
calcMoves();
//
// Check if worker selected a box and can push it to the location?
// If yes then we are done.
//
if ( tryMoveBox(animator, x, y) )
return true;
//
// If the box is not movable then unselect it.
//
unselect( animator );
}
//
// The tapped is a box.
//
else if ( Puzzle.hasBox(tile) )
{
//
// Calculate possible moves map.
//
calcMoves();
//
// If the box is selected then unselect it.
//
if ( puzzle.isSelected(x,y) )
{
unselect( animator );
return true;
}
//
// Try move the worker next to the box and select it if the
// box is not selected yet.
//
if ( trySelectBox( animator, x, y ) )
return true;
//
// Show that action is not allowed if reached till here.
//
undoable( animator, x, y );
}
return true;
}
//////////////////////////////////////////////////////////////////////////
//
// Routes to accessible cells from where worker stands.
//
protected boolean tryMoveWorker( Animator animator, int x, int y )
{
//
// If the filed is not accessable then move failed.
//
if ( !isAccessible(x,y) )
return false;
//
// First unselect box.
//
if ( puzzle.isSelected() )
unselect( animator );
//
// Get directions and queue moves accordingly.
//
int dirs[] = getDirections(x, y);
for ( int i = 0; i < dirs.length; i+=2 )
move( animator, dirs[i],dirs[i+1] );
//
// Done.
//
return true;
}
protected boolean tryMoveBox( Animator animator, int x, int y )
{
//
// If no box is selected then we cannot move no box.
//
if ( !puzzle.isSelected() )
return false;
//
// Check that asked move is orthogonal to the slected box.
//
int bx = puzzle.getSelectedX();
int by = puzzle.getSelectedY();
int dx = x-bx;
int dy = y-by;
if ( dx != 0 && dy != 0 )
return false;
//
// There is no point to continue also in case if the asked cell
// is the box.
//
if ( dx == 0 && dy == 0 )
return false;
//
// Now find the desired place for the worker to start push this
// box.
//
int wx = bx;
int wy = by;
if ( x < bx )
++wx;
else if ( x > bx )
--wx;
else if ( y < by )
++wy;
else
--wy;
//
// Check if the desired place for the worker is accessable? If not
// then there is no point to continue.
//
if ( !isAccessible(wx, wy) )
return false;
//
// Now check that all cell till x,y are empty and that we can
// push box till there.
//
int sx = bx-wx;
int sy = by-wy;
int ix = bx;
int iy = by;
while ( x != ix || y != iy )
{
ix+=sx;
iy+=sy;
int v = puzzle.getSym(ix,iy);
if ( !puzzle.isEmpty(v) && !puzzle.hasWorker(v) )
return false;
}
//
// Ok, looks we can do the desired action. Now put instructions on
// what to do. First move worker to desired position if he is not
// there already.
//
if ( wx != puzzle.getWorkerX() || wy != puzzle.getWorkerY() )
{
tryMoveWorker( animator, wx, wy );
select( animator, bx, by );
}
//
// Now create the steps to push the box.
//
ix = bx;
iy = by;
while ( x != ix || y != iy )
{
push( animator, ix, iy );
ix+=sx;
iy+=sy;
}
//
// Done
//
return true;
}
protected boolean trySelectBox( Animator animator, int x, int y )
{
int north = puzzle.getSym(x,y-1);
int south = puzzle.getSym(x,y+1);
int west = puzzle.getSym(x-1,y);
int east = puzzle.getSym(x+1,y);
//
// First check if there is a worker in a nighbour cell. If
// yes then simplly select the box. If the box is already selected
// then do nothing and if othe box is selected then unselect it first
// and then select the box.
//
if ( Puzzle.hasWorker( west )
|| Puzzle.hasWorker( east )
|| Puzzle.hasWorker( north )
|| Puzzle.hasWorker( south ) )
{
if ( !puzzle.isSelected(x,y) )
{
if ( puzzle.isSelected() )
unselect( animator );
select( animator, x, y );
}
}
//
// Otherwise, check which is of the cells is in closes walking
// distance and move worker to that cell, then select.
//
else
{
int pref_x = -1;
int pref_y = -1;
int shortest = Integer.MAX_VALUE;
if ( Puzzle.isEmpty( north )
&& shortest > stepsAway( x, y-1) )
{
shortest = stepsAway( x, y-1);
pref_x = x;
pref_y = y-1;
}
if ( Puzzle.isEmpty( south )
&& shortest > stepsAway( x, y+1) )
{
shortest = stepsAway( x, y+1);
pref_x = x;
pref_y = y+1;
}
if ( Puzzle.isEmpty( west )
&& shortest > stepsAway( x-1, y) )
{
shortest = stepsAway( x-1, y);
pref_x = x-1;
pref_y = y;
}
if ( Puzzle.isEmpty( east )
&& shortest > stepsAway( x+1, y) )
{
shortest = stepsAway( x+1, y);
pref_x = x+1;
pref_y = y;
}
//
// Move the worker to the direction. If we cannot move worker
// next to the box then we cannot select it.
//
if ( !puzzle.isValid(pref_x, pref_y)
|| !tryMoveWorker(animator, pref_x, pref_y) )
return false;
//
// Select the box.
//
select(animator,x,y);
}
//
// Done
//
return true;
}
protected void move( Animator animator, int x, int y )
{
animator.queue( new Animator.Move(x,y) );
}
protected void push( Animator animator, int x, int y )
{
animator.queue( new Animator.Push(x,y) );
}
protected void select( Animator animator, int x, int y )
{
animator.queue( new Animator.Select(x,y) );
}
protected void unselect( Animator animator )
{
animator.queue( new Animator.Unselect() );
}
protected void buzz( Animator animator )
{
//animator.queue( new Animator.NoMove(x,y) );
}
protected void undoable( Animator animator, int x, int y )
{
animator.queue( new Animator.NoMove(x,y) );
}
//////////////////////////////////////////////////////////////////////////
//
// Routes to accessible cells from where worker stands.
//
protected final int getMoves( int x, int y )
{
return moves[puzzle.getIndex(x,y)];
}
protected void setMoves( int x, int y, int v )
{
moves[puzzle.getIndex(x,y)]=v;
}
private boolean setMovesIfGreater( int x, int y, int l )
{
//
// If out of borders then nothing to do.
//
if ( y < 0 || y >= puzzle.getRowCount()
|| x < 0 || x >= puzzle.getColumnCount() )
return false;
//
// Check if the cell is a floor or goal. If yes then set the l
// if current value is greater than l.
//
if ( getMoves(x,y) > l && puzzle.isEmpty(puzzle.getSym(x,y)))
{
setMoves(x,y,l);
return true;
}
else
return false;
}
public void calcMoves()
{
//
// Erase moves array.
//
Arrays.fill(moves,Integer.MAX_VALUE);
//
// For the beginning there is no cell in the list.
//
int front = 0;
int last = 0;
//
// Set the seed.
//
setMoves(puzzle.getWorkerX(),puzzle.getWorkerY(),0);
setOfCells[last++] = puzzle.getWorkerX();
setOfCells[last++] = puzzle.getWorkerY();
//
// Now on each loop pop one cell from the list and calculate the
// distance of cell around that cell.
//
while ( front < last )
{
//
// Pop the cell.
//
int x = setOfCells[front++];
int y = setOfCells[front++];
//
// Increase the length of cells all around given cell and push
// them into the list.
//
int l = getMoves(x,y)+1;
if ( setMovesIfGreater(x-1,y,l) )
{
setOfCells[last++] = x-1;
setOfCells[last++] = y;
}
if ( setMovesIfGreater(x+1,y,l) )
{
setOfCells[last++] = x+1;
setOfCells[last++] = y;
}
if ( setMovesIfGreater(x,y-1,l) )
{
setOfCells[last++] = x;
setOfCells[last++] = y-1;
}
if ( setMovesIfGreater(x,y+1,l) )
{
setOfCells[last++] = x;
setOfCells[last++] = y+1;
}
}
}
public final int stepsAway( int x, int y )
{
return getMoves(x,y);
}
public final boolean isAccessible( int x, int y )
{
return puzzle.isValid(x, y) && stepsAway(x, y) != Integer.MAX_VALUE;
}
public int [] getDirections( int x, int y )
{
int away = stepsAway(x,y);
if (away == Integer.MAX_VALUE)
return null;
//
// Ok looks there is a routh to given cell. Now create an array
// and fill in the step to get to the cell.
//
int [] steps = new int[2*away];
int i = steps.length;
steps[--i] = y;
steps[--i] = x;
while ( i > 0 )
{
x = steps[i];
y = steps[i+1];
int j = stepsAway(x,y);
if ( stepsAway(x-1,y) < j )
{
steps[--i] = y;
steps[--i] = x-1;
}
else if ( stepsAway(x+1,y) < j )
{
steps[--i] = y;
steps[--i] = x+1;
}
else if ( stepsAway(x,y-1) < j )
{
steps[--i] = y-1;
steps[--i] = x;
}
else if ( stepsAway(x,y+1) < j )
{
steps[--i] = y+1;
steps[--i] = x;
}
}
return steps;
}
public int [] getPushDirections( int x, int y )
{
//
// The selected box can be moved only orthogonally.
// Check that worker is on opposite side of the box.
// Statement:
// If scaliar product of selected->x,y and worker->selected is equal
// to manhatten distance of x,y from the selected box then the worker
// push direction is directed to x,y and is not opposit. In other words
// selected->x,y and worker->selected are codirectional.
//
int selx = puzzle.getSelectedX();
int sely = puzzle.getSelectedY();
int xx = x-selx;
int yy = y-sely;
int sx = selx-puzzle.getWorkerX();
int sy = sely-puzzle.getWorkerY();
double scaliar = (double)(xx)*(double)(sx)
+(double)(yy)*(double)(sy);
int len = abs(xx)+abs(yy);
if ( scaliar != (double)len )
return null;
//
// Now check that all cell till x,y are free.
//
int ix = selx;
int iy = sely;
while ( x != ix || y != iy )
{
ix+=sx;
iy+=sy;
if ( !puzzle.isEmpty(puzzle.getSym(ix,iy)) )
return null;
}
//
// Looks we could move the box till x,y. Create the steps array
// and fill it with push steps.
//
int steps[] = new int [2*len];
int i = 0;
ix = selx;
iy = sely;
while ( x != ix || y != iy )
{
steps[i++] = ix;
steps[i++] = iy;
ix+=sx;
iy+=sy;
}
return steps;
}
}

View File

@@ -7,7 +7,6 @@ import android.util.Log;
import androidx.annotation.NonNull; import androidx.annotation.NonNull;
import org.vostan.banvor.model.IPuzzleSource;
import org.vostan.banvor.model.Puzzle; import org.vostan.banvor.model.Puzzle;
public class State { public class State {

View File

@@ -1,6 +0,0 @@
package org.vostan.banvor.model;
public class Coord {
public int x;
public int y;
}

View File

@@ -0,0 +1,10 @@
package org.vostan.banvor.model;
public interface IPuzzleAnimator {
public void move(XYPair xy );
public void push( XYPair xy );
public void select( XYPair xy );
public void unselect();
public void buzz();
public void moveImpossible(XYPair xy );
}

View File

@@ -1,6 +0,0 @@
package org.vostan.banvor.model;
public interface IPuzzleSource {
public int getCount();
public Puzzle getPuzzle( int i );
}

View File

@@ -1,14 +1,9 @@
package org.vostan.banvor.model; package org.vostan.banvor.model;
//import java.lang.Exception; //import java.lang.Exception;
import java.io.*;
import static java.lang.Math.*;
import android.util.Log;
import java.util.LinkedList; import java.util.LinkedList;
import static org.vostan.banvor.App.TAG;
public class Puzzle public class Puzzle
{ {
public final static int FLOOR = 0x0; public final static int FLOOR = 0x0;
@@ -18,28 +13,44 @@ public class Puzzle
public final static int BOX = 0x4; public final static int BOX = 0x4;
public final static int BINGO = BOX | GOAL; public final static int BINGO = BOX | GOAL;
public final static int WORKER = 0x8; public final static int WORKER = 0x8;
public final static int WORKER_NORTH = 0x00 | WORKER; public final static int WORKER_FACE_DOWN = 0x00 | WORKER;
public final static int WORKER_SOUTH = 0x10 | WORKER; public final static int WORKER_FACE_UP = 0x10 | WORKER;
public final static int WORKER_WEST = 0x20 | WORKER; public final static int WORKER_FACE_LEFT = 0x20 | WORKER;
public final static int WORKER_EAST = 0x30 | WORKER; public final static int WORKER_FACE_RIGHT = 0x30 | WORKER;
public final static int WORKER_MASK = WORKER_EAST | WORKER_WEST | WORKER_SOUTH | WORKER_NORTH; public final static int WORKER_MASK = WORKER_FACE_RIGHT | WORKER_FACE_LEFT | WORKER_FACE_UP | WORKER_FACE_DOWN;
public final static int SELECTED = 0x40; public final static int SELECTED = 0x40;
public final static int MAX_COUNT = 0x80-1; public final static int MAX_COUNT = 0x80-1;
protected int columns; private final static XYPair UNSELECTED = new XYPair(-1,-1);
protected int rows;
protected int box_count;
protected int [] board;
protected int worker_x;
protected int worker_y;
protected int selected_x;
protected int selected_y;
protected int bingos;
public Puzzle( InputStream is ) private int [] board;
private XYPair board_size = new XYPair(0,0);
private int bingos = 0;
private int box_count = 0;
private XYPair worker = new XYPair(0,0);
private XYPair selected = new XYPair(-1,-1);
public Puzzle(){
}
public Puzzle(int cols, int rows, int [] b)
{ {
load( is ); board_size.set(cols, rows);
box_count = 0;
bingos = 0;
// board = new int[board_size.x()*board_size.y()];
board = b;
for( int i = 0; i < board.length; ++i ){
if ((board[i] & BOX) == BOX){
++box_count;
}
if ((board[i] & BINGO) == BINGO) {
++bingos;
}
if ((board[i] & WORKER) == WORKER){
worker = getXY(i);
}
}
} }
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
@@ -49,37 +60,30 @@ public class Puzzle
public final int getColumnCount() public final int getColumnCount()
{ {
return columns; return board_size.x();
} }
public final int getRowCount() public final int getRowCount()
{ {
return rows; return board_size.y();
} }
public static int getSymCount() public static int getSymCount()
{ {
return MAX_COUNT; return MAX_COUNT;
} }
public final int getIndex( int x, int y ) public final int getIndex( final XYPair c ) {
{ return c.y()*board_size.x()+c.x();
return y*columns+x;
} }
public final int getX( int idx ) public final XYPair getXY( int idx ) {
{ return new XYPair(idx % board_size.x(), idx / board_size.x());
return idx % columns;
}
public final int getY( int idx )
{
return idx / columns;
} }
public final int getSym( int x, int y ) public final int getSym( XYPair c ) {
{ return board[getIndex(c)];
return board[getIndex(x,y)];
} }
public void setSym( int x, int y, int v ) public void setSym( final XYPair xy, int v )
{ {
board[getIndex(x,y)]=v; board[getIndex(xy)]=v;
} }
public static boolean isEmpty( int v ) public static boolean isEmpty( int v )
@@ -95,47 +99,28 @@ public class Puzzle
return (v & WORKER) != 0; return (v & WORKER) != 0;
} }
public final int getWorkerX() public final XYPair getWorker() {
{ return new XYPair(worker);
return worker_x;
}
public final int getWorkerY()
{
return worker_y;
} }
public final boolean isSelected() public final boolean isSelected()
{ {
return selected_x != -1; return !selected.isEqual(UNSELECTED);
}
public final boolean isSelected( final XYPair s ) {
return selected.isEqual(s);
}
public final XYPair getSelected()
{
return new XYPair(selected);
} }
public final boolean isSelected( int x, int y ) public final boolean isValid( final XYPair xy ) {
{ return xy.isInside(XYPair.ZERO,board_size);
return selected_x == x && selected_y == y;
} }
public final int getSelectedX() public final boolean isOneStep( final XYPair xy ) {
{ return isValid(xy) && XYPair.sub(worker, xy).l1_norm() == 1;
return selected_x;
}
public final int getSelectedY()
{
return selected_y;
}
public final boolean isValid( int x, int y )
{
return ( 0 <= x && 0 <= y
&& x < getColumnCount()
&& y < getRowCount() );
}
public final boolean isOneStep( int x, int y )
{
return isValid(x,y)
&& (abs(worker_x-x )+abs(worker_y-y) == 1);
} }
public final boolean isDone() public final boolean isDone()
@@ -143,73 +128,42 @@ public class Puzzle
return bingos == box_count; return bingos == box_count;
} }
//////////////////////////////////////////////////////////////////////////
//
// Loading.
//
private void load( InputStream is )
{try{
columns = is.read();
rows = is.read();
box_count = 0;
bingos = 0;
selected_x = -1;
selected_y = -1;
board = new int[columns*rows];
byte [] b = new byte [columns*rows];
is.read( b, 0, columns*rows);
for( int i = 0; i < b.length; ++i )
{
switch( b[i] )
{
case 0:
board[i] = FLOOR;
break;
case 1:
board[i] = WALL;
break;
case 2:
board[i] = BOX;
++box_count;
break;
case 3:
board[i] = GOAL;
break;
case 4:
board[i] = BINGO;
++box_count;
++bingos;
break;
case 5:
board[i] = WORKER;
worker_x = getX(i);
worker_y = getY(i);
break;
default:
}
}
}
catch ( Exception e )
{
Log.d( TAG, "load()", e);
}}
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
// //
// Move worker. // Move worker.
// //
public boolean walk( int x, int y) private final int worker_direction(XYPair xy) {
//
// Find direction to move.
//
int w;
if (worker.left().isEqual(xy)) {
w = WORKER_FACE_LEFT;
}
else if (worker.right().isEqual(xy)) {
w = WORKER_FACE_RIGHT;
}
else if (worker.up().isEqual(xy)) {
w = WORKER_FACE_UP;
}
else {
w = WORKER_FACE_DOWN;
}
return w;
}
public boolean walk(XYPair xy)
{ {
// //
// Check that this is one step away. // Check that this is one step away.
// //
if ( !isOneStep(x,y) ) if ( !isOneStep(xy) )
return false; return false;
// //
// Check that this is empty space. // Check that this is empty space.
// //
int v = getSym(x,y); int v = getSym(xy);
if ( !isEmpty(v) ) if ( !isEmpty(v) )
return false; return false;
// //
@@ -218,38 +172,25 @@ public class Puzzle
if ( isSelected() ) if ( isSelected() )
unselect(); unselect();
// //
// Find direction to move.
//
int worker;
if ( worker_x < x )
worker = WORKER_WEST;
else if ( worker_x > x )
worker = WORKER_EAST;
else if ( worker_y > y )
worker = WORKER_SOUTH;
else
worker = WORKER_NORTH;
//
// Move worker marker from current position to asked position. // Move worker marker from current position to asked position.
// //
setSym(worker_x,worker_y,getSym(worker_x,worker_y)&~WORKER_MASK); setSym(worker,getSym(worker)&~WORKER_MASK);
worker_x =x; worker.set(xy);
worker_y =y; setSym(worker,getSym(worker)|worker_direction(xy));
setSym(worker_x,worker_y,getSym(worker_x,worker_y)|worker);
return true; return true;
} }
public boolean select( int x, int y) public boolean select(XYPair xy)
{ {
// //
// Check that this is one step away. // Check that this is one step away.
// //
if ( !isOneStep(x,y) ) if ( !isOneStep(xy) )
return false; return false;
// //
// Check that this is empty space. // Check that this is empty space.
// //
int v = getSym(x,y); int v = getSym(xy);
if ( !hasBox(v) ) if ( !hasBox(v) )
return false; return false;
// //
@@ -258,24 +199,11 @@ public class Puzzle
if ( isSelected() ) if ( isSelected() )
unselect(); unselect();
// //
// Find direction to move.
//
int worker;
if ( worker_x < x )
worker = WORKER_WEST;
else if ( worker_x > x )
worker = WORKER_EAST;
else if ( worker_y > y )
worker = WORKER_SOUTH;
else
worker = WORKER_NORTH;
//
// Move worker marker from current position to asked position. // Move worker marker from current position to asked position.
// //
selected_x =x; selected.set(xy);
selected_y =y; setSym(worker,getSym(worker)&~WORKER_MASK|SELECTED|worker_direction(xy));
setSym(worker_x,worker_y,getSym(worker_x,worker_y)&~WORKER_MASK|worker|SELECTED); setSym(selected,getSym(selected)|SELECTED);
setSym(selected_x,selected_y,getSym(selected_x,selected_y)|SELECTED);
return true; return true;
} }
@@ -289,14 +217,13 @@ public class Puzzle
// //
// Move worker marker from current position to asked position. // Move worker marker from current position to asked position.
// //
setSym(worker_x,worker_y,getSym(worker_x,worker_y)&~SELECTED); setSym(worker,getSym(worker)&~SELECTED);
setSym(selected_x,selected_y,getSym(selected_x,selected_y)&~SELECTED); setSym(selected,getSym(selected)&~SELECTED);
selected_x =-1; selected.set(UNSELECTED);
selected_y =-1;
return true; return true;
} }
public boolean push(int x, int y) public boolean push(final XYPair xy)
{ {
// //
// If not selected then do nothing. // If not selected then do nothing.
@@ -306,30 +233,29 @@ public class Puzzle
// //
// Check that we go to the selected direction. // Check that we go to the selected direction.
// //
if ( selected_x != x && selected_y != y ) if ( !selected.isEqual(xy) )
return false; return false;
// //
// Check that this is a box that we move. // Check that this is a box that we move.
// //
int v = getSym(x,y); int v = getSym(xy);
if ( !hasBox(v) ) if ( !hasBox(v) )
return false; return false;
// //
// Check that the next space to the box is empty. // Check that the next space to the box is empty.
//w - 2*(w-x) = 2x -w //w - 2*(w-x) = 2x -w
int next_x = 2*x - worker_x; XYPair next = xy.mul(2).sub(worker);
int next_y = 2*y - worker_y; int next_v = getSym(next);
int next_v = getSym(next_x,next_y);
if ( !isEmpty(next_v) ) if ( !isEmpty(next_v) )
return false; return false;
// //
// Ok, looks we can move the box. Do it actually. // Ok, looks we can move the box. Do it actually.
// //
unselect(); unselect();
setSym(x,y,getSym(x,y)&~BOX); setSym(xy,getSym(xy)&~BOX);
setSym(next_x,next_y,getSym(next_x,next_y)|BOX); setSym(next,getSym(next)|BOX);
walk(x,y); walk(xy);
select(next_x,next_y); select(next);
// //
// Keep track of box count in place. // Keep track of box count in place.
// //
@@ -348,29 +274,23 @@ public class Puzzle
protected class State protected class State
{ {
public int [] board; public int [] board;
public int worker_x; public XYPair worker = new XYPair(0,0);
public int worker_y; public XYPair selected = new XYPair(0, 0);
public int selected_x; public int bingos = 0;
public int selected_y;
public int bingos;
public State(Puzzle puzzle) public State(Puzzle puzzle)
{ {
board = puzzle.board.clone(); board = puzzle.board.clone();
worker_x = puzzle.worker_x; worker.set(puzzle.worker);
worker_y = puzzle.worker_y; selected.set(puzzle.selected);
selected_x = puzzle.selected_x;
selected_y = puzzle.selected_y;
bingos = puzzle.bingos; bingos = puzzle.bingos;
} }
public void restore(Puzzle puzzle) public void restore(Puzzle puzzle)
{ {
puzzle.board = board; puzzle.board = board;
puzzle.worker_x = worker_x; puzzle.worker.set(worker);
puzzle.worker_y = worker_y; puzzle.selected.set(selected);
puzzle.selected_x = selected_x;
puzzle.selected_y = selected_y;
puzzle.bingos = bingos; puzzle.bingos = bingos;
} }
} }

View File

@@ -0,0 +1,336 @@
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package org.vostan.banvor.model;
import java.util.ListIterator;
import java.util.Vector;
/**
*
*/
public class PuzzleChoreographer
{
private Puzzle puzzle = null;
private PuzzleRouteFinder routeFinder = null;
private IPuzzleAnimator animator;
public PuzzleChoreographer()
{}
public void setPuzzle( Puzzle p )
{
puzzle = p;
routeFinder = new PuzzleRouteFinder(p);
}
public boolean createSteps(IPuzzleAnimator _animator, XYPair xy )
{
animator = _animator;
//
// Check that the x,y are valid.
//
if ( !puzzle.isValid(xy) )
return false;
//
// Now check what tile was tapped.
// If the tapped is a floor then ...
//
int tile = puzzle.getSym(xy);
if ( Puzzle.isEmpty(tile) )
{
//
// Calculate possible moves map.
//
routeFinder.calcMoves();
//
// Check if worker selected a box and can push it to the location?
// If yes then we are done.
//
if ( puzzle.isSelected() && tryMoveSelectedBox(xy) )
return true;
//
// Either nothing was selected or the box cannot be moved to
// tapped location. Try move worker alone.
//
if ( tryMoveWorker(xy) )
return true;
//
// Show that action is not allowed.
//
animator.moveImpossible(xy);
}
//
// The tapped is the worker. Try move the box. If not possible
// then unselect if selected.
//
else if ( Puzzle.hasWorker(tile) )
{
if ( !puzzle.isSelected() )
{
animator.buzz();
return true;
}
//
// Calculate possible moves map.
//
routeFinder.calcMoves();
//
// Check if worker selected a box and can push it to the location?
// If yes then we are done.
//
if ( tryMoveSelectedBox(xy) ) {
return true;
}
//
// If the box is not movable then unselect it.
//
animator.unselect();
}
//
// The tapped is a box.
//
else if ( Puzzle.hasBox(tile) )
{
//
// Calculate possible moves map.
//
routeFinder.calcMoves();
//
// If the box is selected then unselect it.
//
if ( puzzle.isSelected(xy) )
{
animator.unselect();
return true;
}
//
// Try move the worker next to the box and select it if the
// box is not selected yet.
//
if ( trySelectBox(xy) ) {
return true;
}
//
// Show that action is not allowed if reached till here.
//
animator.moveImpossible(xy);
}
return true;
}
//////////////////////////////////////////////////////////////////////////
//
// Routes to accessible cells from where worker stands.
//
protected boolean tryMoveWorker(XYPair xy)
{
//
// If the filed is not accessable then move failed.
//
if ( !routeFinder.isAccessible(xy) ) {
return false;
}
//
// First unselect box.
//
if ( puzzle.isSelected() ) {
animator.unselect();
}
//
// Get directions and queue moves accordingly.
//
Vector<XYPair> dirs = routeFinder.getDirections(xy);
ListIterator<XYPair> it = dirs.listIterator();
while ( it.hasNext() ) {
animator.move(it.next());
}
//
// Done.
//
return true;
}
protected boolean tryMoveSelectedBox(XYPair xy)
{
//
// If no box is selected then we cannot move no box.
//
if ( !puzzle.isSelected() ) {
return false;
}
final XYPair box_xy = puzzle.getSelected();
//
// There is no point to continue if we are asked to move the box to where is it.
//
if ( xy.isEqual(box_xy) ) {
return false;
}
//
// Check that asked move is orthogonal to the slected box.
//
// TODO: check that all cells are empty on the route.
//
if ( xy.x() == box_xy.x() || xy.y() == box_xy.y() ) {
return tryOrthogonalMoveSelectedBox(xy);
}
//
// NOT IMPLEMENTED.
//
return false;
}
protected boolean tryOrthogonalMoveSelectedBox(XYPair xy)
{
//
// If no box is selected then we cannot move no box.
//
if ( !puzzle.isSelected() ) {
return false;
}
final XYPair box_xy = puzzle.getSelected();
//
// There is no point to continue if we are asked to move the box to where is it.
//
if ( xy.isEqual(box_xy) ) {
return false;
}
//
// Check that asked move is orthogonal to the selected box.
//
if ( xy.x() != box_xy.x() && xy.y() != box_xy.y() ) {
return false;
}
//
// Now find the desired place for the worker to start push this
// box.
//
XYPair w = new XYPair(box_xy);
if ( xy.x() < box_xy.x() )
w = w.right();
else if ( xy.x() > box_xy.x() )
w = w.left();
else if ( xy.y() < box_xy.y() )
w = w.up();
else
w = w.down();
//
// Check if the desired place for the worker is accessable? If not
// then there is no point to continue.
//
if ( !routeFinder.isAccessible(w) ) {
return false;
}
//
// Now check that all cell till x,y are empty and that we can
// push box till there.
//
XYPair step_xy = box_xy.sub(w);
for ( XYPair i = box_xy; !xy.isEqual(i); )
{
i = i.add(step_xy);
int v = puzzle.getSym(i);
if ( !puzzle.isEmpty(v) && !puzzle.hasWorker(v) )
return false;
}
//
// Ok, looks we can do the desired action. Now put instructions on
// what to do. First move worker to desired position if he is not
// there already.
//
if ( !w.isEqual(puzzle.getWorker()) )
{
if (!tryMoveWorker(w)){
return false;
}
animator.select(box_xy);
}
//
// Now create the steps to push the box.
//
for ( XYPair i = box_xy; !i.isEqual(xy); i = i.add(step_xy) ) {
animator.push(i);
}
//
// Done
//
return true;
}
protected boolean trySelectBox(XYPair xy)
{
int north = puzzle.getSym(xy.up());
int south = puzzle.getSym(xy.down());
int west = puzzle.getSym(xy.left());
int east = puzzle.getSym(xy.right());
//
// First check if there is a worker in a neighboring cell. If
// yes then simply select the box. If the box is already selected
// then do nothing and if other box is selected then unselect it first
// and then select the box.
//
if ( Puzzle.hasWorker( west )
|| Puzzle.hasWorker( east )
|| Puzzle.hasWorker( north )
|| Puzzle.hasWorker( south ) )
{
if ( !puzzle.isSelected(xy) )
{
if ( puzzle.isSelected() )
animator.unselect();
animator.select(xy);
}
}
//
// Otherwise, check which of the cells is in closes walking
// distance and move worker to that cell, then select.
//
else
{
XYPair pref = new XYPair(-1, -1);
int shortest = Integer.MAX_VALUE;
if ( Puzzle.isEmpty( north )
&& shortest > routeFinder.stepsAway(xy.down()) )
{
shortest = routeFinder.stepsAway(xy.down());
pref.set(xy.down());
}
if ( Puzzle.isEmpty( south )
&& shortest > routeFinder.stepsAway(xy.up()) )
{
shortest = routeFinder.stepsAway(xy.up());
pref.set(xy.up());
}
if ( Puzzle.isEmpty( west )
&& shortest > routeFinder.stepsAway(xy.left()) )
{
shortest = routeFinder.stepsAway(xy.left());
pref.set(xy.left());
}
if ( Puzzle.isEmpty( east )
&& shortest > routeFinder.stepsAway( xy.right()) )
{
shortest = routeFinder.stepsAway( xy.right());
pref.set(xy.right());
}
//
// Move the worker to the direction. If we cannot move worker
// next to the box then we cannot select it.
//
if ( !puzzle.isValid(pref) || !tryMoveWorker(pref) ) {
return false;
}
//
// Select the box.
//
animator.select(xy);
}
//
// Done
//
return true;
}
}

View File

@@ -1,77 +0,0 @@
package org.vostan.banvor.model;
import java.io.InputStream;
import java.io.IOException;
import static org.vostan.banvor.App.theApp;
import org.vostan.banvor.model.Puzzle;
import org.vostan.banvor.R;
public class PuzzleContainer implements IPuzzleSource
{
protected int count;
/*
* Load puzzle from the puzzle.bin.
*/
public Puzzle getPuzzle( int i )
{try{
InputStream is = theApp().getResources().openRawResource(R.raw.puzzles);
//
// Read amount of puzzles.
//
count = read_i32(is);
if ( i >= count )
return null;
//
// Read the offset.
//
is.skip( i*4 );
int offset = read_i32(is);
//
// Jump to the offset and read the puzzle.
//
is.skip( offset - 4 - (i+1)*4);
Puzzle p = new Puzzle( is );
//
// Finally return the puzzle and we are done.
//
return p;
}
catch ( java.lang.Exception e )
{
//Log.d(TAG, "Exception: " + e.getMessage() );
e.printStackTrace();
return null;
}}
//
// Retrive amount of puzzles.
//
public int getCount()
{try{
if ( count == 0 )
{
InputStream is = theApp().getResources().openRawResource(R.raw.puzzles);
count = read_i32(is);
}
return count;
}
catch ( java.lang.Exception e )
{
//Log.d(TAG, "Exception: " + e.getMessage() );
e.printStackTrace();
return 0;
}}
//
// Helper function to read little endian 32bit integer.
//
protected int read_i32( InputStream is ) throws IOException
{
int i = is.read();
i |= is.read() << 8;
i |= is.read() << 16;
i |= is.read() << 24;
return i;
}
}

View File

@@ -0,0 +1,180 @@
package org.vostan.banvor.model;
import java.util.Arrays;
import java.util.Collections;
import java.util.Vector;
public class PuzzleRouteFinder {
protected Puzzle puzzle = null;
protected int [] moves;
//
// This is to avoid fragmentation of memory.
//
private Vector<XYPair> setOfCells = new Vector<XYPair>();
public PuzzleRouteFinder(Puzzle p) {
puzzle = p;
moves = new int[puzzle.getColumnCount() * puzzle.getRowCount()];
setOfCells.ensureCapacity(puzzle.getColumnCount() * puzzle.getRowCount());
}
protected final int getMoves( XYPair xy ) {
return moves[puzzle.getIndex(xy)];
}
protected void setMoves( XYPair xy, int v )
{
moves[puzzle.getIndex(xy)]=v;
}
private boolean setMovesIfGreater( XYPair xy, int l )
{
//
// If out of borders then nothing to do.
//
if ( !puzzle.isValid(xy) )
return false;
//
// Check if the cell is a floor or goal. If yes then set the l
// if current value is greater than l.
//
if ( getMoves(xy) > l && puzzle.isEmpty(puzzle.getSym(xy)))
{
setMoves(xy,l);
return true;
}
else
return false;
}
public void calcMoves()
{
//
// Erase moves array.
//
Arrays.fill(moves,Integer.MAX_VALUE);
//
// For the beginning there is no cell in the list.
//
int front = 0;
setOfCells.removeAllElements();
//
// Set the seed.
//
setMoves(puzzle.getWorker(),0);
setOfCells.add(puzzle.getWorker());
//
// Now on each loop pop one cell from the list and calculate the
// distance of cell around that cell.
//
while ( front < setOfCells.size() )
{
//
// Pop the cell.
//
XYPair xy = setOfCells.elementAt(front++);
//
// Increase the length of cells all around given cell and push
// them into the list.
//
int l = getMoves(xy)+1;
if ( setMovesIfGreater(xy.left(),l) ) {
setOfCells.add(xy.left());
}
if ( setMovesIfGreater(xy.right(),l) ) {
setOfCells.add(xy.right());
}
if ( setMovesIfGreater(xy.down(),l) ) {
setOfCells.add(xy.down());
}
if ( setMovesIfGreater(xy.up(),l) ) {
setOfCells.add(xy.up());
}
}
}
public final int stepsAway( XYPair xy )
{
return getMoves(xy);
}
public final boolean isAccessible( XYPair xy ) {
return puzzle.isValid(xy) && stepsAway(xy) != Integer.MAX_VALUE;
}
public Vector<XYPair> getDirections( XYPair xy )
{
int away = stepsAway(xy);
if (away == Integer.MAX_VALUE)
return null;
//
// Ok looks there is a routh to given cell. Now create an array
// and fill in the step to get to the cell.
//
Vector<XYPair> steps = new Vector<XYPair>(away);
steps.add(xy);
while ( steps.size() < away )
{
xy = steps.lastElement();
int j = stepsAway(xy);
if ( stepsAway(xy.left()) < j ) {
steps.add(xy.left());
}
else if ( stepsAway(xy.right()) < j ) {
steps.add(xy.right());
}
else if ( stepsAway(xy.down()) < j ) {
steps.add(xy.down());
}
else if ( stepsAway(xy.up()) < j ) {
steps.add(xy.up());
}
}
Collections.reverse(steps);
return steps;
}
public XYPair [] getPushDirections( XYPair xy )
{
//
// The selected box can be moved only orthogonally.
// Check that worker is on opposite side of the box.
// Statement:
// If scaliar product of selected->x,y and worker->selected is equal
// to manhatten distance of x,y from the selected box then the worker
// push direction is directed to x,y and is not opposit. In other words
// selected->x,y and worker->selected are codirectional.
//
XYPair sel = puzzle.getSelected();
XYPair dist = XYPair.sub(xy, puzzle.getSelected());
XYPair dir = XYPair.sub(puzzle.getSelected(), puzzle.getWorker());
double scaliar = (double)(dist.x())*(double)(dir.x())
+(double)(dist.y())*(double)(dir.y());
int len = dist.l1_norm();
if ( scaliar != (double)len )
return null;
//
// Now check that all cell till x,y are free.
//
XYPair ixy = new XYPair(puzzle.getSelected());
while ( !xy.isEqual(ixy) )
{
ixy = ixy.add(dir);
if ( !puzzle.isEmpty(puzzle.getSym(ixy)) )
return null;
}
//
// Looks we could move the box till x,y. Create the steps array
// and fill it with push steps.
//
XYPair steps[] = new XYPair[len];
int i = 0;
ixy.set(puzzle.getSelected());
while ( !xy.isEqual(ixy) )
{
steps[i++] = ixy;
ixy = ixy.add(dir);
}
return steps;
}
}

View File

@@ -0,0 +1,100 @@
package org.vostan.banvor.model;
import static java.lang.Math.abs;
public class XYPair
{
public static final XYPair UP = new XYPair(0, 1);
public static final XYPair DOWN = new XYPair(0, -1);
public static final XYPair LEFT = new XYPair(-1, 0);
public static final XYPair RIGHT = new XYPair(1, 0);
public static final XYPair ZERO = new XYPair(0, 0);
private int _x = 0;
private int _y = 0;
public XYPair(){
_x = 0;
_y = 0;
}
public XYPair(int x, int y){
_x = x;
_y = y;
}
public XYPair(XYPair op){
_x = op.x();
_y = op.y();
}
public final int x(){
return _x;
}
public final int y(){
return _y;
}
public void set(int x, int y){
_x = x;
_y = y;
}
public void set(XYPair xy){
_x = xy.x();
_y = xy.y();
}
public static XYPair add(XYPair op1, XYPair op2){
return new XYPair(op1._x+op2._x, op1._y+op2._y);
}
public static XYPair sub(XYPair op1, XYPair op2){
return new XYPair(op1._x-op2._x, op1._y-op2._y);
}
public static XYPair mul(XYPair op1, int scaliar){
return new XYPair(op1._x*scaliar, op1._y*scaliar);
}
public final XYPair mul(int scaliar){
return mul(this, scaliar);
}
public final XYPair sub(XYPair op){
return sub(this, op);
}
public final XYPair add(XYPair op){
return add(this, op);
}
public final int l1_norm(){
return abs(_x)+abs(_y);
}
public final boolean isEqual(XYPair op){
return _x == op._x && _y == op._y;
}
public final boolean isInside(XYPair op1, XYPair op2){
return op1.x() <= this.x() && this.x() < op2.x()
&& op1.y() <= this.y() && this.y() < op2.y();
}
public final XYPair left(){
return this.add(LEFT);
}
public final XYPair right(){
return this.add(RIGHT);
}
public final XYPair up(){
return this.add(UP);
}
public final XYPair down(){
return this.add(DOWN);
}
}

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View File

@@ -4,6 +4,7 @@
xmlns:tools="http://schemas.android.com/tools" xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent" android:layout_width="match_parent"
android:layout_height="match_parent" android:layout_height="match_parent"
android:background="@color/primary_bg"
tools:context=".PuzzleBoardFragment"> tools:context=".PuzzleBoardFragment">
<LinearLayout <LinearLayout
@@ -53,21 +54,33 @@
android:layout_height="match_parent" android:layout_height="match_parent"
android:layout_weight="1" /> android:layout_weight="1" />
<Button
android:id="@+id/btn_test"
android:layout_width="wrap_content"
android:layout_height="match_parent"
android:layout_gravity="center_vertical"
android:layout_weight="0"
android:background="@color/transparent"
android:scaleType="fitCenter"
android:text="test" />
<ImageButton <ImageButton
android:src="@drawable/prev" android:id="@+id/btn_prev"
android:scaleType="fitCenter" android:contentDescription="Previous Puzzle"
android:layout_width="wrap_content" android:layout_width="wrap_content"
android:layout_height="wrap_content" android:layout_height="wrap_content"
android:layout_gravity="center_vertical" android:layout_gravity="center_vertical"
android:layout_weight="0" android:layout_margin="0dp"
android:layout_margin="0dp" android:layout_weight="0"
android:background="@color/transparent" android:background="@color/transparent"
android:onClick="onPrev" android:scaleType="fitCenter"
android:id="@+id/btn_prev"/> android:src="@drawable/prev" />
<ImageButton <ImageButton
android:src="@drawable/next" android:src="@drawable/next"
android:contentDescription="Next Puzzle"
android:scaleType="fitCenter" android:scaleType="fitCenter"
android:layout_width="wrap_content" android:layout_width="wrap_content"
android:layout_height="wrap_content" android:layout_height="wrap_content"
@@ -79,6 +92,7 @@
<ImageButton <ImageButton
android:id="@+id/btn_reset" android:id="@+id/btn_reset"
android:contentDescription="Reset Puzzle"
android:layout_width="wrap_content" android:layout_width="wrap_content"
android:layout_height="wrap_content" android:layout_height="wrap_content"
android:layout_gravity="center_vertical" android:layout_gravity="center_vertical"
@@ -90,6 +104,7 @@
<ImageButton <ImageButton
android:id="@+id/btn_undo" android:id="@+id/btn_undo"
android:contentDescription="Undo the last move."
android:layout_width="wrap_content" android:layout_width="wrap_content"
android:layout_height="wrap_content" android:layout_height="wrap_content"
android:layout_gravity="center_vertical" android:layout_gravity="center_vertical"
@@ -97,7 +112,8 @@
android:layout_weight="0" android:layout_weight="0"
android:background="@color/transparent" android:background="@color/transparent"
android:scaleType="fitCenter" android:scaleType="fitCenter"
android:src="@drawable/undo" /> android:src="@drawable/undo"
tools:visibility="visible" />
</LinearLayout> </LinearLayout>
<!-- <View--> <!-- <View-->
@@ -107,6 +123,7 @@
<org.vostan.banvor.board.PuzzleControl <org.vostan.banvor.board.PuzzleControl
android:id="@+id/game_board" android:id="@+id/game_board"
android:contentDescription="The game board."
android:layout_width="match_parent" android:layout_width="match_parent"
android:layout_height="wrap_content" android:layout_height="wrap_content"
android:layout_weight="1" android:layout_weight="1"

View File

@@ -4,7 +4,7 @@
xmlns:tools="http://schemas.android.com/tools" xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent" android:layout_width="match_parent"
android:layout_height="match_parent" android:layout_height="match_parent"
android:background="@drawable/splash" android:background="@drawable/splash3"
tools:context=".PuzzleListFragment"> tools:context=".PuzzleListFragment">
<LinearLayout <LinearLayout

View File

@@ -4,7 +4,7 @@
xmlns:tools="http://schemas.android.com/tools" xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent" android:layout_width="match_parent"
android:layout_height="match_parent" android:layout_height="match_parent"
android:background="@drawable/splash" android:background="@drawable/splash2"
tools:context=".WelcomeFragment"> tools:context=".WelcomeFragment">
<!--View <!--View

View File

@@ -1,5 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@drawable/ic_launcher_background" />
<foreground android:drawable="@drawable/ic_launcher_foreground" />
</adaptive-icon>

View File

@@ -1,5 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@drawable/ic_launcher_background" />
<foreground android:drawable="@drawable/ic_launcher_foreground" />
</adaptive-icon>

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@@ -13,11 +13,13 @@
<action <action
android:id="@+id/action_WelcomeFragment_to_PuzzleListFragment" android:id="@+id/action_WelcomeFragment_to_PuzzleListFragment"
app:destination="@id/PuzzleListFragment" app:destination="@id/PuzzleListFragment"
app:enterAnim="@anim/nav_default_enter_anim" app:enterAnim="@animator/fragment_slide_right_enter"
app:exitAnim="@anim/nav_default_exit_anim" /> app:exitAnim="@animator/fragment_slide_right_exit" />
<action <action
android:id="@+id/action_WelcomeFragment_to_PuzzleBoardFragment" android:id="@+id/action_WelcomeFragment_to_PuzzleBoardFragment"
app:destination="@id/PuzzleBoardFragment" /> app:destination="@id/PuzzleBoardFragment"
app:enterAnim="@animator/fragment_slide_left_enter"
app:exitAnim="@animator/fragment_slide_left_exit" />
</fragment> </fragment>
<fragment <fragment
android:id="@+id/PuzzleListFragment" android:id="@+id/PuzzleListFragment"
@@ -26,7 +28,9 @@
tools:layout="@layout/fragment_puzzle_list"> tools:layout="@layout/fragment_puzzle_list">
<action <action
android:id="@+id/action_PuzzleListFragment_to_PuzzleBoardFragment" android:id="@+id/action_PuzzleListFragment_to_PuzzleBoardFragment"
app:destination="@id/PuzzleBoardFragment" /> app:destination="@id/PuzzleBoardFragment"
app:enterAnim="@animator/fragment_slide_right_enter"
app:exitAnim="@animator/fragment_slide_right_exit" />
</fragment> </fragment>
<fragment <fragment
android:id="@+id/PuzzleBoardFragment" android:id="@+id/PuzzleBoardFragment"

View File

@@ -20,6 +20,10 @@
<item name="windowNoTitle">true</item> <item name="windowNoTitle">true</item>
</style> </style>
<style name="BanvorDialog" parent="Theme.AppCompat.Light.Dialog.Alert">
<item name="android:background">@color/transparent</item>
</style>
<style name="AppBarOverlay" parent="ThemeOverlay.AppCompat.Dark.ActionBar" /> <style name="AppBarOverlay" parent="ThemeOverlay.AppCompat.Dark.ActionBar" />
<style name="PopupOverlay" parent="ThemeOverlay.AppCompat.Light" /> <style name="PopupOverlay" parent="ThemeOverlay.AppCompat.Light" />

View File

@@ -1,17 +0,0 @@
package org.vostan.banvor;
import org.junit.Test;
import static org.junit.Assert.*;
/**
* Example local unit test, which will execute on the development machine (host).
*
* @see <a href="http://d.android.com/tools/testing">Testing documentation</a>
*/
public class ExampleUnitTest {
@Test
public void addition_isCorrect() {
assertEquals(4, 2 + 2);
}
}

View File

@@ -0,0 +1,114 @@
package org.vostan.banvor;
import org.junit.Test;
import org.vostan.banvor.model.XYPair;
import static org.junit.Assert.*;
public class UnitTestXYPair {
public XYPair bottom_left = new XYPair(0, 0);
public XYPair upper_right = new XYPair(10, 10);
public XYPair middle = new XYPair(5, 5);
@Test
public void isInside_bottom_left_is_inside() {
assertTrue(bottom_left.isInside(bottom_left, upper_right));
assertTrue(new XYPair(bottom_left.x(), middle.y()).isInside(bottom_left, upper_right));
assertTrue(new XYPair(middle.x(), bottom_left.y()).isInside(bottom_left, upper_right));
}
@Test
public void isInside_upper_right_is_not_inside() {
assertFalse(upper_right.isInside(bottom_left, upper_right));
assertFalse(new XYPair(upper_right.x(), middle.y()).isInside(bottom_left, upper_right));
assertFalse(new XYPair(middle.x(), upper_right.y()).isInside(bottom_left, upper_right));
}
@Test
public void isInside_middle_is_inside() {
assertTrue(middle.isInside(bottom_left, upper_right));
}
@Test
public void isInside_outside_is_not_inside() {
assertFalse(bottom_left.left().isInside(bottom_left, upper_right));
assertFalse(new XYPair(middle.x(), bottom_left.y()-1).isInside(bottom_left, upper_right));
assertFalse(new XYPair(upper_right.x()+1, middle.y()).isInside(bottom_left, upper_right));
assertFalse(new XYPair(middle.x(), upper_right.y()+1).isInside(bottom_left, upper_right));
}
@Test
public void l1_norne_test() {
assertEquals(6, new XYPair(2,4).l1_norm());
assertEquals(6, new XYPair(-2,4).l1_norm());
assertEquals(6, new XYPair(2,-4).l1_norm());
assertEquals(6, new XYPair(-2,-4).l1_norm());
assertEquals(0, new XYPair(0,0).l1_norm());
}
@Test
public void add_test() {
XYPair c = XYPair.add(new XYPair(2,4), new XYPair(3, 5));
assertEquals(5, c.x());
assertEquals(9, c.y());
c = XYPair.add(new XYPair(-2,4), new XYPair(3, -5));
assertEquals(1, c.x());
assertEquals(-1, c.y());
}
@Test
public void sub_test() {
XYPair c = XYPair.sub(new XYPair(2,9), new XYPair(3, 5));
assertEquals(-1, c.x());
assertEquals(4, c.y());
c = XYPair.sub(new XYPair(-2,-4), new XYPair(3, -5));
assertEquals(-5, c.x());
assertEquals(1, c.y());
}
@Test
public void mul_test() {
XYPair c = XYPair.mul(new XYPair(2,9), 0);
assertEquals(0, c.x());
assertEquals(0, c.y());
c = XYPair.mul(new XYPair(-2,-4), 3);
assertEquals(-6, c.x());
assertEquals(-12, c.y());
c = XYPair.mul(new XYPair(-2,-4), -2);
assertEquals(4, c.x());
assertEquals(8, c.y());
}
@Test
public void left_test() {
XYPair c = new XYPair(5,5).left();
assertEquals(4, c.x());
assertEquals(5, c.y());
}
@Test
public void right_test() {
XYPair c = new XYPair(5,5).right();
assertEquals(6, c.x());
assertEquals(5, c.y());
}
@Test
public void up_test() {
XYPair c = new XYPair(5,5).up();
assertEquals(5, c.x());
assertEquals(6, c.y());
}
@Test
public void down_test() {
XYPair c = new XYPair(5,5).down();
assertEquals(5, c.x());
assertEquals(4, c.y());
}
}

View File

@@ -3,13 +3,20 @@ buildscript {
repositories { repositories {
google() google()
mavenCentral() mavenCentral()
//This is needed for SVG->PNG
// maven {
// url "https://plugins.gradle.org/m2/"
// }
} }
dependencies { dependencies {
classpath "com.android.tools.build:gradle:7.0.2" classpath 'com.android.tools.build:gradle:7.0.3'
def nav_version = "2.3.5" def nav_version = "2.3.5"
classpath "androidx.navigation:navigation-safe-args-gradle-plugin:$nav_version" classpath "androidx.navigation:navigation-safe-args-gradle-plugin:$nav_version"
//This is needed for SVG->PNG
// classpath 'com.trello:victor:1.1.2'
// NOTE: Do not place your application dependencies here; they belong // NOTE: Do not place your application dependencies here; they belong
// in the individual module build.gradle files // in the individual module build.gradle files
} }

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